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Learn C# and make a videogame with Unity

  • Development
  • Apr 28, 2025
SynopsisLearn C# and make a videogame with Unity, available at $59.99...
Learn C# and make a videogame with Unity  No.1

Learn C# and make a videogame with Unity, available at $59.99, has an average rating of 4.35, with 83 lectures, 1 quizzes, based on 504 reviews, and has 80708 subscribers.

You will learn about Understand the fundamentals of programming such as the creation of variables, decision operators, iteration, collections, classes and objects. Understand how a computer program works, the stages and aspects of which it consists and its life cycle. Create and understand C # scripts for Unity. Interact with the videogame screen through the keyboard, moving the character, making him jump Program video games for Unity 5, including aspects such as Game Design, HUD, game dynamics and views. This course is ideal for individuals who are Players and video game lovers who want to start in the world of video game development. or Beginners in programming who wish to have a solid foundation in the world of programming and want to understand the code as an expert. or Designers and graphic artists who want to learn to program their own video games in parallel with their artistic design skills. It is particularly useful for Players and video game lovers who want to start in the world of video game development. or Beginners in programming who wish to have a solid foundation in the world of programming and want to understand the code as an expert. or Designers and graphic artists who want to learn to program their own video games in parallel with their artistic design skills.

Enroll now: Learn C# and make a videogame with Unity

Summary

Title: Learn C# and make a videogame with Unity

Price: $59.99

Average Rating: 4.35

Number of Lectures: 83

Number of Quizzes: 1

Number of Published Lectures: 83

Number of Published Quizzes: 1

Number of Curriculum Items: 84

Number of Published Curriculum Objects: 84

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the fundamentals of programming such as the creation of variables, decision operators, iteration, collections, classes and objects.
  • Understand how a computer program works, the stages and aspects of which it consists and its life cycle.
  • Create and understand C # scripts for Unity.
  • Interact with the videogame screen through the keyboard, moving the character, making him jump
  • Program video games for Unity 5, including aspects such as Game Design, HUD, game dynamics and views.
  • Who Should Attend

  • Players and video game lovers who want to start in the world of video game development.
  • Beginners in programming who wish to have a solid foundation in the world of programming and want to understand the code as an expert.
  • Designers and graphic artists who want to learn to program their own video games in parallel with their artistic design skills.
  • Target Audiences

  • Players and video game lovers who want to start in the world of video game development.
  • Beginners in programming who wish to have a solid foundation in the world of programming and want to understand the code as an expert.
  • Designers and graphic artists who want to learn to program their own video games in parallel with their artistic design skills.
  • Welcome to Learn C# and make a videogame with Unity 2020 : beginner to pro.

    If you are here, it is probably because you like video games and want to learn how to make your own video games. In addition, it is likely that you know how to draw pictures, design your own characters, your enemies, animations, scenarios, have thought out game mechanics, but you lack one thing: KNOW HOW TO PROGRAM!

    You don’t have to be ashamed. I myself did not create my first video game until I was 23 years old and since then, I had been studying mathematics. No one is born taught and that is why we are here: so that you can learn to make your own video game in Unity  with the C# (c sharp)  programming language, a simple language that is easy to learn, and that will give you many possibilities to expand your knowledge.

    In this course, we will start with the basics and fundamentals: programming. Programming is like the language of computers. Right now you and I communicate in a common language: English, which we both understand perfectly and that is why we can be exchanging information: I write and you read. Probably if I were writing this to you in French or German, then you wouldn’t even understand what I am telling you, not because it is easier or more difficult, but because I would be using a different language. Computers and mobile devices themselves have their own language, their jargon, their slang. That is where we will begin our learning path together, young Padawan: by learning what a program is, how it manages to communicate with the graphic part, and how we, by pressing an arrow or a button, can make the computer understand what we want to say . We are going to learn together basic programming aspects such as:

    ? Variables and data types

    ? Methods or code snippets

    ? Object and object-oriented programming

    ? Decision operators

    ? Collections, arrays, and object lists

    ? The iteration operators

    With all this, it will be like the cook who leaves the academy and has been taught to peel, cut, cook, boil, season, season food. But even if we know how to fry an egg, we all know that fried eggs made by us, by our mothers, or by our grandmothers do not taste the same. Therefore, once we know the tools and basic principles of programming, we will put them into practice with a real project, our first 2D video game: a 2D platform where the objective will be to dodge enemies while collecting the maximum number of coins. It will be a simple video game but we will see its true potential in everything that can really be done from what we know:

    ? We will learn how to plan the Game Design and to split up the development stages of our video game

    ? We will learn what a prefab is and how they are used to create scenes for a video game

    ? We will create our own menus and the game information HUD

    ? We will learn typical mechanics and gameplay such as infinite scrolling or the physics of a video game

    And really with all this, believe it or not, you will have made your first video game !!! I would also like you to introduce yourself when you start, say where you come from and what knowledge of video game development you have, and share in the course’s forum what type of video game you would like to make. Please refrain from impossibilities like “I want to make a Dark Souls, a Witcher, a Metal Gear” and so on. These games have studies of more than 400 expert developers and we are looking to get started. The goal is for you to make your first video game, and as such, it should be an achievable and easy goal to carry out so you don’t get discouraged.

