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Interactive UI Programming with C++ and ImGui [2024]

  • Development
  • Apr 30, 2025
SynopsisInteractive UI Programming with C++ and ImGui [2024], availab...
Interactive UI Programming with C++ and ImGui [2024]  No.1

Interactive UI Programming with C++ and ImGui [2024], available at $19.99, has an average rating of 4.25, with 42 lectures, 2 quizzes, based on 26 reviews, and has 203 subscribers.

You will learn about Create 2D graphical applications using C++ Use GLFW for windowing and keyboard and mouse inputs Use the GLM library for basic 2D mathematics Work with multiple windows Create UI with the help of ImGui Multiple ImGui controls for logic How to initialize BGFX for graphics programming Good coding standards and google coding style How to create custom UI themes and controls with ImGui How to draw lines and shapes in ImGui How to process input and other ImGui events This course is ideal for individuals who are Beginner C++ developers who want to learn more about UI programming or Game programmers with knowledge about C++ who want to go deeper into graphics and UI or Programmers that want to create low-level tools with C++ It is particularly useful for Beginner C++ developers who want to learn more about UI programming or Game programmers with knowledge about C++ who want to go deeper into graphics and UI or Programmers that want to create low-level tools with C++.

Enroll now: Interactive UI Programming with C++ and ImGui [2024]

Summary

Title: Interactive UI Programming with C++ and ImGui [2024]

Price: $19.99

Average Rating: 4.25

Number of Lectures: 42

Number of Quizzes: 2

Number of Published Lectures: 42

Number of Published Quizzes: 2

Number of Curriculum Items: 44

Number of Published Curriculum Objects: 44

Original Price: 19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create 2D graphical applications using C++
  • Use GLFW for windowing and keyboard and mouse inputs
  • Use the GLM library for basic 2D mathematics
  • Work with multiple windows
  • Create UI with the help of ImGui
  • Multiple ImGui controls for logic
  • How to initialize BGFX for graphics programming
  • Good coding standards and google coding style
  • How to create custom UI themes and controls with ImGui
  • How to draw lines and shapes in ImGui
  • How to process input and other ImGui events
  • Who Should Attend

  • Beginner C++ developers who want to learn more about UI programming
  • Game programmers with knowledge about C++ who want to go deeper into graphics and UI
  • Programmers that want to create low-level tools with C++
  • Target Audiences

  • Beginner C++ developers who want to learn more about UI programming
  • Game programmers with knowledge about C++ who want to go deeper into graphics and UI
  • Programmers that want to create low-level tools with C++
  • Welcome

    This course is an easy and straightforward introduction into UI programming with C++. The course is segmented into short and on point lessons that focus on concrete topics. In this course you will learn how to initialize a window and graphics and then create various elements with a library called ImGui.

    To participate and learn from this course, you should already know C++ at a good level since the basics of programming won’t be covered. Otherwise this course is appropriate for junior developers that are familiar with the language. The level of C++ will be kept easy to grasp with no complicated concepts outside of basic OOP.

    Libraries

    Through the course you will learn how to use a few different libraries. Learning these will generally help you understand a few more concepts than just the UI programming bit. The few major libraries that I’ve included in the course are:

  • GLFW—a library used to create and manage windows in your GUI environment. This is an abstraction library over the native interfaces of windows, Mac and Linux windows.

  • BGFX—a popular cross-platform library for rendering graphics onto a window. Similar to how GLFW is an abstraction over the native windows – bgfx represents an abstraction over Vulkan, OpenGL, DirectX, etc. This library is used by major developers, including Microsoft’s Minecraft.

  • GLM—a simple math library which we will use mainly for the 2D vector calculations for sizes and positions of UI elements in the window.

  • Dear, ImGui—an immediate mode UI library. You define the UI through code, and it issues commands for GLFW and BGFX to be rendered. Each frame is drawn immediately from the issued commands, which also means that each frame you need to redefine the UI. This is usually easier to work with from a programmer stand point.

  • This course is primarily taught on the Windows OS, but the knowledge gained can easily translate into other operating systems as well.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Promo

    Lecture 2: Welcome – Do not skip this!

    Lecture 3: FAQ

    Lecture 4: Course Overview

    Chapter 2: Setup

    Lecture 1: Software Used

    Lecture 2: Intalling Visual Studio

    Lecture 3: Installing Git

    Lecture 4: Simple Hello, World!

    Chapter 3: Windows & Graphics

    Lecture 1: What are Windows?

    Lecture 2: Creating a Window

    Lecture 3: Coding Standards

    Lecture 4: The BIG2 Stack

    Lecture 5: Monitor Functions

    Lecture 6: What is a Graphical API?

    Lecture 7: Clearing the Window

    Lecture 8: Workaround: Multiple Windows

    Lecture 9: FrameBuffers & Multiple Windows

    Lecture 10: Creating the Graphics Context

    Lecture 11: Moving the Graphcis Context to the Window

    Lecture 12: Resizing the Window

    Chapter 4: UI Programming with ImGui

    Lecture 1: Introducing ImGui

    Lecture 2: Moving the ImGui Context

    Lecture 3: Multiple Windows with ImGui

    Lecture 4: ImGui Window

    Lecture 5: ImGui Buttons

    Lecture 6: ImGui IDs

    Lecture 7: ImGui Inputs

    Lecture 8: ImGui Layout

    Lecture 9: ImGui Caclulator App

    Lecture 10: Better Calculator: Task

    Lecture 11: Better Calculator: Solution

    Chapter 5: Additional Controls

    Lecture 1: ImGui Menu

    Lecture 2: ImGui More Inputs

    Lecture 3: ImGui Styles

    Lecture 4: ImGui Tooltips

    Lecture 5: ImGui Custom Draw

    Lecture 6: ImGui Enable Math Operations

    Lecture 7: ImGui Custom Theme

    Lecture 8: ImGui Custom Control (Link)

    Lecture 9: ImGui Custom Fonts

    Chapter 6: Advanced

    Lecture 1: Setting the project up from scratch

    Lecture 2: Bonus Materials

    Instructors

  • Interactive UI Programming with C++ and ImGui [2024]  No.2
    Hristo Iliev
    Senior Gameplay Programmer & Co-Founder of Paper Cranes Ltd.
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 6 votes
  • 4 stars: 1 votes
  • 5 stars: 19 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!