#1 Unity Hyper Casual Cricket Mobile Game using C#
- Development
- May 02, 2025

#1 Unity Hyper Casual Cricket Mobile Game using C#, available at $64.99, has an average rating of 4.5, with 103 lectures, based on 35 reviews, and has 405 subscribers.
You will learn about How to make an advanced Cricket Game How to track & fix bugs How to setup your project for mobile How to get / make the assets youll need for your Game How to Switch between scenes & manage Transitions How to add a bit of Polish to your game This course is ideal for individuals who are Aspiring game devs willing to make their own mobile game or Cricket fans desiring to create a fan game It is particularly useful for Aspiring game devs willing to make their own mobile game or Cricket fans desiring to create a fan game.
Enroll now: #1 Unity Hyper Casual Cricket Mobile Game using C#
Summary
Title: #1 Unity Hyper Casual Cricket Mobile Game using C#
Price: $64.99
Average Rating: 4.5
Number of Lectures: 103
Number of Published Lectures: 103
Number of Curriculum Items: 103
Number of Published Curriculum Objects: 103
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, you will learn how to make a cool and fun Hyper Casual Cricket Mobile Game!
Together, we will go through the various processes used in Mobile Game Dev to bring your ideas to life.
We will Createa Complete, Fully Functional, Ready to Publishgame in less than 13 hours.
By taking this course, you will learn how to:
Createa similar game by yourself
AnimateHyper Casual 3D Models
Controlany object with your fingers (on the phone of course, you’re not an X-Men)
DetectSimple Collisions and apply a certain Logic
Controlthe flow of your game !
MakeManagers ! Like in the real life that will help you control the flow of your game
CreateUI Elements
Add Currencyinto your game
Detectmore complex collisions
Use & Experimentwith Shader Graph
Implement Unity Ads and add Rewarded Videos
This is only a small overview of what you’ll learn, there is so much more in the course, it’s 13 hours of Content !
The most important thing is that you’ll learn, A LOT ! And if you happen to have any questions, I will take your hand and Helpuntil you clearly understand why I wrote or did this instead of that.
I want YOUto learn because Making Games is Easy & Fun馃檪
So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain’s knowledge database, this course is for you!
Don’t wait anymore, and Enroll Now !
Course Curriculum
Chapter 1: Setup
Lecture 1: Drawing the Pitch
Lecture 2: Creating the Field
Chapter 2: Lets Start Bowling !
Lecture 1: Adding the Bowler Model
Lecture 2: Importing the Bowler Animations
Lecture 3: Animating the Bowler
Lecture 4: The Bowler is Running !
Lecture 5: The Bowler is now Throwing !
Lecture 6: Adding a Throw Transition
Lecture 7: A Fake Ball ?
Lecture 8: We Setup the Ball Launcher
Lecture 9: Some Ball Launcher Maths, nothing really complicated
Lecture 10: Now the Bowler Launches the Ball
Lecture 11: Bowler Target Movement
Lecture 12: The Bowler Cameras
Lecture 13: The Bowler Manager
Lecture 14: The Bowler Camera ! The real one !
Lecture 15: Aiming UI
Lecture 16: Creating Graphics for the Power Slider
Lecture 17: Power Slider Logic
Lecture 18: The Bowling Logic
Lecture 19: Some Speed Conversions
Lecture 20: Determining the Bowler Shoot Speed
Chapter 3: Stumps & Bails
Lecture 1: Creating the Stump
Lecture 2: Creating the Bail
Lecture 3: Adding Colliders to the Stump
Lecture 4: Anchoring the Stump to the Ground
Lecture 5: Setup the Stumps and Bails
Chapter 4: The Super Duper AI Batsman
Lecture 1: We Setup the AI Batsman
Lecture 2: Adding some AI Batsman Animations
Lecture 3: Fixing some Animation issues
Lecture 4: The AI Batsman follows the Target
Lecture 5: Improving the AI Batsman Brain
Lecture 6: The AI Batsman now hits the ball !
