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Unreal Engine 5.2 - Exploring Lyra for Game Development

  • Development
  • Apr 26, 2025
SynopsisUnreal Engine 5.2 : Exploring Lyra for Game Development, avai...
Unreal Engine 5.2 - Exploring Lyra for Game Development  No.1

Unreal Engine 5.2 : Exploring Lyra for Game Development, available at $84.99, has an average rating of 4.38, with 89 lectures, based on 172 reviews, and has 1189 subscribers.

You will learn about Learn Modern Game Development techniques in Unreal Engine 5.2 using the Free Sample Game Lyra as a Framework from the Epic Marketplace. Understand and Learn Gameplay Ability Framework in Lyra with the Shooter game and Start creating new Character Skills like Archer and Melee Using the Modular Game Programming and Game Feature Plugins to Develop, Maintain and Extend the Games Learn to use Reusable techniques from Lyra and Free Marketplace assets to considerably speed up the development time Learn to create Visually Stunning Virtual worlds using Unreal Engine 5.2 using Procedural techniques. This course is ideal for individuals who are Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2 or Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System. or Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development or Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions or Students interested in Metaverse projects to build virtual worlds and gameplay actions It is particularly useful for Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2 or Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System. or Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development or Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions or Students interested in Metaverse projects to build virtual worlds and gameplay actions.

Enroll now: Unreal Engine 5.2 : Exploring Lyra for Game Development

Summary

Title: Unreal Engine 5.2 : Exploring Lyra for Game Development

Price: $84.99

Average Rating: 4.38

Number of Lectures: 89

Number of Published Lectures: 89

Number of Curriculum Items: 89

Number of Published Curriculum Objects: 89

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Modern Game Development techniques in Unreal Engine 5.2 using the Free Sample Game Lyra as a Framework from the Epic Marketplace.
  • Understand and Learn Gameplay Ability Framework in Lyra with the Shooter game and Start creating new Character Skills like Archer and Melee
  • Using the Modular Game Programming and Game Feature Plugins to Develop, Maintain and Extend the Games
  • Learn to use Reusable techniques from Lyra and Free Marketplace assets to considerably speed up the development time
  • Learn to create Visually Stunning Virtual worlds using Unreal Engine 5.2 using Procedural techniques.
  • Who Should Attend

  • Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2
  • Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System.
  • Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development
  • Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions
  • Students interested in Metaverse projects to build virtual worlds and gameplay actions
  • Target Audiences

  • Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2
  • Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System.
  • Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development
  • Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions
  • Students interested in Metaverse projects to build virtual worlds and gameplay actions
  • In this Course, you will learn Modern Game Development approaches using Unreal Engine 5.2 and Lyra Sample Project as a Gameplay Ability System Framework. Only Free assets from the Marketplace will be used throughout this course. Any reference to the Paid assets are just for reference and a better suggestion and completely optional.

    This course will be “To the Point” and no time will be wasted. We will be exploring the different features in Lyra and How we can use them in modern game development projects. In this course, we will cover the development of a Combat game using the reusable features in Lyra.  We will start with the understanding of the Lyra Framework features and the concepts of Gameplay Ability System. Then gradually start making modifications and add more features to build our own unique games. We will be using the Market place Characters and Metahumans in this course.

    We will do some customization to the Lyra gameplay with  changes to the Blueprint and C++. We will also create a photo realistic open world Jungle environment using Procedural tools. We will then extend the Lyra Features and add Archer and Melee Abilities. We will then deep dive into the implementation of some of the Lyra Components and explore the blueprints.

    We will start the course very light with Basic concepts of Lyra and slowly start using the Lyra features to develop the game. Modular game development approach is followed. The course is targeted for Beginner to Intermediate level Unreal Engine game developers. We wont cover the Unreal Engine concepts from the scratch, but focus more towards using Lyra in Unreal Engine.

    By the end of this course , you will get a good understanding of using the Lyra Framework in Unreal Engine 5.2.

    This course will be a good foundation to develop your own virtual worlds for the metaverse and get ready for the Next generation game development.

    This Course will continue to grow with a lot more features added on a regular basis. You will get lifetime course updates for free.

    You can Join our Discord Channel for any queries about the Course and for the Support.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Introduction

    Lecture 2: Course Introduction Updates

    Lecture 3: How to get Help ?

