HOME > Development > Procedural Race Tracks Houdini 17.518 and Houdini Engine

Procedural Race Tracks Houdini 17.518 and Houdini Engine

  • Development
  • Apr 29, 2025
SynopsisProcedural Race Tracks – Houdini 17.5/18 and Houdini En...
Procedural Race Tracks Houdini 17.518 and Engine  No.1

Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine, available at $74.99, has an average rating of 4.6, with 253 lectures, based on 525 reviews, and has 3725 subscribers.

You will learn about Procedural Modeling in Houdini 17.5 Houdini Engine for Unity 3D and Unreal Engine 4 Create Houdini Digital Assets in a Production proven way for Games How to use Houdini to create Procedural models to save you time during you game productions How to Set up HDAs in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more! How to Scatter large amounts of Foliage onto your Terrains How to use Houdini Engine and Unitys Tree Prototypes How to create Textures with Houdini This course is ideal for individuals who are Beginning Level Designers or Unity 3D users wanting to automate their Level Creation processes or Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine or Individuals wanting to learn everything about how to use the Houdini Engine or Individuals wanting to boost their Houdini skill sets It is particularly useful for Beginning Level Designers or Unity 3D users wanting to automate their Level Creation processes or Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine or Individuals wanting to learn everything about how to use the Houdini Engine or Individuals wanting to boost their Houdini skill sets.

Enroll now: Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Summary

Title: Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Price: $74.99

Average Rating: 4.6

Number of Lectures: 253

Number of Published Lectures: 249

Number of Curriculum Items: 254

Number of Published Curriculum Objects: 250

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Procedural Modeling in Houdini 17.5
  • Houdini Engine for Unity 3D and Unreal Engine 4
  • Create Houdini Digital Assets in a Production proven way for Games
  • How to use Houdini to create Procedural models to save you time during you game productions
  • How to Set up HDAs in Unity and Unreal so you procedurally generate Collision Meshes, Materials, UVs, and more!
  • How to Scatter large amounts of Foliage onto your Terrains
  • How to use Houdini Engine and Unitys Tree Prototypes
  • How to create Textures with Houdini
  • Who Should Attend

  • Beginning Level Designers
  • Unity 3D users wanting to automate their Level Creation processes
  • Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
  • Individuals wanting to learn everything about how to use the Houdini Engine
  • Individuals wanting to boost their Houdini skill sets
  • Target Audiences

  • Beginning Level Designers
  • Unity 3D users wanting to automate their Level Creation processes
  • Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
  • Individuals wanting to learn everything about how to use the Houdini Engine
  • Individuals wanting to boost their Houdini skill sets
  • Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!

    Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

    The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.

    With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV’s, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.

    With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine.  We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. 

    Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine.  We look at how to utilize Unity’s Detail object system with Houdini Engine and how to use Unreal’s  grass system.

    To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. 

    This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

    If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!

    Note:  Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine.  An Indie License or above is required.  But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Project Overview

