Intro to Augmented Reality on the Web- WebXR and Three.js
- Development
- Apr 26, 2025

Intro to Augmented Reality on the Web: WebXR and Three.js, available at $49.99, has an average rating of 4.57, with 28 lectures, based on 393 reviews, and has 2693 subscribers.
You will learn about How to create augmented reality apps on the web (that work in the browser with WebXR) How to run WebXR apps on iOS and Android devices The basics of programming with ThreeJS, a 3D javascript library How to render different types of shapes and models in AR, with and without animations How to add touch gestures in AR This course is ideal for individuals who are Web programmers or Front-end developers or AR or 3D enthusiasts or WebXR or ThreeJS enthusiasts or People interested in learning about the cutting-edge world of augmented reality on the web It is particularly useful for Web programmers or Front-end developers or AR or 3D enthusiasts or WebXR or ThreeJS enthusiasts or People interested in learning about the cutting-edge world of augmented reality on the web.
Enroll now: Intro to Augmented Reality on the Web: WebXR and Three.js
Summary
Title: Intro to Augmented Reality on the Web: WebXR and Three.js
Price: $49.99
Average Rating: 4.57
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
INTRODUCTION
Augmented reality has the potential to become massively adopted on the web, where users don’t have to download apps or make sure they have the latest hardware. WebXR is one of the newest, official web APIs that allows developers to create VR and AR experiences using Javascript.
Don’t miss out on being one of the first developers to be well-versed in a technology that will be all over the web soon. Within less than an hour you could be creating your own AR experiences on the web!
SUBTITLES
English closed captions have been manually transcribed and are high quality.
Subtitles available in Spanish, French, Italian, Polish, Portuguese, German, Simplified Chinese, Traditional Chinese, Korean, Hindi, and Turkish.
CONTENT
By the end of this course you will know the basics of how to create simple augmented reality experiences on the web and a basic understanding of how to design and code 3D experiences. Each lecture includes sample code and external link examples to support your learning.
Specifically you will learn how to:
Create basic AR apps on the web using WebXR
Use a powerful 3D library called Three.js used by millions of applications on the web
Load and display 3D objects and models in AR
Animate objects and models
Positioning and rotation in AR
Work with different types of 3D models
Use touch gestures to provide interactivity
Convert any Three.js application into an AR app
Test WebXR experiences on your desktop, iOS, or Android devices
PREREQUISITES
While you will find it useful to have some previous Javascript and web programming knowledge, the class can be followed by absolute beginners as the coding environment is simple and the code examples are set up with many comments and explanations. If you don’t know anything about 3D environments, augmented reality, Three.js or WebXR then this class is for you.
While you can prototype WebXR using any desktop computer, to simulate real mobile AR you want to have either an iOS device that supports ARKit (most phones or iPads after 2017) or an Android device that supports ARCore (most phones after 2016).
ABOUT US
We are a coding school specializing in the exciting new technology of augmented reality on the web. No more downloading of apps or cumbersome coding in Swift or Java, just create your AR app in Javascript, HTML, and CSS and make it available painlessly to millions of people all over the world.
Course Curriculum
Chapter 1: Introduction to WebXR
Lecture 1: Intro to the course
Lecture 2: Your first experience with web AR on mobile iOS
Lecture 3: Your first experience with web AR on mobile Android
Lecture 4: Your first experience with web AR on desktop
Chapter 2: The WebXR API
Lecture 1: What are the benefits of AR on the web?
Lecture 2: What is the WebXR API?
Lecture 3: How does WebXR work?
Lecture 4: What is Three.js?
Lecture 5: WebXR application lifecycle
Chapter 3: Coding Your First WebXR AR App
Lecture 1: Setting up the developer environment and code examples
Lecture 2: Creating a basic Three.js scene
Lecture 3: Adding a camera to the scene
Lecture 4: Adding a cube to the scene
Lecture 5: Adding a renderer to the scene
Lecture 6: Creating an animation loop
Lecture 7: Three.js coordinate system
Lecture 8: Adding a light to the scene
Lecture 9: Adding a more complex shape to the scene
Lecture 10: Converting the scene to AR using WebXR
Chapter 4: 3D Models in AR
Lecture 1: Adding 3D objects to the scene
Lecture 2: Adding a 3D model to the scene
Lecture 3: Animating 3D objects
Lecture 4: Animating a 3D model
Chapter 5: Interactions in AR
Lecture 1: Adding touch gestures
Lecture 2: Hit testing part 1 – Setup
Lecture 3: Hit testing part 2 – Hit test source and reference spaces
Lecture 4: Hit testing part 3 – Placing a reticle on a surface
Lecture 5: Hit testing part 4 – Placing virtual objects on surfaces
Instructors

WebXR Academy
Coding school specializing in augmented reality on the web
Rating Distribution
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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