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Artificial Intelligence Augmented Reality in Unity Xcode

  • Development
  • Apr 26, 2025
SynopsisArtificial Intelligence & Augmented Reality in Unity &...
Artificial Intelligence Augmented Reality in Unity Xcode  No.1

Artificial Intelligence & Augmented Reality in Unity & Xcode, available at $59.99, has an average rating of 4.9, with 120 lectures, based on 13 reviews, and has 195 subscribers.

You will learn about Learn to code for game development in Unity C#. Make a game that uses artificial intelligence. Use a navigation mesh to add pathfinding logic to your game. Learn cutting-edge tools that will put you ahead of other game developers!. Developers who want an introduction to Swift 4 and Xcode 9. This course is ideal for individuals who are Take this course if you want to be a game developer with unique skills. or Take this course if you want to make games with smart automated features. It is particularly useful for Take this course if you want to be a game developer with unique skills. or Take this course if you want to make games with smart automated features.

Enroll now: Artificial Intelligence & Augmented Reality in Unity & Xcode

Summary

Title: Artificial Intelligence & Augmented Reality in Unity & Xcode

Price: $59.99

Average Rating: 4.9

Number of Lectures: 120

Number of Published Lectures: 119

Number of Curriculum Items: 120

Number of Published Curriculum Objects: 119

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to code for game development in Unity C#.
  • Make a game that uses artificial intelligence.
  • Use a navigation mesh to add pathfinding logic to your game.
  • Learn cutting-edge tools that will put you ahead of other game developers!.
  • Developers who want an introduction to Swift 4 and Xcode 9.
  • Who Should Attend

  • Take this course if you want to be a game developer with unique skills.
  • Take this course if you want to make games with smart automated features.
  • Target Audiences

  • Take this course if you want to be a game developer with unique skills.
  • Take this course if you want to make games with smart automated features.
  • Make Smart Navigation With AI For Game Development. Build Your First Augmented Reality Mobile Apps.

    Put yourself in the shoes of future-you 10 years from now.?Imagine all the games and apps that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it.?Which of them do you wish you had made??

    This course was made possible by a #1 Kickstarter project supported by the Mammoth Interactive community.?

  • Code in C# to create games in Unity

  • Learn to build games with artificial intelligence

  • Use a navigation mesh to add pathfinding logic to your game

  • Create augmented reality apps with Xcode and Swift

  • Learn cutting-edge tools that will put you ahead as a developer

  • And much more

  • Enroll Now In This Huge Collaborative Course

    Join this course to learn with?several Mammoth Interactive instructors how to develop games and apps. In Part 1, you will learn how to explode your games to professional level by using Navmeshes. With artificial intelligence your ship character will learn to explore a planet.?

    The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.

    In Part 2, you will?learn how to implement augmented reality into iOS apps. We will give you a thorough introduction to coding for Apple. If you want to make games or apps for the iPhone or iPad, learning to code in the Swift programming language is crucial, and you can do so in this course.

    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:

  • Make a Starship Unity Game Powered by Artificial Intelligence

  • The 2D, 3D & AI Games Frontier: NavMesh, Unity & Illustrator

  • Learn ARKit: Make an Augmented Reality App

  • All Levels Android and ARKit Developer Guide?

  • From a Mammoth Interactive Interview with Glauco?Pires:

    “The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I’ve seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.

    He is a father of two kids, and throughout the course, he showed them the results of his learning process.?They even had the chance to compare the game he made with the games the kids played at their game consoles.

    Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it.”

    Be Inspired

    Enroll now?to start your developer?journey.

