Programming Design Patterns For Unity- Write Better Code
- Development
- Apr 27, 2025

Programming Design Patterns For Unity: Write Better Code, available at $69.99, has an average rating of 4.66, with 22 lectures, based on 1029 reviews, and has 6338 subscribers.
You will learn about Fundamental programming best practices How to write clean, maintainable code What problems to solve with Programming Patterns How to write common Patterns in Unity How Programming Patterns implement best practices This course is ideal for individuals who are Programmers wanting to level up their coding skills. or Intermediate Unity programmers who want to make bigger games without drowning in complex code. It is particularly useful for Programmers wanting to level up their coding skills. or Intermediate Unity programmers who want to make bigger games without drowning in complex code.
Enroll now: Programming Design Patterns For Unity: Write Better Code
Summary
Title: Programming Design Patterns For Unity: Write Better Code
Price: $69.99
Average Rating: 4.66
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Do you ever wonder why your code has so many bugs or find yourself perplexed by code you wrote months ago?
Maybe you’ve heard of Programming Patterns but don’t understand when to use them, or you want to know how to actually implement these Patterns in Unity?
In this course you’ll take your coding to the next level!
From fundamental programming best practices including how to write clean, maintainable code to what problems to solve with Programming Patterns, how to write common Patterns in Unity and how Programming Patterns implement best practices.
By the end of the course you’ll know how to:
Spot bad practices.
Refactor bad code into better code.
Unpack common Patterns to see why they work.
Apply Programming Patterns to game specific examples.
If you’re an intermediate Unity programmer wanting to make bigger games, without drowning in complex code, then this is the course for you.
To take the course you’ll need a strong understanding of basic C# programming (classes, methods, ifs, loops) and some familiarity with more advanced concepts (inheritance, interfaces, events).
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What’s In This Course?
Lecture 2: Why NOT To Use Design Patterns
Lecture 3: Community & Support
Lecture 4: Naming Things & Cache Invalidation
Lecture 5: Sources Of Spaghetti Code
Lecture 6: Composition Over Inheritance
Lecture 7: The Law Of Demeter
Chapter 2: Studying Patterns
Lecture 1: The Observer Pattern
Lecture 2: Observers With UnityEvents
Lecture 3: Delegates, Actions and Events
Lecture 4: The Singleton (Anti?) Pattern
Lecture 5: Better Than A Singleton
Lecture 6: Finite State Machines
Lecture 7: State Pattern
Lecture 8: Object Pooling
Lecture 9: Strategy Pattern
Lecture 10: Decorator Pattern
Lecture 11: Composite Pattern
Lecture 12: The Model-View-Controller Family
Lecture 13: Model-View-Presenter In Unity
Chapter 3: Wrapping Up
Lecture 1: Further Reading
Lecture 2: BONUS: SOLID Principles
Instructors

GameDev.tv Team
Learn to Make and Sell Games
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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