    Well, I’ve already warmed up and I’m looking forward to learning C # together and starting to create our videogame in Unity. So don’t think twice and sign up now to start your career as a video game developer with Unity 2020 and C #.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome and Introducing Hidran Arias instructor

    Lecture 2: Introduction

    Chapter 2: Installing unity hub and unity

    Lecture 1: Installing unity hub

    Lecture 2: Testing Unity and Visual Studio Community Edition

    Lecture 3: Unity and c# documentation and developers community

    Lecture 4: My first script

    Lecture 5: Git repository with courses examples

    Chapter 3: Programming basics

    Lecture 1: What is a variable?

    Lecture 2: Variables: Adding attributes to a class

    Lecture 3: Variables: Summary

    Lecture 4: Methods and functions

    Lecture 5: What is a class?

    Lecture 6: Class inheritance

    Lecture 7: The execution flow

    Lecture 8: Update method. Moving an object

    Chapter 4: Decision making

    Lecture 1: Decision making. Intro

    Lecture 2: Decision making. If and else statements

    Lecture 3: Decision making.Not statement and operator

    Lecture 4: Decision making.And and OR operator

    Lecture 5: Decision making. Truth tables and summary

    Chapter 5: Variables

    Lecture 1: Variable visibility

    Lecture 2: Variable visibility: public vs private

    Lecture 3: About variables naming convention

    Lecture 4: Built-in variable types intro

    Lecture 5: Float and double types

    Lecture 6: Arithmetic operators. Binary operators. The remainder operator

    Lecture 7: Arithmetic operators: Unary operators

    Lecture 8: Assigment operators

    Lecture 9: Variable visibility

    Lecture 10: What we have so far learned

    Chapter 6: Methods and functions

    Lecture 1: About methods naming conventions

    Lecture 2: The input parameters of a function

    Lecture 3: The return value of a function

    Chapter 7: Object collections

    Lecture 1: Arrays

    Lecture 2: Lists

    Lecture 3: Data access

    Lecture 4: Arraylists

    Lecture 5: Dictionaries

    Chapter 8: Operators and iterations

    Lecture 1: Iteration operators

    Lecture 2: The foreach loop

    Lecture 3: Foreach. Looping Hashtables and dictionaries

    Lecture 4: The for loop

    Lecture 5: The while loop

    Lecture 6: Searching algorithm

    Chapter 9: Object oriented programming

    Lecture 1: Object oriented programming

    Lecture 2: Instantiating an object

    Lecture 3: Methods

    Lecture 4: Managing exceptions

    Lecture 5: Constructors

    Chapter 10: Lets create a game: Game design

    Lecture 1: The endless story

    Lecture 2: The idea, divide and conquer

    Lecture 3: Tasks list

    Lecture 4: Key questions for the game designer

    Chapter 11: Lets create a game: The game controller

    Lecture 1: Creating a new project

    Lecture 2: The concept of prefabs and animations

    Lecture 3: Adding our bunny and ground prefabs to the scene

    Lecture 4: Interaction with the user . Rigidbody2d.addforce. Lets make our bynny jump

    Lecture 5: Raycast concept. Jump when grounded

    Lecture 6: Animations

    Chapter 12: Lets create a game: The game manager

    Lecture 1: Game states

    Lecture 2: Swtich: Managing Different game states

    Lecture 3: The singleton trick

    Lecture 4: Running the game

    Lecture 5: Triggers

    Lecture 6: Restart the game

    Chapter 13: Lets create a game: Designing the level

    Lecture 1: Procedural content vs. author content

    Lecture 2: The level piece: the lego pieces

    Lecture 3: The level generator

    Lecture 4: Generating new blocks

    Lecture 5: Camera follow and testing the level generator

    Lecture 6: Extending level

    Lecture 7: Adding levels with holes, removing blocks after gameover

    Chapter 14: Lets create a game: Heads up display

    Lecture 1: Views

    Lecture 2: Buttons

    Lecture 3: Canvas

    Lecture 4: The game view

    Lecture 5: The game over view

    Chapter 15: Lets create a game: The coins

    Lecture 1: The coins prefab

    Lecture 2: Programming coins collection

    Lecture 3: High scores and data persistence

    Lecture 4: Game over scree, cleanup and optimization

    Lecture 5: This is just the beginning of the path to Jedi master!

    Chapter 16: Bonus section

    Lecture 1: Bonus lecture

    Instructors

  • Learn C# and make a videogame with Unity  No.2
    Hidran Arias
    Software Engineer
  • Learn C# and make a videogame with Unity  No.3
    María Santos
    Graduada en Matemáticas
  • Learn C# and make a videogame with Unity  No.4
    Juan Gabriel Gomila Salas
    CEO de Frogames Formación – Instructor online +600K alumnos
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 12 votes
  • 3 stars: 63 votes
  • 4 stars: 162 votes
  • 5 stars: 262 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!