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Build a Space Shooter game in Clickteam Fusion 2.5

  • Development
  • Apr 26, 2025
SynopsisBuild a Space Shooter game in Clickteam Fusion 2.5, available...
Build a Space Shooter game in Clickteam Fusion 2.5  No.1

Build a Space Shooter game in Clickteam Fusion 2.5, available at $39.99, has an average rating of 4.55, with 38 lectures, based on 54 reviews, and has 246 subscribers.

You will learn about Build your very own custom Space Shooter game in Clickteam Fusion 2.5 How to write a custom movement engine How to design a one-frame game engine How Fast Loops and ForEach Loops work How to Save and Load games Build a cross-platform compatible space shooter game This course is ideal for individuals who are Anyone who wants to build a Space Shooter game or Anyone who wants to learn Game Design or Anyone who wants to learn Game Development or Anyone who wants to learn Mobile Game Development It is particularly useful for Anyone who wants to build a Space Shooter game or Anyone who wants to learn Game Design or Anyone who wants to learn Game Development or Anyone who wants to learn Mobile Game Development.

Enroll now: Build a Space Shooter game in Clickteam Fusion 2.5

Summary

Title: Build a Space Shooter game in Clickteam Fusion 2.5

Price: $39.99

Average Rating: 4.55

Number of Lectures: 38

Number of Published Lectures: 38

Number of Curriculum Items: 38

Number of Published Curriculum Objects: 38

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build your very own custom Space Shooter game in Clickteam Fusion 2.5
  • How to write a custom movement engine
  • How to design a one-frame game engine
  • How Fast Loops and ForEach Loops work
  • How to Save and Load games
  • Build a cross-platform compatible space shooter game
  • Who Should Attend

  • Anyone who wants to build a Space Shooter game
  • Anyone who wants to learn Game Design
  • Anyone who wants to learn Game Development
  • Anyone who wants to learn Mobile Game Development
  • Target Audiences

  • Anyone who wants to build a Space Shooter game
  • Anyone who wants to learn Game Design
  • Anyone who wants to learn Game Development
  • Anyone who wants to learn Mobile Game Development
  • Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.

    In this game development course you will learn a lot of?cool space shooter?game development concepts?but will also learn how to implement these concepts into your very own?space shooter game?using custom movements, custom firing modesand a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren’t covered.

    This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game?design approach is to ready-prepare you to develop a?more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.

    If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.

    By the end of this course you will have developed the ability to:

  • Import a Player Character and Enemies
  • Create a custom player movement engine
  • Create enemies on the fly with their own targets and ship?controllers
  • Learn to create a dynamic playarea (ie: starfield / nebula clouds)
  • Learn Fastloops
  • Learn ForEach Loops (pairing of objects – ie: individual enemy health)
  • Professional looking?Level Design
  • Title Screen Design
  • A Basic Save and Load System
  • And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.

    Start learning more about Game Development today with this?course from OneClick Training!

    Course Curriculum

    Chapter 1: Course Introduction

    Lecture 1: Introduction

    Lecture 2: Preparing the Content

    Lecture 3: What will the course consist of?

    Chapter 2: Preparing the Game Assets

    Lecture 1: Setting up the App

    Lecture 2: Importing your Player Character and Looking at the Properties

    Lecture 3: Creating the Space Effect

    Chapter 3: Preparing the Playarea

    Lecture 1: Creating a Star Field

    Lecture 2: Spawning Nebulae

    Lecture 3: Section Review

    Chapter 4: Creating the HUD

    Lecture 1: What is a Layer in Fusion 2.5?

    Lecture 2: Importing the HUD Assets and Designing the HUD

    Chapter 5: The Basic Implementation

    Lecture 1: Custom Spaceship Movement

    Lecture 2: Shooting Bullets

    Lecture 3: Enemy Movement – Part 1

    Lecture 4: Enemy Movement – Part 2

    Lecture 5: Enemy Eyes – Part 1

    Lecture 6: Enemy Eyes – Part 2

    Lecture 7: Finishing Up the Basics

    Chapter 6: Implementing the Gameplay

    Lecture 1: Destroying an Enemy Ship

    Lecture 2: Destroying our Ship

    Lecture 3: Our Health System

    Lecture 4: Individual Enemy Health

    Chapter 7: Special Effects

    Lecture 1: Player Hit – Flash

    Lecture 2: Enemy Hit – Flash

    Lecture 3: Respawn Our Ship

    Lecture 4: Player Explosion

    Lecture 5: Enemy Explosion

    Lecture 6: Display Scores on Hit

    Lecture 7: Importing Custom Sprites for Score

    Lecture 8: Importing Sound Effects

    Lecture 9: Importing Music

    Chapter 8: Gameplay Implementation

    Lecture 1: Alternate Controls

    Lecture 2: Creating the Gameplay System

    Lecture 3: Designing and Spawning Powerups

    Lecture 4: Adding a Second Weapon

    Lecture 5: Putting the game together

    Lecture 6: Implementing a Save and Load system

    Chapter 9: Conclusion

    Lecture 1: Conclusion

    Instructors

  • Build a Space Shooter game in Clickteam Fusion 2.5  No.2
    Danny James
    Software Developer and VP of Special Projects at Clickteam
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  • 3 stars: 2 votes
  • 4 stars: 13 votes
  • 5 stars: 39 votes
  • Frequently Asked Questions

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