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#1 Unity Hyper Casual Cricket Mobile Game using C#

  • Development
  • May 02, 2025
Synopsis#1 Unity Hyper Casual Cricket Mobile Game using C#, available...
#1 Unity Hyper Casual Cricket Mobile Game using C#  No.1

#1 Unity Hyper Casual Cricket Mobile Game using C#, available at $64.99, has an average rating of 4.5, with 103 lectures, based on 35 reviews, and has 405 subscribers.

You will learn about How to make an advanced Cricket Game How to track & fix bugs How to setup your project for mobile How to get / make the assets youll need for your Game How to Switch between scenes & manage Transitions How to add a bit of Polish to your game This course is ideal for individuals who are Aspiring game devs willing to make their own mobile game or Cricket fans desiring to create a fan game It is particularly useful for Aspiring game devs willing to make their own mobile game or Cricket fans desiring to create a fan game.

Enroll now: #1 Unity Hyper Casual Cricket Mobile Game using C#

Summary

Title: #1 Unity Hyper Casual Cricket Mobile Game using C#

Price: $64.99

Average Rating: 4.5

Number of Lectures: 103

Number of Published Lectures: 103

Number of Curriculum Items: 103

Number of Published Curriculum Objects: 103

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to make an advanced Cricket Game
  • How to track & fix bugs
  • How to setup your project for mobile
  • How to get / make the assets youll need for your Game
  • How to Switch between scenes & manage Transitions
  • How to add a bit of Polish to your game
  • Who Should Attend

  • Aspiring game devs willing to make their own mobile game
  • Cricket fans desiring to create a fan game
  • Target Audiences

  • Aspiring game devs willing to make their own mobile game
  • Cricket fans desiring to create a fan game
  • In this course, you will learn how to make a cool and fun Hyper Casual Cricket Mobile Game!

    Together, we will go through the various processes used in Mobile Game Dev to bring your ideas to life.

    We will Createa Complete, Fully Functional, Ready to Publishgame in less than 13 hours.

    By taking this course, you will learn how to:

  • Createa similar game by yourself

  • AnimateHyper Casual 3D Models

  • Controlany object with your fingers (on the phone of course, you’re not an X-Men)

  • DetectSimple Collisions and apply a certain Logic

  • Controlthe flow of your game !

  • MakeManagers ! Like in the real life that will help you control the flow of your game

  • CreateUI Elements

  • Add Currencyinto your game

  • Detectmore complex collisions

  • Use & Experimentwith Shader Graph

  • Implement Unity Ads and add Rewarded Videos

  • This is only a small overview of what you’ll learn, there is so much more in the course, it’s 13 hours of Content !

    The most important thing is that you’ll learn, A LOT ! And if you happen to have any questions, I will take your hand and Helpuntil you clearly understand why I wrote or did this instead of that. 

    I want YOUto learn because Making Games is Easy & Fun馃檪

    So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain’s knowledge database, this course is for you!

    Don’t wait anymore, and Enroll Now !

    Course Curriculum

    Chapter 1: Setup

    Lecture 1: Drawing the Pitch

    Lecture 2: Creating the Field

    Chapter 2: Lets Start Bowling !

    Lecture 1: Adding the Bowler Model

    Lecture 2: Importing the Bowler Animations

    Lecture 3: Animating the Bowler

    Lecture 4: The Bowler is Running !

    Lecture 5: The Bowler is now Throwing !

    Lecture 6: Adding a Throw Transition

    Lecture 7: A Fake Ball ?

    Lecture 8: We Setup the Ball Launcher

    Lecture 9: Some Ball Launcher Maths, nothing really complicated

    Lecture 10: Now the Bowler Launches the Ball

    Lecture 11: Bowler Target Movement

    Lecture 12: The Bowler Cameras

    Lecture 13: The Bowler Manager

    Lecture 14: The Bowler Camera ! The real one !

