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Multiplayer Virtual Reality (VR) Development With Unity

  • Development
  • Apr 24, 2025
SynopsisMultiplayer Virtual Reality (VR Development With Unity, avai...
Multiplayer Virtual Reality (VR) Development With Unity  No.1

Multiplayer Virtual Reality (VR) Development With Unity, available at $94.99, has an average rating of 4.38, with 62 lectures, based on 899 reviews, and has 8099 subscribers.

You will learn about Multiplayer Virtual Reality Development Full Multiplayer VR Synchronization (Head, Hands, Body) VR Player Movement Synchronization including Teleportation Networked Grabbing Oculus Quest Development Unity XR Interaction Toolkit Editor Scripts for easy Multiplayer testing Login with Playername VR Keyboard VR Avatar Selection System with five different model Creating and joining Virtual Rooms by map type This course is ideal for individuals who are Unity Developers who want to create Multiplayer Virtual Reality experiences It is particularly useful for Unity Developers who want to create Multiplayer Virtual Reality experiences.

Enroll now: Multiplayer Virtual Reality (VR) Development With Unity

Summary

Title: Multiplayer Virtual Reality (VR) Development With Unity

Price: $94.99

Average Rating: 4.38

Number of Lectures: 62

Number of Published Lectures: 61

Number of Curriculum Items: 62

Number of Published Curriculum Objects: 61

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Multiplayer Virtual Reality Development
  • Full Multiplayer VR Synchronization (Head, Hands, Body)
  • VR Player Movement Synchronization including Teleportation
  • Networked Grabbing
  • Oculus Quest Development
  • Unity XR Interaction Toolkit
  • Editor Scripts for easy Multiplayer testing
  • Login with Playername
  • VR Keyboard
  • VR Avatar Selection System with five different model
  • Creating and joining Virtual Rooms by map type
  • Who Should Attend

  • Unity Developers who want to create Multiplayer Virtual Reality experiences
  • Target Audiences

  • Unity Developers who want to create Multiplayer Virtual Reality experiences
  • !!! JUST UPDATED WITH UNITY 2020.3 LTS !!! (Also the lectures are now 1080p)

    Welcome to Udemy’s first Multiplayer Virtual Reality Development course!

    Virtual Reality is having its best time ever. Stuck in our homes, we find joy and happiness in VR. But some people still think VR is an isolating experience.

    Not anymore! Virtual Reality has the potential the be the next social impact in our lives. With Multiplayer implementation, we can meet people in Virtual Worlds and communicate with tools that do not exist in the real world.

    In this course, we build a Multiplayer VR project from scratch. Unity’s XR Interaction Toolkit is used for the Virtual Reality solution. Also, Photon- PUN 2 asset is used for Multiplayer implementation. While learning, you will have much fun with the Game Assets that I will share with you.

    By enrolling in this course, you will learn Multiplayer VR Development Fundamentals such as:

  • Configuring a Unity project for Oculus Quest with the new XR Interaction Toolkit from Unity 2019.4

  • VR Keyboard Implementation

  • Connecting servers with player name

  • Joining Virtual rooms

  • Avatar Selection System

  • Full Multiplayer VR Synchronization (Head, Hands, Body)

  • Multiplayer VR Movement Synchronization for Teleportation and Joystick

  • Voice Chat for VR

  • Networked Grabbing

  • Editor Scripting for Multiplayer tests with only one headset

  • This course is tested with Oculus Quest only. However, it should work with Oculus Rift and Rift S without any issue. Because Unity’s XR Interaction is used and it offers cross-platform support for VR Development.

    At the end of the course, you will have a fully working Multiplayer VR Template project that you can even publish!

    Even if you do not have a VR Supported PC, I will show you how to easily test VR projects.

    If you have a SteamVR supported headset, you can still follow the course.  Because there is a special lecture explaining how to set up the project for OpenVR. Note that SteamVR is not officially supported by the XR Interaction toolkit, yet. But it will be and the course will be updated according to that.