    Lecture 2: Introduction

    Lecture 3: Pre-Requisites for this Course

    Chapter 2: Installing Houdini and the Houdini Engine

    Lecture 1: Introduction

    Lecture 2: Where to get the Houdini Application

    Lecture 3: Installing Houdini

    Lecture 4: Creating a Houdini Project

    Lecture 5: Using Houdini Projects

    Lecture 6: Installing the Houdini Engine in Unity 3D

    Lecture 7: Installing the Houdini Engine in Unreal Engine

    Lecture 8: Where to find the Houdini Engine Documentation

    Lecture 9: Conclusion

    Chapter 3: Houdini Basics

    Lecture 1: Introduction

    Lecture 2: Navigation in Houdini

    Lecture 3: Overview of the Houdini User Interface

    Lecture 4: Customizing the User Interface

    Lecture 5: Creating and Working with Nodes

    Lecture 6: Component Display

    Chapter 4: The Basics of Houdini Engine and Houdini Digital Assets

    Lecture 1: Introduction

    Lecture 2: Installing the Indie-Pixel Framework

    Lecture 3: Creating a Basic HDA

    Lecture 4: Adding Parameters to our HDA

    Lecture 5: Import into Unity

    Lecture 6: Import into Unreal

    Lecture 7: Creating the Road Cone – Part 1

    Lecture 8: Creating the Road Cone – Part 2

    Lecture 9: Creating the Road Cone – Part 3

    Lecture 10: Creating the Road Cone – Part 4

    Lecture 11: Creating the Road Cone – Part 5

    Lecture 12: Test in Unity

    Lecture 13: Test in Unreal

    Lecture 14: Conclusion

    Chapter 5: Tool Kit Planning

    Lecture 1: Introduction

    Lecture 2: Gathering Reference

    Lecture 3: Defining our Tool Set

    Lecture 4: Installing the Game Dev Tools into Houdini

    Lecture 5: Conclusion

    Chapter 6: Building the Track Tool

    Lecture 1: Introduction

    Lecture 2: Creating the Track HDA and User Curve

    Lecture 3: Generating the Track Geometry

    Lecture 4: Generating the Track Geometry – Houdini 18

    Lecture 5: Adding Parameters to our Track Geometry

    Lecture 6: Test in Unity

    Lecture 7: Test in Unreal

    Lecture 8: Generating the Side Lines

    Lecture 9: Generating the Side LInes – Houdini 18

    Lecture 10: Creating Clean UVs for the Track Geometry

    Lecture 11: Creating a Helper Utility

    Lecture 12: Adding Vertex Colors

    Lecture 13: Test in Unity

    Lecture 14: Test in Unreal

    Lecture 15: Conclusion

    Chapter 7: Fixing the Track Tool

    Lecture 1: Introduction

    Lecture 2: Fixing the Open Curve Issue

    Lecture 3: Surprise Bonus Lecture!!

    Lecture 4: Surprise Bonus Lecture!! – Houdini 18

    Lecture 5: Conclusion

    Chapter 8: Utilizing HDA Inputs & Debugging

    Lecture 1: Introduction

    Lecture 2: Setting up the HDA

    Lecture 3: Updating the Track Tool

    Lecture 4: Unity Test

    Lecture 5: Unreal Test

    Lecture 6: Debugging with the Houdini Engine

    Lecture 7: Conclusion

    Chapter 9: Creating the Track Bumpers

    Lecture 1: Introduction

    Lecture 2: Setting up the HDA

    Lecture 3: Measuring Curve Length

    Lecture 4: Detecting Turn Direction

    Lecture 5: Joining the Curves

    Lecture 6: Creating the Bumper Geo – Part 1

    Lecture 7: Creating the Bumper Geo – Part 2

    Lecture 8: Creating the Bumper Geo – Part 3

    Lecture 9: Creating the Bumper Geo – Part 4

    Lecture 10: Section Errata – @Outside Attribute Fix and Explanation

    Lecture 11: Creating the Bumper Geo – Part 5

    Lecture 12: Unity Test

    Lecture 13: Unreal Test

    Lecture 14: Conclusion

    Chapter 10: Houdini Core Concepts – Curve Directions and Vectors

    Lecture 1: Introduction

    Lecture 2: Creating Flow Normals

    Lecture 3: Creating Curve Directions

    Lecture 4: Conclusion

    Chapter 11: Creating the Gaurd Rails

    Lecture 1: Introduction

    Lecture 2: Setting up the HDA

    Lecture 3: Offsetting the Rail Path

    Lecture 4: Creating the Guard Rail Components

    Lecture 5: Creating the Guard Rail Components – Part 2

    Lecture 6: Rail Profile

    Instructors

  • Procedural Race Tracks Houdini 17.518 and Engine  No.2
    Indie – Pixel
    Technical Artist / Programmer / 3D Artist
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 1 votes
  • 3 stars: 12 votes
  • 4 stars: 132 votes
  • 5 stars: 375 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!