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Remake Retro Games with JavaScript

  • Development
  • Apr 26, 2025
SynopsisRemake Retro Games with JavaScript, available at $19.99, has...
Remake Retro Games with JavaScript  No.1

Remake Retro Games with JavaScript, available at $19.99, has an average rating of 4.7, with 70 lectures, based on 33 reviews, and has 3301 subscribers.

You will learn about Learn how to animate game characters Build a browser based game from start to finish Explore the basics of game design Create multiple different enemy types with different visuals and behaviours Implement 3 weapon types and boss battles Write JavaScript code from scratch with no frameworks and no libraries This course is ideal for individuals who are Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects It is particularly useful for Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects.

Enroll now: Remake Retro Games with JavaScript

Summary

Title: Remake Retro Games with JavaScript

Price: $19.99

Average Rating: 4.7

Number of Lectures: 70

Number of Published Lectures: 70

Number of Curriculum Items: 70

Number of Published Curriculum Objects: 70

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to animate game characters
  • Build a browser based game from start to finish
  • Explore the basics of game design
  • Create multiple different enemy types with different visuals and behaviours
  • Implement 3 weapon types and boss battles
  • Write JavaScript code from scratch with no frameworks and no libraries
  • Who Should Attend

  • Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects
  • Target Audiences

  • Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects
  • Old is gold. Let’s get inspired by the classic games from the 80’s and add our own graphics and game features. Explore the interstellar void and use 3 different weapon types to burn through swarms of space bugs of different types, some larger than the others.

    We will start with a game loosely inspired by the classic Space Invaders arcade and we will experiment with different additional features such as boss battles, super weapons and different enemy types.

    Let’s explore object oriented programming with JavaScript and implement a useful set of basic 2D game development techniques such as object pool design pattern, sprite animation, timing and staggering techniques using timestamps and much more.

    Don’t forget to download all the bonus gifts. Students of this course will get a pack of premium quality 2D game art, this time in a sci-fi space theme. You can also download the source code from multiple stages of the project, as we gradually add more features.

    We will implement multiple enemy types:

    Beetlemorph – basic enemy, 1 hit is enough

    Rhinomorph – armored enemy, multiple lives, multiple damage states

    Mantismorph – massive boss size enemy, increasing pool of lives

    Eaglemorph – when hit, it will sacrifice a body segment and it will spit it back

    Squidmorph – unknown alien bug, use everything we learned to implement your own unique enemy type

    and more

    Have fun!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: What will we learn? (Project features)

    Chapter 2: JavaScript Space Invaders

    Lecture 1: Project Setup

    Lecture 2: Game and player objects

    Lecture 3: Keyboard controls

    Lecture 4: Object pool

    Lecture 5: Enemy waves

    Lecture 6: Collision detection

    Lecture 7: Counting score and drawing game text

    Lecture 8: Game restart method

    Lecture 9: Beetlemorph enemy class

    Lecture 10: Sprite animation explained

    Lecture 11: Animation timing

    Lecture 12: Player animation

    Lecture 13: Extra features: Armored enemies

    Lecture 14: Rhinomorph enemy class

    Lecture 15: Extra features: Boss battles

    Lecture 16: Boss class

    Lecture 17: Boss movement

    Lecture 18: Boss vs player collision

    Lecture 19: Extra features: Super weapons

    Lecture 20: 2 laser classes

    Lecture 21: Laser damage

    Lecture 22: Resource management

    Lecture 23: Eaglemorph enemy class

    Lecture 24: Enemy projectiles

    Lecture 25: Projectile interactions

    Lecture 26: Squidmorph enemy class

    Lecture 27: Lobstermorph enemy class

    Chapter 3: JavaScript Planetary Defense

    Lecture 1: Project Setup

    Lecture 2: Planet and Game Class

    Lecture 3: Mouse Position

    Lecture 4: Player Spaceship

    Lecture 5: A little bit of Math

    Lecture 6: Understand Canvas Rotation

    Lecture 7: Debug Mode

    Lecture 8: Object Pool

    Lecture 9: Player Projectiles

    Lecture 10: Enemy Pool

    Lecture 11: Collision Detection

    Lecture 12: Periodic Events

    Lecture 13: Asteroid Enemy Class

    Lecture 14: Sprite Animation

    Lecture 15: Lobstermorph Enemy Class

    Lecture 16: Game Text

    Lecture 17: Player Lives

    Lecture 18: Beetlemorph Enemy Class

    Lecture 19: Rhinomorph Enemy Class

    Chapter 4: JavaScript Mobile Game

    Lecture 1: Make your first mobile game

    Lecture 2: Project Setup

    Lecture 3: Make Everything Responsive

    Lecture 4: Enemy Class

    Lecture 5: Object Pool Design Pattern

    Lecture 6: Periodic Triggers

    Lecture 7: Mouse Controls

    Lecture 8: Collision Detection

    Lecture 9: Touch Events

    Lecture 10: Game Text

    Lecture 11: Start and Restart

    Lecture 12: Fullscreen Games

    Lecture 13: Simple Crew Members

    Lecture 14: Simple Enemy Type

    Lecture 15: Sprite Animation

    Lecture 16: Animation Timing

    Lecture 17: Debug Mode

    Lecture 18: Enemy Variety

    Lecture 19: Randomized Space Crew

    Lecture 20: State Management in Games

    Lecture 21: State Design Pattern

    Lecture 22: Sounds

    Instructors

  • Remake Retro Games with JavaScript  No.2
    Frank Dvorak
    Front End Web Developer & Instructor at Franks Laboratory
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  • 4 stars: 6 votes
  • 5 stars: 27 votes
  • Frequently Asked Questions

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