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Building a Pac-Man Arcade Style Game In Unity

  • Development
  • Apr 28, 2025
SynopsisBuilding a Pac-Man Arcade Style Game In Unity, available at $...
Building a Pac-Man Arcade Style Game In Unity  No.1

Building a Pac-Man Arcade Style Game In Unity, available at $44.99, has an average rating of 4.05, with 37 lectures, based on 29 reviews, and has 231 subscribers.

You will learn about Build a full dot-eater classic arcade style game using C# and the Unity game engine Learn how to create a fully playable, animated character using Unity Develop enemy pathfinding AI logic that lets the enemies chase the player through the maze Create power-ups that give the user bonus points and let the user eat enemies for a short period of time Code a scoring system that keeps track of high score across play sessions Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques Write a progressive level system Create an animated cutscene using Unity’s animation tools like the Animator and Timeline Editor This course is ideal for individuals who are Anyone excited about building a classic arcade-style game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from It is particularly useful for Anyone excited about building a classic arcade-style game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from.

Enroll now: Building a Pac-Man Arcade Style Game In Unity

Summary

Title: Building a Pac-Man Arcade Style Game In Unity

Price: $44.99

Average Rating: 4.05

Number of Lectures: 37

Number of Published Lectures: 37

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build a full dot-eater classic arcade style game using C# and the Unity game engine
  • Learn how to create a fully playable, animated character using Unity
  • Develop enemy pathfinding AI logic that lets the enemies chase the player through the maze
  • Create power-ups that give the user bonus points and let the user eat enemies for a short period of time
  • Code a scoring system that keeps track of high score across play sessions
  • Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques
  • Write a progressive level system
  • Create an animated cutscene using Unity’s animation tools like the Animator and Timeline Editor
  • Who Should Attend

  • Anyone excited about building a classic arcade-style game
  • Anyone that wants to improve their Unity and C# skills
  • Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
  • Target Audiences

  • Anyone excited about building a classic arcade-style game
  • Anyone that wants to improve their Unity and C# skills
  • Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
  • This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.

    Are you a fan of classic arcade dot-eater games? Want to learn how to make a “Snac-Man” character that can go through a maze gaining points, evading enemies, and clearing boards? Are you motivated to take your Unity and C# skills to the next level? Then this course is for you.

    As a beginner, one of the hardest things about game development is knowing where to start and building a full game project. Understandably, this process can be a bit overwhelming for beginners. This course is meant to give you a hands-on, beginner-friendly approach to building a fun arcade-style game that you will be proud of. By developing the project featured in this course, you will be learning techniques that you can apply to your own personal game projects. Some of the core game development techniques this course will teach you are:

  • Keeping track of current score

  • Saving high score permanently across play sessions

  • Creating power-ups

  • Writing code to make the character move

  • Developing enemy AI with pathfinding capabilities

  • Building a progressive level system

  • Keeping track of the game state internally

  • Event driven programming

  • Creating animated cut scenes

  • Making a settings screen that lets the user customize elements of the gameplay

  • Essential C# game development skills such as obtaining user input, invoking actions, listening for events, utilizing PlayerPrefs to save game data across multiple sessions, creating an Editor script, and more!

  • By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Downloading and Installing Unity

    Lecture 1: Section Introduction

    Lecture 2: Download and Install Unity Hub

    Lecture 3: Download and Install Unity

    Lecture 4: Creating a Unity Project

    Lecture 5: Editor Basics

    Lecture 6: Project Overview

    Lecture 7: Importing the Course Assets

    Lecture 8: Section Summary

    Chapter 3: Start Developing the Game

    Lecture 1: Section Introduction

    Lecture 2: Creating the Start Screen

    Lecture 3: Layout the UI

    Lecture 4: Building the Maze

    Lecture 5: Adding the Dots and Power-Ups

    Lecture 6: Player Chomp Animation

    Lecture 7: Move Player Logic

    Lecture 8: Creating the Base Eatable Class

    Lecture 9: Coding the Dot and Power-Up Classes

    Lecture 10: Getting the Player to Eat the Dots

    Lecture 11: Score Logic

    Lecture 12: High Score Logic

    Lecture 13: Side Portal Logic

    Lecture 14: Section Summary

    Chapter 4: Coding the Core Game Logic

    Lecture 1: Section Introduction

    Lecture 2: Setting up the Level Progression

    Lecture 3: Creating an Animated Cutscene

    Lecture 4: Settings Screen

    Lecture 5: Enemy AI Logic

    Lecture 6: Player Caught Animation

    Lecture 7: Player Power-Up Logic

    Lecture 8: Snack Bonus Points Logic

    Lecture 9: Tying Up Loose Ends

    Lecture 10: Playing through the Final Product

    Lecture 11: Section Summary

    Chapter 5: Course Summary and Wrap-Up

    Lecture 1: Course Summary and Wrap-Up

    Lecture 2: FullProject (Course Resource)

    Lecture 3: Bonus Lecture

    Instructors

  • Building a Pac-Man Arcade Style Game In Unity  No.2
    Robert Gioia
    Senior Solutions Architect | Android | iOS | Game Dev | C#
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  • 2 stars: 2 votes
  • 3 stars: 5 votes
  • 4 stars: 7 votes
  • 5 stars: 15 votes
  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

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