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iOS 12 Swift 5 App Design, UIUX plus Development

  • Development
  • Apr 28, 2025
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iOS 12 Swift 5 App Design, UIUX plus Development  No.1

iOS 12 & Swift 5 – App Design, UI/UX plus Development, available at $99.99, has an average rating of 4.95, with 511 lectures, 32 quizzes, based on 948 reviews, and has 6209 subscribers.

You will learn about Design app assets, icons and logos from scratch. Design wireframes, mockups and prototypes. Build aesthetic, clean and beautiful iOS apps that stand out on the app store. Apply animation and motion based design to bring interactivity to your app. Become an all-in-one UI/UX designer and iOS developer. Understand the thinking and principles behind great user experience and app design. Create custom controls that supercharge your UI. Learn how to build custom UI components and never rely on overused libraries. This course is ideal for individuals who are iOS developers who would like to learn how to both design and code. or Graphic or UI/UX designers who would like to learn how to bring their app designs to code. or iOS developers looking to learn how to design great looking apps that also deliver incredible user experience. It is particularly useful for iOS developers who would like to learn how to both design and code. or Graphic or UI/UX designers who would like to learn how to bring their app designs to code. or iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.

Enroll now: iOS 12 & Swift 5 – App Design, UI/UX plus Development

Summary

Title: iOS 12 & Swift 5 – App Design, UI/UX plus Development

Price: $99.99

Average Rating: 4.95

Number of Lectures: 511

Number of Quizzes: 32

Number of Published Lectures: 492

Number of Published Quizzes: 32

Number of Curriculum Items: 543

Number of Published Curriculum Objects: 524

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Design app assets, icons and logos from scratch.
  • Design wireframes, mockups and prototypes.
  • Build aesthetic, clean and beautiful iOS apps that stand out on the app store.
  • Apply animation and motion based design to bring interactivity to your app.
  • Become an all-in-one UI/UX designer and iOS developer.
  • Understand the thinking and principles behind great user experience and app design.
  • Create custom controls that supercharge your UI.
  • Learn how to build custom UI components and never rely on overused libraries.
  • Who Should Attend

  • iOS developers who would like to learn how to both design and code.
  • Graphic or UI/UX designers who would like to learn how to bring their app designs to code.
  • iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.
  • Target Audiences

  • iOS developers who would like to learn how to both design and code.
  • Graphic or UI/UX designers who would like to learn how to bring their app designs to code.
  • iOS developers looking to learn how to design great looking apps that also deliver incredible user experience.
  • Welcome to the course that will take you from app design to code. This is a three-in-one course aimed at helping you master app design, UI/UX and iOS app development from absolute beginner to advanced professional.

    The top iOS apps clearly set themselves apart from all the rest with amazing user interfaces and modern user experience design. We see them featured on the iOS App Store and as winners of Apple’s Design Awards. This simply means that app design and UI/UX are key factors for successful apps. But surprisingly, traditional iOS courses only go as far as teaching you how to build apps with nothing on app design and UI/UX. This course is different in that it goes well beyond just teaching you how to code.This course includes app design and UI/UX to help you build the kind of apps that stand out on the App Store.

    We will cover how to use app design tools like Sketch and Figma to create app assets, icons, logos, wireframes, mockups and prototypes. We will learn essential UI/UX principles such as usability testing, user journey mapping, motion design, micro-interactions, typography and much more. We will also master iOS development to bring our app design to code and build over 20 different apps along the way.

    What kind of improvements to your app can you expect by the end of this course? A recent study by Forrester Research concluded a well designed user interface could raise conversion rates by up to 200% and a better UX design could raise conversion rates up to 400%. Clearly, learning app design and UI/UX is well worth the effort. It just might be what makes or breaks your app.

    This course is perfect for app designers who would like to learn how to code and app developers who would like to learn how to design. If you are an absolute beginner in both design and code you are still in the right place. This course starts by assuming you have never designed or coded before and builds up at a comfortable pace before getting into more advanced topics.

    The trick to really mastering design or code is practice and this course recognises that. All our app designs will be created from scratch and our apps will be coded line by line without any help from libraries. Plus, there are dozens of quizzes and challenges to reinforce everything we learn. For more enthusiastic learners, there are further reading topics and bonus articles to help you go beyond this course’s main curriculum.

    All the tools we use in this course are free. Sketch is the only exception to this because Sketch requires a paid license to use. If you cannot afford Sketch then that’s no problem! This course includes Figma as an alternative to Sketch and Figma is free. We will cover the same topics in Figma as we do Sketch so there’s nothing you will miss. If you are feeling like taking on an extra challenge, you are more than welcome to master both Sketch and Figma!

    I certainly hope to see you around in this course where we have quite the journey ahead of us. Let’s get started with mastering app design, UI/UX and iOS development!