    Come and join me to build the Virtual Worlds that we will be living in

    I will see you there

    -Tevfik

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Read Before Begin

    Chapter 2: Creating the Project and Importing Game Assets

    Lecture 1: Introduction to Section and about Unity version

    Lecture 2: Installing Unity

    Lecture 3: Creating the Project and Importing Game Assets

    Lecture 4: Importing Unity XR Interaction Toolkit and Configuring Project For Oculus Quest2

    Lecture 5: XR Rig Setup

    Lecture 6: Installing apk into Quest/2

    Lecture 7: Testing with Unity Editor via Oculus Link/SteamVR Setup and OpenXR

    Lecture 8: (Old Lecture)Testing VR in Unity Editor without a Powerful PC

    Chapter 3: VR DEVELOPMENT BASICS

    Lecture 1: VR Avatar Implementation

    Lecture 2: Continuous Moving & Continuous Turn & Character Controller

    Lecture 3: Teleportation

    Lecture 4: Grabbing in VR

    Lecture 5: UI Interactions in VR

    Chapter 4: Multiplayer Virtual Reality Basics

    Lecture 1: Importing Photon Unity Networking 2 ( PUN 2)

    Lecture 2: Connecting to Photon Servers

    Lecture 3: Login UI

    Lecture 4: VR Keyboard Implementation and Connecting with Playername

    Lecture 5: Loading Home Scene and Intro to Photon Rooms

    Lecture 6: Joining Random Rooms

    Lecture 7: Editor Testing for Multiplayer: Editor Scripting in Unity

    Lecture 8: Creating Virtual Rooms Based On Map Selection

    Lecture 9: Joining Virtual Rooms Based on Map Selection

    Lecture 10: Loading and Synchronizing Scenes Based on Map Selection

    Lecture 11: Listing Player Counts on Virtual Worlds

    Lecture 12: Spawning VR Players Inside Virtual Room

    Lecture 13: Networked VR Player Setup

    Lecture 14: Fixing Bugs and Leaving Virtual Rooms

    Chapter 5: Multiplayer Virtual Reality Synchronization Across the Network

    Lecture 1: Photon Synchronization Basics

    Lecture 2: MultiplayerVRSynchronization Script

    Lecture 3: Networked Grabbing Part 1: Intro

    Lecture 4: Networked Grabbing Part 2: Ownership Transfer

    Lecture 5: Networked Grabbing Part 3: Remote Procedure Calls- RPCs

    Chapter 6: Avatar Selection

    Lecture 1: Local Avatar Selection System

    Lecture 2: Remote Avatar Selection System: Custom Player Properties for Avatar Model Synch

    Chapter 7: Voice Chat Implementation

    Lecture 1: Into and Importing Photon Voice 2 into the Project

    Lecture 2: Setup Voice Chat

    Lecture 3: Update in Voice Chat 2

    Lecture 4: Setup UI For Voice Chat

    Chapter 8: Completed Project Source Codes

    Lecture 1: Source Codes

    Chapter 9: Old Course Content

    Lecture 1: Creating the Project and Importing Game Assets

    Lecture 2: Importing Unity XR Interaction Toolkit and Configuring Project For Oculus Quest/

    Lecture 3: XR Rig Setup

    Lecture 4: Viewing the Scene in VR Part 1: XR Rig Setup

    Lecture 5: Viewing the Scene in VR Part 2: Configuring Project for Oculus Quest Build

    Lecture 6: Viewing the Scene in VR Part 3: Installing External apk files

    Lecture 7: Optimizing the Project for Oculus Quest

    Lecture 8: Capturing XR Button Input

    Lecture 9: Opening/Closing VR Menu with XR Button

    Lecture 10: UI Interactions

    Lecture 11: Loading Home Scene and Intro to Photon Rooms

    Lecture 12: Joining Random Rooms

    Lecture 13: Editor Testing for Multiplayer: Editor Scripting in Unity

    Lecture 14: Creating Virtual Rooms Based On Map Part 1- Setting up Open Worlds UI

    Lecture 15: Creating Virtual Rooms Based On Map Part 2- Custom Room Properties

    Lecture 16: Joining Virtual Rooms Based on Map Selection

    Lecture 17: Loading and Synchronizing Scenes Based on Map Selection

    Lecture 18: Listing Player Counts on Virtual Worlds

    Lecture 19: Spawning VR Players Inside Virtual Room

    Lecture 20: Networked VR Player Setup

    Instructors

  • Multiplayer Virtual Reality (VR) Development With Unity  No.2
    Tevfik Ufuk DEM?RBA?
    XR Developer & Entrepreneur
  • Multiplayer Virtual Reality (VR) Development With Unity  No.3
    IRONHEAD Games
    XR Development made easy!
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 10 votes
  • 3 stars: 42 votes
  • 4 stars: 256 votes
  • 5 stars: 587 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!