    Lecture 4: Different Aspects of Game Development

    Lecture 5: Introduction to Procedural game Development

    Lecture 6: Course Structure

    Lecture 7: Course Prerequisite

    Chapter 2: Lyra and Gameplay Ability System Concepts

    Lecture 1: Introduction to Gameplay Ability System

    Lecture 2: Introduction to Lyra

    Lecture 3: Lyra Installation

    Lecture 4: Lyra Experience Walkthrough

    Lecture 5: Lyra Character Features

    Lecture 6: Enhanced Input System in Lyra

    Lecture 7: Lyra Gameplay Character Abilities

    Lecture 8: Lyra Weapon Abilities

    Lecture 9: Ability Activation

    Lecture 10: Gameplay Effects

    Lecture 11: Gameplay Tags

    Lecture 12: Gameplay Ability System – Walkthrough

    Lecture 13: Data Assets

    Lecture 14: Unreal Engine Fundamentals

    Lecture 15: Introduction to Game Feature Plugin

    Lecture 16: Shooter Core Game Feature Plugin

    Lecture 17: Shooter Core Experience

    Lecture 18: Shooter Core Experience – Pawn Data

    Lecture 19: Lyra User Facing Experience Definition

    Lecture 20: Weapons

    Lecture 21: Lyra User Interface

    Lecture 22: Lyra Gameplay Messages

    Lecture 23: Feedback Time

    Chapter 3: Developing a Combat Game

    Lecture 1: Lyra Playground

    Lecture 2: Player Vs Enemies

    Lecture 3: Replace Mannequin

    Lecture 4: Hero and the Guards

    Lecture 5: Creating a Metahuman Character

    Lecture 6: Metahuman as Hero

    Lecture 7: Customizing Lyra Player Start

    Lecture 8: Artificial Intelligence and Shooter Bots

    Lecture 9: Artificial Intelligence and Melee Bots – Make the Character spawn Unarmed

    Lecture 10: Artificial Intelligence and Melee Bots – Behavior Tree Creation

    Lecture 11: Artificial Intelligence and Melee Bots – Setup Paragon Asset Khaimera

    Lecture 12: Artificial Intelligence and Melee Bots – Create Melee Gameplay Ability

    Lecture 13: Artificial Intelligence and Melee Bots – Behavior Tree Creation ( Continued )

    Lecture 14: Artificial Intelligence and Melee Bots – Configuring Behavior Tree

    Lecture 15: Environment Creation – Landscape Material

    Lecture 16: Environment Creation – Procedural Spruce Forest

    Lecture 17: Environment Creation – Ultra Dynamic Sky and Weather

    Lecture 18: Environment Creation – Configuring the Combat Experience

    Lecture 19: Environment Creation – Configuring the Combat Experience – Contd

    Lecture 20: Configuring a Jump Pad

    Lecture 21: Configuring a Teleporter

    Lecture 22: Lyra Front End Menu

    Chapter 4: Performance Optimization

    Lecture 1: Improving the FPS (Frames Per Second)

    Chapter 5: Lyra – Deep Dive

    Lecture 1: Grenade – Gameplay Ability

    Lecture 2: Grenade – Blueprint

    Lecture 3: Grenade – Gameplay Cue – Detonate

    Lecture 4: Grenade – Cooldown UI Widget

    Chapter 6: Extending Lyra – Adding new Character Abilities

    Lecture 1: Archer Ability – Creating Bow and Arrow in Blender

    Lecture 2: Archer Ability – Creating Animation Layer

    Lecture 3: Archer Ability – Creating the Gameplay Ability

    Lecture 4: Correction

    Lecture 5: Archer Ability – Creating the Gameplay Ability (Contd)

    Lecture 6: Archer Ability – Creating the Gameplay Ability (Contd)

    Lecture 7: Archer Ability – Creating the Gameplay Ability (Contd)

    Lecture 8: Melee Ability – Sword and Shield

    Lecture 9: Vault Ability – Creating a Vault Ability using Motion Warping

    Chapter 7: Multiplayer Gaming

    Lecture 1: Introduction to Multiplayer Gaming

    Chapter 8: How-To

    Lecture 1: How to implement Spawn Effect for the Marketplace Characters

    Lecture 2: How to create a New Gameplay Feature Plugin

    Lecture 3: How to create Gameplay Ability Walk

    Lecture 4: Light a Scene | Anim Style | Level Teleporter | FrontEnd Level Configuration

    Lecture 5: First Person Camera mode

    Lecture 6: Packaging and Custom EXE name

    Lecture 7: Procedural Music using Metasound system

    Lecture 8: Spawn Enemy Dynamically during Gameplay

    Lecture 9: Lyra Interaction System and Inventory

    Lecture 10: Custom Authentication for Multiplayer

    Lecture 11: Drop Weapon Ability

    Chapter 9: Mini Project 1 (Custom Animated Characters with Modified Gameplay)

    Lecture 1: Adding Custom Enemy Character with animations and Dual Weapon Handling

    Lecture 2: Adding Gameplay Logic

    Lecture 3: Feedback Time

    Chapter 10: References

    Lecture 1: Lyra Reference Sheet

    Chapter 11: Section 11: Unreal Engine 5.3 Directions

    Lecture 1: Changes

    Chapter 12: (New) Lyra from Scratch in Unreal Engine 5.3 – (OnGoing)

    Lecture 1: Creating a New Game Feature Plugin

    Lecture 2: Lyra Health Attributes

    Lecture 3: New Health and Mana Attributes

    Lecture 4: GameplayEffect – Instant -Infinite -HasDuration

    Lecture 5: GameplayEffect – SetByCaller

    Instructors

  • Unreal Engine 5.2 - Exploring Lyra for Game Development  No.2
    Braveior Studios
    Instructor at Udemy
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 6 votes
  • 3 stars: 6 votes
  • 4 stars: 45 votes
  • 5 stars: 108 votes
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