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Zombie Escape- A Point Click 3D Game using Unity NavMesh

  • Development
  • Apr 30, 2025
SynopsisZombie Escape: A Point & Click 3D Game using Unitys NavMe...
Zombie Escape- A Point Click 3D Game using Unity NavMesh  No.1

Zombie Escape: A Point & Click 3D Game using Unitys NavMesh, available at $69.99, has an average rating of 4.8, with 75 lectures, based on 11 reviews, and has 186 subscribers.

You will learn about Utilizing Unitys NavMesh Agent for Point & Click player movement Building a geomorphic-style procedural random level generator with customizable settings and spawn types Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors Implementing Patrol, Idle, Chase, Attack, and Standby states Leveraging Unitys NavMesh Surface for A* Pathfinding in dynamically generated environments Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types Organizing resources using ScriptableObjects for memory optimization Creating Health & Combat systems for fully playable game experience Generating engaging sound effects and integrating audio sources This course is ideal for individuals who are Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset or Game developers interested in learning and implementing Unitys NavMesh system for pathfinding and AI behavior or Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation or Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity or Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics It is particularly useful for Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset or Game developers interested in learning and implementing Unitys NavMesh system for pathfinding and AI behavior or Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation or Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity or Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics.

Enroll now: Zombie Escape: A Point & Click 3D Game using Unitys NavMesh

Summary

Title: Zombie Escape: A Point & Click 3D Game using Unitys NavMesh

Price: $69.99

Average Rating: 4.8

Number of Lectures: 75

Number of Published Lectures: 75

Number of Curriculum Items: 75

Number of Published Curriculum Objects: 75

Original Price: $79.99

Quality Status: approved

Status: Live

What You Will Learn

  • Utilizing Unitys NavMesh Agent for Point & Click player movement
  • Building a geomorphic-style procedural random level generator with customizable settings and spawn types
  • Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors
  • Implementing Patrol, Idle, Chase, Attack, and Standby states
  • Leveraging Unitys NavMesh Surface for A* Pathfinding in dynamically generated environments
  • Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types
  • Organizing resources using ScriptableObjects for memory optimization
  • Creating Health & Combat systems for fully playable game experience
  • Generating engaging sound effects and integrating audio sources
  • Who Should Attend

  • Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
  • Game developers interested in learning and implementing Unitys NavMesh system for pathfinding and AI behavior
  • Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
  • Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
  • Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics
  • Target Audiences

  • Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
  • Game developers interested in learning and implementing Unitys NavMesh system for pathfinding and AI behavior
  • Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
  • Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
  • Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics
  • Welcome to “Zombie Escape,” a comprehensive course designed for beginner to intermediate level game developers, guiding you step-by-step through creating an immersive Point & Click 3D game using Unity’s powerful NavMesh system.

    In this course, you will:

  • Implement Point & Click player movement with Unity’s NavMesh Agent and create smooth animations based on velocity

  • Develop a versatile Finite State Machine (FSM) in C# to control enemy behaviors such as Patrol, Idle, Chase, Attack, and Standby

  • Build a geomorphic-style procedural level generator and leverage Unity’s NavMesh Surface for A* Pathfinding in dynamically generated environments

  • Configure NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types to create realistic and challenging gameplay

  • Design intelligent enemy flocking behaviors, ensuring enemies surround the player while waiting for their turn to attack

  • Create enemy Spawn Nests with customizable rules for activation, enemy types, and rewards

  • Utilize ScriptableObjects for effective organization and memory optimization

  • Implement a Singleton script to manage health, inventory, and upgrades across multiple scenes and levels

  • Design comprehensive Health & Combat systems to make your game fully playable and enjoyable

  • By the end of this course, you’ll have gained the skills and knowledge to create your own captivating 3D games using Unity’s NavMesh system, and you’ll be well-equipped to tackle more advanced game development challenges. Join us on this exciting journey and create your own Zombie Escape today!

