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Learn To Create A First Person Shooter With Unity C#

  • Development
  • Apr 28, 2025
SynopsisLearn To Create A First Person Shooter With Unity & C#, a...
Learn To Create A First Person Shooter With Unity C#  No.1

Learn To Create A First Person Shooter With Unity & C#, available at $84.99, has an average rating of 4.53, with 92 lectures, based on 710 reviews, and has 3973 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games. It is particularly useful for People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. or Anyone who wants to make games.

Enroll now: Learn To Create A First Person Shooter With Unity & C#

Summary

Title: Learn To Create A First Person Shooter With Unity & C#

Price: $84.99

Average Rating: 4.53

Number of Lectures: 92

Number of Published Lectures: 92

Number of Curriculum Items: 92

Number of Published Curriculum Objects: 92

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 3D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Who Should Attend

  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Anyone who wants to make games.
  • Target Audiences

  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Anyone who wants to make games.
  • Learn how to create your very own first person shooter game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • A first-person character controller with full movement, jumping & double-jumping capabilites

  • A full weapons system including weapon switching and multiple gun types

  • Collectibles such as ammo, health & weapons

  • Designing complete levels

  • Different types of enemies to combat

  • Managing Audio Systems

  • Level Mechanics like bouncepads, portals and more

  • Full user Interface with interactive menus

  • Multiple levels

  • Improving visual quality with post-processing effects

  • And more!


  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Download Assets

    Lecture 3: The Unity Interface

    Chapter 2: Project Setup

    Lecture 1: Importing Assets to the project

    Lecture 2: Setting up a Basic Scene

    Chapter 3: The Player – Moving & Turning

    Lecture 1: Setting up the Player

    Lecture 2: Setting up the Player Controller

    Lecture 3: Understanding Script Basics

    Lecture 4: Making the Player Move

    Lecture 5: Controlling The Camera

    Lecture 6: Camera Control Options

    Lecture 7: Moving While Turning

    Lecture 8: Making the camera follow

    Lecture 9: Lock Cursor To Screen

    Chapter 4: The Player – More Movements

    Lecture 1: Adding Gravity

    Lecture 2: Jumping

    Lecture 3: Double-Jumping

    Lecture 4: Running

    Lecture 5: Movement Bobbing

    Lecture 6: CHALLENGE – Run Bobbing

    Chapter 5: Shooting

    Lecture 1: Creating A Projectile

    Lecture 2: Moving The Projectile

    Lecture 3: Destroying The Projectile

    Lecture 4: Firing Projectiles

    Lecture 5: Adding Effects to Our Projectiles

    Lecture 6: Fixing Projectile Interactions

    Lecture 7: Adding A Simple Crosshairs

    Lecture 8: Changing Projectile Direction

    Lecture 9: Destroying Targets

    Lecture 10: CHALLENGE – Create moving targets

    Chapter 6: Enemy

    Lecture 1: Creating Enemy Health

    Lecture 2: Moving The Enemy

    Lecture 3: Making The Enemy Chase & Lose The Player

    Lecture 4: Setting Up Navigation Area

    Lecture 5: Adding Navigation To The Enemy

    Lecture 6: More Enemy Navigation

    Lecture 7: Creating Enemy Projectiles

    Lecture 8: Making The Enemy Fire

    Lecture 9: Waiting Between Shots

    Lecture 10: Limiting The Firing Angle

    Lecture 11: Adding an Enemy Model

    Lecture 12: Animating The Enemy

    Lecture 13: CHALLENGE – Add Headshots

    Chapter 7: Player Health System

    Lecture 1: Damaging The Player

    Lecture 2: Setting Up Health UI

    Lecture 3: Making The UI Function

    Lecture 4: Respawning

    Lecture 5: Creating Checkpoints

    Lecture 6: CHALLENGE – Bullets & Checkpoints

    Lecture 7: Add Health Pickup

    Chapter 8: Weapons System

    Lecture 1: Setting up The Weapon System

    Lecture 2: Adding Auto-Firing

    Lecture 3: Limiting Fire Rate

    Lecture 4: Adding Ammo

    Lecture 5: CHALLENGE – Displaying Ammo

    Lecture 6: Ammo Pickups

    Lecture 7: 55 – Adding More Weapons

    Lecture 8: Switching Weapons

    Lecture 9: Moving The Firing Point

    Lecture 10: Aiming down Sights

    Lecture 11: Adjusting Gun Position While Aiming

    Lecture 12: Weapon Pickups

    Chapter 9: Making It Look Nicer

    Lecture 1: Setting up Post Processing Effects

    Lecture 2: Adding Post Processing Effects

    Lecture 3: Adding A Muzzle Flash

    Lecture 4: Make Screen Flash Red

    Chapter 10: Menus

    Lecture 1: Creating a Title Screen

    Lecture 2: Creating a Pause Menu

    Lecture 3: CHALLENGE – Create a Victory Screen

    Chapter 11: Audio

    Lecture 1: Adding Music

    Lecture 2: Controlling Music Playback

    Lecture 3: Adding Sound Effects

    Lecture 4: Playing Sound Effects With Code

    Lecture 5: CHALLENGE – Stop Walking Sounds When Paused

    Chapter 12: More Content

    Lecture 1: Adding A Turret

    Lecture 2: Adding A Bounce Pad

    Lecture 3: Adding Rockets

    Lecture 4: CHALLENGE – Turret Double Shots

    Chapter 13: Level Progression

    Lecture 1: Creating a Level Exit

    Lecture 2: Fading Between Levels

    Lecture 3: Changing Music And Clearing Checkpoints

    Lecture 4: Bringing Objects Into New Levels

    Lecture 5: Setting Up Levels

    Lecture 6: CHALLENGE – Make 2 Levels

    Chapter 14: Making The Game

    Lecture 1: Victory Screen Bugfix

    Lecture 2: Bugfix – Clamping the View

    Instructors

  • Learn To Create A First Person Shooter With Unity C#  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 10 votes
  • 2 stars: 10 votes
  • 3 stars: 49 votes
  • 4 stars: 160 votes
  • 5 stars: 481 votes
  • Frequently Asked Questions

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