Learn To Create A First Person Shooter With Unity C#
- Development
- Apr 28, 2025

Learn To Create A First Person Shooter With Unity & C#, available at $84.99, has an average rating of 4.53, with 92 lectures, based on 710 reviews, and has 3973 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games. It is particularly useful for People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games.
Enroll now: Learn To Create A First Person Shooter With Unity & C#
Summary
Title: Learn To Create A First Person Shooter With Unity & C#
Price: $84.99
Average Rating: 4.53
Number of Lectures: 92
Number of Published Lectures: 92
Number of Curriculum Items: 92
Number of Published Curriculum Objects: 92
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create your very own first person shooter game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
A first-person character controller with full movement, jumping & double-jumping capabilites
A full weapons system including weapon switching and multiple gun types
Collectibles such as ammo, health & weapons
Designing complete levels
Different types of enemies to combat
Managing Audio Systems
Level Mechanics like bouncepads, portals and more
Full user Interface with interactive menus
Multiple levels
Improving visual quality with post-processing effects
And more!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Assets
Lecture 3: The Unity Interface
Chapter 2: Project Setup
Lecture 1: Importing Assets to the project
Lecture 2: Setting up a Basic Scene
Chapter 3: The Player – Moving & Turning
Lecture 1: Setting up the Player
Lecture 2: Setting up the Player Controller
Lecture 3: Understanding Script Basics
Lecture 4: Making the Player Move
Lecture 5: Controlling The Camera
Lecture 6: Camera Control Options
Lecture 7: Moving While Turning
Lecture 8: Making the camera follow
Lecture 9: Lock Cursor To Screen
Chapter 4: The Player – More Movements
Lecture 1: Adding Gravity
Lecture 2: Jumping
Lecture 3: Double-Jumping
Lecture 4: Running
Lecture 5: Movement Bobbing
Lecture 6: CHALLENGE – Run Bobbing
Chapter 5: Shooting
Lecture 1: Creating A Projectile
Lecture 2: Moving The Projectile
Lecture 3: Destroying The Projectile
Lecture 4: Firing Projectiles
Lecture 5: Adding Effects to Our Projectiles
Lecture 6: Fixing Projectile Interactions
Lecture 7: Adding A Simple Crosshairs
Lecture 8: Changing Projectile Direction
Lecture 9: Destroying Targets
Lecture 10: CHALLENGE – Create moving targets
Chapter 6: Enemy
Lecture 1: Creating Enemy Health
Lecture 2: Moving The Enemy
Lecture 3: Making The Enemy Chase & Lose The Player
Lecture 4: Setting Up Navigation Area
Lecture 5: Adding Navigation To The Enemy
Lecture 6: More Enemy Navigation
Lecture 7: Creating Enemy Projectiles
Lecture 8: Making The Enemy Fire
Lecture 9: Waiting Between Shots
Lecture 10: Limiting The Firing Angle
Lecture 11: Adding an Enemy Model
Lecture 12: Animating The Enemy
Lecture 13: CHALLENGE – Add Headshots
Chapter 7: Player Health System
Lecture 1: Damaging The Player
Lecture 2: Setting Up Health UI
Lecture 3: Making The UI Function
Lecture 4: Respawning
Lecture 5: Creating Checkpoints
Lecture 6: CHALLENGE – Bullets & Checkpoints
Lecture 7: Add Health Pickup
Chapter 8: Weapons System
Lecture 1: Setting up The Weapon System
Lecture 2: Adding Auto-Firing
Lecture 3: Limiting Fire Rate
Lecture 4: Adding Ammo
Lecture 5: CHALLENGE – Displaying Ammo
Lecture 6: Ammo Pickups
Lecture 7: 55 – Adding More Weapons
Lecture 8: Switching Weapons
Lecture 9: Moving The Firing Point
Lecture 10: Aiming down Sights
Lecture 11: Adjusting Gun Position While Aiming
Lecture 12: Weapon Pickups
Chapter 9: Making It Look Nicer
Lecture 1: Setting up Post Processing Effects
Lecture 2: Adding Post Processing Effects
Lecture 3: Adding A Muzzle Flash
Lecture 4: Make Screen Flash Red
Chapter 10: Menus
Lecture 1: Creating a Title Screen
Lecture 2: Creating a Pause Menu
Lecture 3: CHALLENGE – Create a Victory Screen
Chapter 11: Audio
Lecture 1: Adding Music
Lecture 2: Controlling Music Playback
Lecture 3: Adding Sound Effects
Lecture 4: Playing Sound Effects With Code
Lecture 5: CHALLENGE – Stop Walking Sounds When Paused
Chapter 12: More Content
Lecture 1: Adding A Turret
Lecture 2: Adding A Bounce Pad
Lecture 3: Adding Rockets
Lecture 4: CHALLENGE – Turret Double Shots
Chapter 13: Level Progression
Lecture 1: Creating a Level Exit
Lecture 2: Fading Between Levels
Lecture 3: Changing Music And Clearing Checkpoints
Lecture 4: Bringing Objects Into New Levels
Lecture 5: Setting Up Levels
Lecture 6: CHALLENGE – Make 2 Levels
Chapter 14: Making The Game
Lecture 1: Victory Screen Bugfix
Lecture 2: Bugfix – Clamping the View
Instructors

James Doyle
Teaching The Basics of Making Games
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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