    Course Curriculum

    Chapter 1: Course Roadmap

    Lecture 1: [OPTIONAL] Course Roadmap

    Chapter 2: –PART 1: App Design and UI/UX–

    Lecture 1: Welcome to App Design and UI/UX

    Lecture 2: Design Inspiration

    Chapter 3: Sketch Basics

    Lecture 1: Why Sketch

    Lecture 2: Understanding the Sketch Interface: Part 1

    Lecture 3: Boolean Operations

    Lecture 4: Getting Apple Design Resources

    Lecture 5: Understanding the Sketch Interface: Part 2

    Chapter 4: App Asset and Icon Design

    Lecture 1: Creating a Settings Icon

    Lecture 2: Creating a Home Icon

    Lecture 3: Flattening Icons

    Lecture 4: Creating an Add Icon

    Lecture 5: Making Icons Pixel Perfect

    Lecture 6: Rulers and Grids

    Lecture 7: Creating a Profile Icon

    Lecture 8: Creating a Friends Icon

    Lecture 9: Creating a Refresh Icon

    Lecture 10: Symbols

    Lecture 11: Artboards

    Lecture 12: Points and Pixels – The Reason We Need @2x and @3x Icons

    Chapter 5: Foundational Design Principles

    Lecture 1: UI vs UX Design: What is the Difference?

    Lecture 2: Design Methods

    Lecture 3: iOS Design Themes and Principles

    Lecture 4: Choosing a Color Scheme: Part 1

    Lecture 5: Choosing a Color Scheme: Part 2

    Lecture 6: iOS Color Systems: Understanding RGBA, HSB, HEX, CYMK and GrayScale

    Lecture 7: The Importance of Color Spaces and Gamut

    Lecture 8: Typography

    Lecture 9: How to Install a Custom Font in XCode

    Chapter 6: App Logo Design and The Vector Tool

    Lecture 1: Introducing the Vector Tool

    Lecture 2: [OPTIONAL] The Origins of the Bezier Curve

    Lecture 3: Vector Tool Practice

    Lecture 4: Creating a Weather App Logo

    Lecture 5: Importing our App Logo into Xcode

    Chapter 7: Low Fidelity Wireframing (Lo-Fi)

    Lecture 1: Introduction to Wireframes and Mockups

    Lecture 2: Planning the Wireframe

    Lecture 3: Planning the Screens

    Lecture 4: The Home Screen Wireframe

    Lecture 5: Symbolising the Tab Bar

    Lecture 6: The Friends Screen Wireframe

    Lecture 7: The Profile Screen Wireframe

    Chapter 8: High Fidelity Wireframing (Hi-Fi) and Atomic Design

    Lecture 1: Atomic Design and Colour Palette

    Lecture 2: Story Post Atomic UI – Part 1

    Lecture 3: Creating the Heart Icon

    Lecture 4: Story Post Atomic UI – Part 2

    Lecture 5: Creating the GPS Icon

    Lecture 6: Story Post Atomic UI – Part 3

    Lecture 7: The Home Screen Wireframe

    Lecture 8: The Friends Screen Wireframe

    Lecture 9: Friends Post Atomic UI

    Lecture 10: The Profile Screen Wireframe

    Chapter 9: Mockups

    Lecture 1: Mockup Design Strategy

    Lecture 2: Home Screen Mockup Part 1

    Lecture 3: Home Screen Mockup Part 2

    Lecture 4: Friends Screen Mockup

    Lecture 5: Profile Screen Mockup

    Chapter 10: Foundational User Experience (UX) Principles

    Lecture 1: A Practical Understanding of User Experience

    Lecture 2: The 4 Key Elements of User Experience

    Lecture 3: Iteration and the App Design Process

    Lecture 4: The 5 Stages of the Design Thinking Process

    Lecture 5: 5 Essential UX Design Patterns

    Chapter 11: UX Research and Usability Testing

    Lecture 1: Introduction to UX Research and Usability Testing

    Lecture 2: UX Research Methods

    Lecture 3: A/B Testing

    Lecture 4: Heatmap Testing

    Lecture 5: Guerrilla Testing

    Chapter 12: Prototyping

    Lecture 1: Prototype Setup

    Lecture 2: How to Scroll

    Lecture 3: How to Transition

    Lecture 4: Prototyping Limitations

    Chapter 13: User Flows and the Conversion Funnel

    Lecture 1: Introduction to User Flows

    Lecture 2: User Flows with Sketch

    Lecture 3: User Flow Atomic Elements

    Chapter 14: User Journey Mapping

    Lecture 1: Introduction

    Lecture 2: User Personas

    Instructors

  • iOS 12 Swift 5 App Design, UIUX plus Development  No.2
    Gwinyai Nyatsoka
    App, Game and Web Developer | Entrepreneur
  • Rating Distribution

  • 1 stars: 14 votes
  • 2 stars: 13 votes
  • 3 stars: 68 votes
  • 4 stars: 243 votes
  • 5 stars: 607 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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