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Unity Blender Masterclass- Make a 3D Zenda Game!

  • Development
  • Apr 26, 2025
SynopsisUnity & Blender Masterclass: Make a 3D Zenda Game!, avail...
Unity Blender Masterclass- Make a 3D Zenda Game!  No.1

Unity & Blender Masterclass: Make a 3D Zenda Game!, available at $54.99, has an average rating of 4.55, with 200 lectures, based on 394 reviews, and has 5553 subscribers.

You will learn about Build a 3D Legend of Zenda game in Unity? from scratch. Navigate the Unity? editor. Code in C#. Use Blender and navigate its interface. UV map and unwrap your models. Build 3D models for the game in Blender. Integrate the art from Blender into Unity?. Build video game levels. Create your own materials. Learn the basics of animation. This course is ideal for individuals who are Anyone who wants to learn Unity? 5.4.3f1 or Blender v2.78. or Anyone who wants to learn game development. or This course assumes you know a little about Unity? 5.4.3f1 and Blender v2.78. It is particularly useful for Anyone who wants to learn Unity? 5.4.3f1 or Blender v2.78. or Anyone who wants to learn game development. or This course assumes you know a little about Unity? 5.4.3f1 and Blender v2.78.

Enroll now: Unity & Blender Masterclass: Make a 3D Zenda Game!

Summary

Title: Unity & Blender Masterclass: Make a 3D Zenda Game!

Price: $54.99

Average Rating: 4.55

Number of Lectures: 200

Number of Published Lectures: 194

Number of Curriculum Items: 200

Number of Published Curriculum Objects: 194

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build a 3D Legend of Zenda game in Unity? from scratch.
  • Navigate the Unity? editor.
  • Code in C#.
  • Use Blender and navigate its interface.
  • UV map and unwrap your models.
  • Build 3D models for the game in Blender.
  • Integrate the art from Blender into Unity?.
  • Build video game levels.
  • Create your own materials.
  • Learn the basics of animation.
  • Who Should Attend

  • Anyone who wants to learn Unity? 5.4.3f1 or Blender v2.78.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity? 5.4.3f1 and Blender v2.78.
  • Target Audiences

  • Anyone who wants to learn Unity? 5.4.3f1 or Blender v2.78.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity? 5.4.3f1 and Blender v2.78.
  • “This course is a great way to get introduced to coding and bringing the game together from a full SLDC stance. The instructors are responsive, and the Q&A sections are extremely helpful. 100% worth the time invested to learn through this course.” -Derek H.

    “I learned so much from taking this course about Blender and Unity and making games in general. Thanks for such an awesome course!” – Joseph D.

    “Before this course I?only knew basic coding. During this course, mostly due to the great explanations, I?learned so much about coding. Looking forward to taking more courses of Mammoth after I?make this game shine for my 2 daughters who loved to play every bit of the game during the course.” &?&?&?&?&

    “Very comprehensive tutorial for fans of Zelda and Metroidvania games. Goes straight into basic coding with C#, very brief and more of a refresher than a course on C#, then goes straight into coding the game with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender. Lessons are straight to the point, easy to follow, and perfect for people who are learning the more intermediate to advanced coding techniques required for these games. Extremely impressed; would learn again!”

    “I really like the way the instructor explains the syntax of the code. He is thorough and explains how the syntax works as he shows you how to write it and what it does and how?it functions. Need more instructors like him

    In this course, you learn how to build a 3D?game with?Unity? and Blender. This course is unique because we make both the code and the art for the game from scratch.?

  • Learn the fundamentals of designing, coding, and modeling a 3D game.

  • Design the game “The Legend of Zenda”?and its functionality in Unity?.?

  • Learn how to code in C# and build video game levels.?

  • Why Unity??

    Unity? is one of the most popular platforms in game development. You can use Unity? to build 2D and 3D games. Unity? is cross-platform, which means it is easy to use with other platforms.

    Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple.?You learn how to integrate your art from Blender into Unity?.

    “At the first glance, I was not very amazed, but when I saw the curriculum and methods used in the classes, I am certain that one can take as much as possible out of this course into a real world example. The course teaches you: Unity from ground up C# Programming in general Blender modeling So you don’t have to understand Unity nor programming nor Blender. The pace is more on the slow side, but it is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps. Highly recommended!”

    “The programming portion is very well explained. The instructor provides very good examples on how C# programming is performed on objects. I’m enjoying the Blender portion of the course. The development of a character in Blender is explained very well and I’ve learned many new techniques for UV Mapping the character.”

    Why Blender?

    Blender, like Unity?, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.?

  • The pace is more on the slow side, but this course is very easy to grasp and pick up. It is a great tutorial package with A HUGE library of steps.

  • Even if you’re not an artist, you can make?basic art models.?You may have heard of Axiom Verge and Stardew Valley. These games are?million-dollar successes. But did you know that only one person made each??

    Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it,?too.

    Let’s get started!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Download Unity

    Lecture 2: Gameplay!