Lecture 7: Time Management for the AI Batsman
Chapter 5: We have a Better Ball
Lecture 1: Ball Detection 1 / 2
Lecture 2: Ball Detection 2 / 2
Lecture 3: Better Ball Detection for the AI Batsman
Lecture 4: The Ball Camera
Chapter 6: Graphics Enhancements
Lecture 1: Using Shader Graph for the Field 1 / 2
Lecture 2: Using Shader Graph for the Field 2 / 2
Lecture 3: Water & Camera Colors
Chapter 7: Bowling Improvements
Lecture 1: Local Score UI
Lecture 2: The Ball Script (we needed one)
Lecture 3: The Local Score Manager
Lecture 4: Some Small Ball Improvements
Lecture 5: How to set the Next Over ?
Lecture 6: How to detect Ball Misses ?
Lecture 7: Detecting Stump Hits
Chapter 8: The Batsman Scene
Lecture 1: We Setup the Batsman Scene ! Hurray !
Lecture 2: Player Batsman Setup
Lecture 3: Player Batsman Moves now !
Lecture 4: Player Batsman Hits the Ball 1 / 2
Lecture 5: Player Batsman Hits the Ball 2 / 2
Lecture 6: We setup the AI Bowler now, Cool !
Lecture 7: The AI Bowler can now Aim properly !
Lecture 8: The Batsman Manager
Lecture 9: The AI Bowler learns how to Throw the Ball !
Lecture 10: The Batsman Camera
Chapter 9: Main Scene & Setup
Lecture 1: Main Scene Setup
Lecture 2: We Create the Game Manager
Lecture 3: The Logic behind the Game Manager
Lecture 4: The Score Manager
Lecture 5: Switching between Game Modes
Lecture 6: End Game Logic 1 / 2
Lecture 7: End Game Logic 2 / 2
Lecture 8: Fixing the Play Button
Chapter 10: Transitions & Score Display
Lecture 1: The Menu Transition Setup
Lecture 2: The Menu Transition Logic
Lecture 3: Adding In Game Transitions
Lecture 4: Fixing In Game Transitions, very quickly
Lecture 5: Adding Score to Transitions
Lecture 6: Transition Score Logic
Lecture 7: Adding Score to the End Game Panels
Lecture 8: Adding Logic to the End Game Scores
Chapter 11: A Bit of Polish
Lecture 1: More Ball Improvements
Lecture 2: We can now hear Sounds ?
Lecture 3: Even More Sounds !
Lecture 4: Adding Haptics Feedback
Lecture 5: We now have a Settings Panel ! Youhou !
Lecture 6: The Sounds Button Logic
Lecture 7: The Haptics Button Logic
Lecture 8: Adding Coins in our UI
Lecture 9: Creating the Data Manager
Chapter 12: Lets go Shopping !
Lecture 1: Creating the Shop UI
Lecture 2: Adding the Bats Buttons Grid
Lecture 3: Adding the Bat Button Logic
Lecture 4: Creating the Shop Manager
Lecture 5: Saving the Bat Button State
Instructors

Tabsil Makes Games
Unity Mobile Game Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
- Random Picks
- Popular
- Hot Reviews
- Awesome Pivoting Pivot through Network like a BOSS
- pharmaceutical sales skills
- Advanced Photoshop Manipulations Tutorials Bundle
- How To Promote Affiliate Offers Without Running Paid Ads
- Crypto Trading Mastery (Scalping, Day trading, price action)
- Personal Finance
- Company Valuation Financial Modeling
- The Beginner Forex Trading Playbook
- 1YouTube Masterclass The Best Guide to YouTube Success
- 2Photoshop CC- Adjustement Layers, Blending Modes Masks
- 3Personal Finance
- 4SolidWorks Essential Training ( 2023 2024 )
- 5The Architecture of Oscar Niemeyer
- 6Advanced Photoshop Manipulations Tutorials Bundle
- 7Polymer Clay Jewelry Making Techniques for Beginners
- 8SEO for Web Developers
- 1Linux Performance Monitoring Analysis Hands On !!
- 2Content Writing Mastery 1- Content Writing For Beginners
- 3Media Training for PrintOnline Interviews-Get Great Quotes
- 4Learn Facebook Ads from Scratch Get more Leads and Sales
- 5The Complete Digital Marketing Course Learn From Scratch
- 6C#- Start programming with C# (for complete beginners)
- 7[FREE] How to code 10 times faster with Emmet
- 8Driving Results through Data Storytelling