    Course Curriculum

    Chapter 1: Initial Setup

    Lecture 1: Course Overview

    Lecture 2: Resources

    Lecture 3: Setup Unity Project

    Lecture 4: Import From Zip

    Lecture 5: Demo Scene

    Lecture 6: Animations

    Lecture 7: Scripts

    Lecture 8: Unity Package

    Chapter 2: NavMesh Agent

    Lecture 1: Fine-Tuning Our Agent

    Lecture 2: Click Target Decal

    Lecture 3: Setup Player Prefab

    Lecture 4: Setup Enemy Prefab

    Chapter 3: Enemy State Machine

    Lecture 1: State Conditions

    Lecture 2: Enum & Switch Case

    Lecture 3: Patrol State

    Lecture 4: Chase Player

    Lecture 5: Chase Breadcrumbs

    Lecture 6: Toggle Agent & Obstacle

    Lecture 7: Enemy Attack Priority

    Lecture 8: StandBy State

    Lecture 9: Attack & Stance Animations

    Chapter 4: Combat & Health Systems

    Lecture 1: Enemy Combat

    Lecture 2: Player Combat

    Lecture 3: Life & Death

    Lecture 4: Random Death Animations

    Lecture 5: Blood Puddle Prefab

    Lecture 6: Blood Particles

    Lecture 7: Health Feedback

    Lecture 8: Regeneration

    Lecture 9: Players Healthbar

    Lecture 10: Enemys Healthbar

    Lecture 11: Death Screen Overlay

    Lecture 12: Input Manager

    Chapter 5: Enemy Spawning

    Lecture 1: Automate Enemy Creation

    Lecture 2: Enemy Groups

    Lecture 3: Spawn Nest Prefabs

    Lecture 4: Spawn Nest Visuals

    Lecture 5: Spawn Nest Particles

    Lecture 6: Spawn Nest Destruction

    Lecture 7: Quick Fixes

    Chapter 6: Modular Level Design

    Lecture 1: Singleton & Depot

    Lecture 2: Model Prefabs

    Lecture 3: Manual Level Design

    Lecture 4: Camera Rig

    Lecture 5: Upgrade Pickups

    Lecture 6: Upgrade Cooldowns

    Lecture 7: Pickups: Keys

    Lecture 8: Locked Doors

    Lecture 9: Level Exits

    Lecture 10: New Area Type (Puddle)

    Lecture 11: Set Speed by Area Costs

    Lecture 12: Create Geomorphic Tileset

    Chapter 7: Random Level Generator

    Lecture 1: Level Generator

    Lecture 2: Placing Wall Boundaries

    Lecture 3: Spawner Script

    Lecture 4: Populating Lists of Spawn Types

    Lecture 5: Placing Pickups & Keys

    Lecture 6: Placing Nests & Exits

    Chapter 8: NavMesh Surface

    Lecture 1: Download & Install NavMesh Surface

    Lecture 2: Building NavMesh Surface

    Lecture 3: Modifiers for Area Types

    Lecture 4: Agent Type for Bigger Foes

    Lecture 5: Multiple Spawn Nests

    Chapter 9: Sound Effects

    Lecture 1: Reference Audio with ScriptableObject

    Lecture 2: AudioSource for Every Character

    Lecture 3: Reusing AudioSources with PlayOneShot

    Lecture 4: Animation Event Triggers

    Lecture 5: Guise (Scriptable Object)

    Chapter 10: Bringing It All Together

    Lecture 1: Level Settings (Scriptable Object)

    Lecture 2: Level Progression

    Lecture 3: Score Manager

    Lecture 4: Score Summary

    Lecture 5: Victory Scene with Rolling Credits

    Lecture 6: Escape Menu (Retry, Quit, Volume)

    Lecture 7: Bonus

    Instructors

  • Zombie Escape- A Point Click 3D Game using Unity NavMesh  No.2
    Billy McDaniel
    Indie Video Game Developer
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  • 3 stars: 1 votes
  • 4 stars: 0 votes
  • 5 stars: 10 votes
  • Frequently Asked Questions

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