    Chapter 2: T01. Introduction to Unity

    Lecture 1: 1.1 Introduction

    Lecture 2: 1.2 Unity Editor

    Lecture 3: 1.3 Moving a Cube

    Lecture 4: 1.4 Materials

    Lecture 5: 1.5 Lights

    Lecture 6: 1.6 Particle System

    Lecture 7: 1.7 Applying Physics

    Lecture 8: 1.8 Asset Store

    Chapter 3: T02. Introduction to Coding

    Lecture 1: 2.1 Introduction

    Lecture 2: 2.2 Variables

    Lecture 3: 2.3 Methods

    Lecture 4: 2.4 If Blocks

    Lecture 5: 2.5 Loops

    Chapter 4: T03. Introduction to Inputs

    Lecture 1: 3.1 Introduction

    Lecture 2: 3.2 Key Presses

    Lecture 3: 3.3 Moving a Player

    Lecture 4: 3.4 Jumping

    Lecture 5: 3.5 Moving Forward

    Lecture 6: 3.6 Cycling Cameras

    Chapter 5: T04. Introduction to Prefabs

    Lecture 1: 4.1 Introduction

    Lecture 2: 4.2 Introduction to Prefabs

    Lecture 3: FAQ on Instantiating Objects

    Lecture 4: 4.3 Random Angles

    Lecture 5: FAQ on Destroying Objects

    Lecture 6: 4.4 Explosion Effect

    Lecture 7: 4.5 Adding Explosion Effects

    Chapter 6: 01G. Player Movement

    Lecture 1: g1.1 Creating a Project

    Lecture 2: g1.2 Designing the Player

    Lecture 3: g1.3 Moving the Player

    Lecture 4: g1.4 Key Input

    Lecture 5: g1.5 Activating Physics

    Lecture 6: g1.6 Jumping

    Lecture 7: g1.7 Double Jump Block

    Lecture 8: g1.8 Velocity

    Lecture 9: g1.9 Velocity Optimizations

    Lecture 10: g1.10 Looking Around

    Chapter 7: 02G. Weapons

    Lecture 1: g2.1 Designing a Sword

    Lecture 2: FAQ on Sword Rotation

    Lecture 3: g2.2 Swinging the Sword

    Lecture 4: g2.3 Moving the Sword Back

    Lecture 5: g2.4 Retreating the Sword

    Lecture 6: g2.5 Designing the Bomb

    Lecture 7: g2.6 Bomb Script

    Lecture 8: g2.7 Exploding the Bomb

    Lecture 9: g2.8 Throwing Bombs

    Lecture 10: g2.9 Bow

    Lecture 11: g2.10 Swapping Weapons

    Chapter 8: 03G. Enemies

    Lecture 1: g3.1 Simple Enemies

    Lecture 2: g3.2 Strong Enemy

    Lecture 3: g3.3 Hit Area

    Lecture 4: g3.4 Patrolling Logic

    Lecture 5: g3.5 Shooting Enemy

    Lecture 6: g3.6 Enemy Bullet

    Lecture 7: g3.7 Damaging the Player

    Chapter 9: 04G. Camera and User Interface

    Lecture 1: g4.1 Camera

    Lecture 2: g4.2 Game Interface

    Lecture 3: g4.3 Health Bar

    Lecture 4: g4.4 Main Menu

    Chapter 10: 05G. Terrains

    Lecture 1: g5.1 Terrain Basics

    Lecture 2: g5.2 Painting the Terrain

    Lecture 3: g5.3 Trees and Grass

    Lecture 4: g5.4 Water

    Lecture 5: g5.5 Flare and Camera Effects

    Chapter 11: 06G. Level Design

    Lecture 1: g6.1 Level Terrain

    Lecture 2: g6.2 Dungeon Entrance

    Lecture 3: g6.3 Teleporting

    Lecture 4: g6.4 Dungeon

    Lecture 5: g6.5 Adding Shooting Enemies to the Dungeon

    Lecture 6: g6.6 Adding Remaining Enemies

    Lecture 7: g6.7 Remaining Enemies

    Chapter 12: Blender Welcome – Interface Runthrough for Beginners

    Lecture 1: Why Should I Use Blender?

    Lecture 2: Download and Install Blender

    Lecture 3: Introduction and Setting Changes

    Lecture 4: Camera Controls

    Lecture 5: Emulated Numbpad Camera

    Lecture 6: Basic Object Manipulation

    Lecture 7: Frequently Used Tools

    Lecture 8: Mirror Modifier

    Chapter 13: 07K. Character Art

    Lecture 1: Reference Images

    Lecture 2: 1.1 Headset Ref

    Lecture 3: 1.2 Head Basic Shaping

    Lecture 4: 1.3 Head Medium Shaping

    Lecture 5: 1.4 Head Lips Shaping

    Lecture 6: 1.5 Head Shape Fixing

    Lecture 7: 1.6 Body Set Ref

    Instructors

  • Unity Blender Masterclass- Make a 3D Zenda Game!  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Unity Blender Masterclass- Make a 3D Zenda Game!  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 8 votes
  • 2 stars: 7 votes
  • 3 stars: 26 votes
  • 4 stars: 124 votes
  • 5 stars: 229 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!