    Lecture 15: Aiming UI

    Lecture 16: Creating Graphics for the Power Slider

    Lecture 17: Power Slider Logic

    Lecture 18: The Bowling Logic

    Lecture 19: Some Speed Conversions

    Lecture 20: Determining the Bowler Shoot Speed

    Chapter 3: Stumps & Bails

    Lecture 1: Creating the Stump

    Lecture 2: Creating the Bail

    Lecture 3: Adding Colliders to the Stump

    Lecture 4: Anchoring the Stump to the Ground

    Lecture 5: Setup the Stumps and Bails

    Chapter 4: The Super Duper AI Batsman

    Lecture 1: We Setup the AI Batsman

    Lecture 2: Adding some AI Batsman Animations

    Lecture 3: Fixing some Animation issues

    Lecture 4: The AI Batsman follows the Target

    Lecture 5: Improving the AI Batsman Brain

    Lecture 6: The AI Batsman now hits the ball !

    Lecture 7: Time Management for the AI Batsman

    Chapter 5: We have a Better Ball

    Lecture 1: Ball Detection 1 / 2

    Lecture 2: Ball Detection 2 / 2

    Lecture 3: Better Ball Detection for the AI Batsman

    Lecture 4: The Ball Camera

    Chapter 6: Graphics Enhancements

    Lecture 1: Using Shader Graph for the Field 1 / 2

    Lecture 2: Using Shader Graph for the Field 2 / 2

    Lecture 3: Water & Camera Colors

    Chapter 7: Bowling Improvements

    Lecture 1: Local Score UI

    Lecture 2: The Ball Script (we needed one)

    Lecture 3: The Local Score Manager

    Lecture 4: Some Small Ball Improvements

    Lecture 5: How to set the Next Over ?

    Lecture 6: How to detect Ball Misses ?

    Lecture 7: Detecting Stump Hits

    Chapter 8: The Batsman Scene

    Lecture 1: We Setup the Batsman Scene ! Hurray !

    Lecture 2: Player Batsman Setup

    Lecture 3: Player Batsman Moves now !

    Lecture 4: Player Batsman Hits the Ball 1 / 2

    Lecture 5: Player Batsman Hits the Ball 2 / 2

    Lecture 6: We setup the AI Bowler now, Cool !

    Lecture 7: The AI Bowler can now Aim properly !

    Lecture 8: The Batsman Manager

    Lecture 9: The AI Bowler learns how to Throw the Ball !

    Lecture 10: The Batsman Camera

    Chapter 9: Main Scene & Setup

    Lecture 1: Main Scene Setup

    Lecture 2: We Create the Game Manager

    Lecture 3: The Logic behind the Game Manager

    Lecture 4: The Score Manager

    Lecture 5: Switching between Game Modes

    Lecture 6: End Game Logic 1 / 2

    Lecture 7: End Game Logic 2 / 2

    Lecture 8: Fixing the Play Button

    Chapter 10: Transitions & Score Display

    Lecture 1: The Menu Transition Setup

    Lecture 2: The Menu Transition Logic

    Lecture 3: Adding In Game Transitions

    Lecture 4: Fixing In Game Transitions, very quickly

    Lecture 5: Adding Score to Transitions

    Lecture 6: Transition Score Logic

    Lecture 7: Adding Score to the End Game Panels

    Lecture 8: Adding Logic to the End Game Scores

    Chapter 11: A Bit of Polish

    Lecture 1: More Ball Improvements

    Lecture 2: We can now hear Sounds ?

    Lecture 3: Even More Sounds !

    Lecture 4: Adding Haptics Feedback

    Lecture 5: We now have a Settings Panel ! Youhou !

    Lecture 6: The Sounds Button Logic

    Lecture 7: The Haptics Button Logic

    Lecture 8: Adding Coins in our UI

    Lecture 9: Creating the Data Manager

    Chapter 12: Lets go Shopping !

    Lecture 1: Creating the Shop UI

    Lecture 2: Adding the Bats Buttons Grid

    Lecture 3: Adding the Bat Button Logic

    Lecture 4: Creating the Shop Manager

    Lecture 5: Saving the Bat Button State

    Instructors

  • #1 Unity Hyper Casual Cricket Mobile Game using C#  No.2
    Tabsil Makes Games
    Unity Mobile Game Developer
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  • 4 stars: 10 votes
  • 5 stars: 20 votes
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