    Course Curriculum

    Chapter 1: Introduction to Unity

    Lecture 1: Introduction

    Lecture 2: Unity Editor

    Lecture 3: Moving a Cube

    Lecture 4: Materials

    Lecture 5: Lights

    Lecture 6: Particle System

    Lecture 7: Applying Physics

    Lecture 8: Asset Store

    Chapter 2: Introduction to Coding

    Lecture 1: Introduction

    Lecture 2: Variables

    Lecture 3: Methods

    Lecture 4: If Blocks

    Lecture 5: Loops

    Chapter 3: Introduction to Inputs

    Lecture 1: Introduction

    Lecture 2: Key Presses

    Lecture 3: Moving a Player

    Lecture 4: Jumping

    Lecture 5: Moving Forward

    Lecture 6: Cycling Cameras

    Chapter 4: Introduction to Prefabs

    Lecture 1: Introduction

    Lecture 2: Introduction to Prefabs

    Lecture 3: Random Angles

    Lecture 4: Explosion Effects

    Lecture 5: Adding explosion effects

    Chapter 5: Make a Unity Game Powered by Artificial Intelligence

    Lecture 1: Gameplay

    Lecture 2: Introduction

    Lecture 3: Project Setup

    Lecture 4: Building an Enviroment

    Lecture 5: Camera Follow

    Lecture 6: Raycasts

    Lecture 7: Navmeshes

    Lecture 8: Navmesh Agent

    Lecture 9: Adjusting Agent Types

    Lecture 10: Agent Steering

    Lecture 11: Slopes

    Lecture 12: Minerals

    Lecture 13: Mining Ore

    Lecture 14: Transparency

    Lecture 15: Interface and Tutorial

    Lecture 16: Integrating Sounds

    Lecture 17: Challenge

    Lecture 18: Source Code and Art Assets – Mammoth Interactive

    Chapter 6: Downloading Xcode

    Lecture 1: If You Dont Have a Mac Computer

    Lecture 2: How to Download Xcode 9

    Lecture 3: Note That Beta is Free

    Chapter 7: Variable and Constants

    Lecture 1: Learning Goals

    Lecture 2: Introduction to Variables and Constants

    Lecture 3: Primitive types

    Lecture 4: Strings

    Lecture 5: Nil Values

    Lecture 6: Tuples

    Lecture 7: Type Conversions

    Lecture 8: Assignment Operators

    Lecture 9: Conditional Operators

    Lecture 10: Swift Source Files – Variables and Constants from Mammoth Interactive

    Chapter 8: Collection Types

    Lecture 1: Learning Objectives

    Lecture 2: Introduction to Collection Types

    Lecture 3: Creating Arrays

    Lecture 4: Common Array Operations

    Lecture 5: Multidimensional Arrays

    Lecture 6: Ranges

    Lecture 7: Swift Source Files – Collection Types – Mammoth Interactive

    Chapter 9: Control Flow

    Lecture 1: Topics List and Learning Objectives

    Lecture 2: If and Else Statements

    Lecture 3: Else If Statements

    Lecture 4: Multiple Simultaneous Tests

    Lecture 5: Switch Statements

    Lecture 6: Advanced Switch Statement Techniques

    Lecture 7: Testing for Nil Values

    Lecture 8: While Loops

    Lecture 9: ForIn Loops

    Lecture 10: ForIn Loops 2

    Lecture 11: Complex Loops and Loop Control statements

    Lecture 12: Swift Source Files – Control Flow from Mammoth Interactive

    Chapter 10: Functions

    Lecture 1: Introduction to Functions

    Lecture 2: Function Parameters

    Lecture 3: Return Statements

    Lecture 4: Parameter Variations – Argument Labels

    Lecture 5: Parameter Variations – Default Values

    Lecture 6: Parameters Variations – InOut Parameters

    Lecture 7: Parameter Variations – Variadic Parameters

    Lecture 8: Returning Multiple Values Simultaneously

    Lecture 9: Swift Source Files – Functions from Mammoth Interactive

    Chapter 11: Classes, Struct and Enums

    Lecture 1: Topics List and Learning Objectives

    Lecture 2: Introduction to Classes

    Lecture 3: Properties as fields – Add to Class Implementation

    Lecture 4: Custom Getters and Setters

    Lecture 5: Calculated Properties

    Lecture 6: Variable Scope and Self

    Instructors

  • Artificial Intelligence Augmented Reality in Unity Xcode  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Artificial Intelligence Augmented Reality in Unity Xcode  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
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  • 4 stars: 3 votes
  • 5 stars: 10 votes
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