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Godot 4- Design Code a Retro Atari Style 2D Game, SeaQuest

  • Development
  • Apr 23, 2025
SynopsisGodot 4: Design & Code a Retro Atari Style 2D Game, SeaQu...
Godot 4- Design Code a Retro Atari Style 2D Game, SeaQuest  No.1

Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest, available at $19.99, has an average rating of 4.57, with 62 lectures, based on 139 reviews, and has 692 subscribers.

You will learn about Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc. Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving Game Design: Understand game design and the theory behind making an enjoyable game Best Practices: Master Godot 4s Best Practices that make Game Development Easier Your Games: Gain the Skills to Create Your Own Games from the Ground Up Sharing your Game: Exporting and Publishing your Game to Share with the World This course is ideal for individuals who are Beginner game developers looking to start their career making video games or Existing game developers that want to learn the Godot game engine or Intermediate game developers, looking to improve their Godot workflow It is particularly useful for Beginner game developers looking to start their career making video games or Existing game developers that want to learn the Godot game engine or Intermediate game developers, looking to improve their Godot workflow.

Enroll now: Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest

Summary

Title: Godot 4: Design & Code a Retro Atari Style 2D Game, SeaQuest

Price: $19.99

Average Rating: 4.57

Number of Lectures: 62

Number of Published Lectures: 62

Number of Curriculum Items: 62

Number of Published Curriculum Objects: 62

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Godot 4: Learn everything you need to know to start making your own games. Nodes, Signals, Singletons, GDScript, etc.
  • Programming & Problem Solving: Develop Proficiency in GDScript Programming and Game Development Problem Solving
  • Game Design: Understand game design and the theory behind making an enjoyable game
  • Best Practices: Master Godot 4s Best Practices that make Game Development Easier
  • Your Games: Gain the Skills to Create Your Own Games from the Ground Up
  • Sharing your Game: Exporting and Publishing your Game to Share with the World
  • Who Should Attend

  • Beginner game developers looking to start their career making video games
  • Existing game developers that want to learn the Godot game engine
  • Intermediate game developers, looking to improve their Godot workflow
  • Target Audiences

  • Beginner game developers looking to start their career making video games
  • Existing game developers that want to learn the Godot game engine
  • Intermediate game developers, looking to improve their Godot workflow
  • Introducing a comprehensive Godot 4 course! This course is going to teach you everything you need to know about Godot 4 and get you ready to make your own games.

  • Over 60 engaging videos await you, packed with invaluable insights and hands-on tutorials

  • Dive into 13 hours of content meticulously crafted to make you a Godot Engine expert

  • In this course, you’ll embark on a journey to master Godot’s best practices and harness powerful systems that will supercharge your game development:

  • Discover the custom-built Global Game State for seamless game management

  • Harness the Game Event Management System for organized, event-driven gameplay

  • Whether you’re a seasoned programmer or new to coding, we’ve got you covered. My explanations are tailored to ensure everyone can learn and succeed.

  • Learn the fundamentals of game design

  • Master GDScript programmingno prior experience necessary

  • The centerpiece of this course is a modern twist on the classic Atari 2600 game, SeaQuest, designed by the legendary Steve Cartwright in 1983. Get ready for a “retro remake” like no other! While we draw inspiration from the original, we’ll explore exciting new directions in game design.

    The ultimate goal is to liberate you from the confines of “tutorial hell.” We’ve all been there, endlessly watching others create games without reaching that milestone ourselves. It’s time to change your learning strategy.

    Following tutorials and courses is just the beginning. We’ll teach you to dissect game mechanics and systems, leveraging online resources to solve problems independently. When you’ve mastered this skill, you’ll have the power to create your own games from scratch.

    By the end of this course, you won’t just have a completed game; you’ll have the knowledge and confidence to craft your own video games.

    Enroll now and start creating your own games today!

    Course Curriculum

    Chapter 1: Introduction & Project Setup

    Lecture 1: Project Setup

    Chapter 2: Developing the Player

    Lecture 1: Player Input

    Lecture 2: Player Movement

    Lecture 3: Changing Player Direction

    Lecture 4: Scene Tree Lesson

    Lecture 5: Creating the Player Bullet Scene

    Lecture 6: Player Bullet Movement

    Lecture 7: Player Shooting

    Lecture 8: Setting up Reload Delay

    Lecture 9: Changing Bullet Direction & Bullet Cleanup

    Lecture 10: Bullet Offset & Spread

    Chapter 3: Enemies!

    Lecture 1: Sharks

    Lecture 2: Death to the Sharks

    Lecture 3: Scene Organization and Area Fixes

    Lecture 4: Enemy Spawning Intro

    Lecture 5: Enemy Spawning Direction Fix & Randomness

    Lecture 6: Revamped Enemy Spawning System Intro

    Lecture 7: Spawning Multiple Enemies with For Loops

    Lecture 8: Intro to Arrays

    Lecture 9: Finishing Enemy Spawning System

    Chapter 4: Rescuing People

    Lecture 1: Creating the Person Scene

    Lecture 2: Spawning People

    Lecture 3: Intro into Singletons

    Lecture 4: Creating the Global Singleton

    Lecture 5: Person UI Setup

    Lecture 6: Setting Up Game Events

    Lecture 7: Node Ordering and Z-Index

    Chapter 5: Oxygen System

    Lecture 1: Oxygen Bar UI

    Lecture 2: Player Code Refactor into Functions

    Lecture 3: Oxygen Zone Setup

    Lecture 4: Switching Player to Oxygen State

    Lecture 5: Oxygen Refueling

    Lecture 6: Water Background

    Lecture 7: Environment Tweaks

    Lecture 8: Clamping Players Position

    Lecture 9: Unloading People

    Lecture 10: Oxygen Bar Text

    Chapter 6: Gameplay Improvements

    Lecture 1: Camera System

    Lecture 2: Points System

    Lecture 3: Fixing Enemy Disappearing Bug

    Lecture 4: Game Over Signal Setup

    Lecture 5: Game Over Screen

    Lecture 6: Restarting the Game

    Lecture 7: Resetting Global Variables

    Lecture 8: Highscore

    Lecture 9: Pausing Enemies

    Lecture 10: Pausing Enemy Spawner

    Lecture 11: Using Enums for States

    Lecture 12: Flashing Textures to Alert the Player

    Lecture 13: Shaking the Oxygen Bar

    Lecture 14: Flashing Oxygen Bar White

    Lecture 15: Sound Manager

    Lecture 16: Sounds go brrr

    Lecture 17: Adding the Ground Texture

    Lecture 18: Creating Object Piece Scene & Animation Player Stuff

    Lecture 19: Splitting Enemies & Player into Pieces

    Lecture 20: Point Value Popups

    Lecture 21: Moving Backwards while Shooting

    Lecture 22: Rotating to Player Movement

    Lecture 23: Prevent Collecting People with Full Crew

    Lecture 24: Kill All Enemies with Full Crew

    Chapter 7: Finishing the Course

    Lecture 1: Exporting your Game & Sharing it

    Instructors

  • Godot 4- Design Code a Retro Atari Style 2D Game, SeaQuest  No.2
    Parker Anderson
    Maker of games, videos, and animations
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 7 votes
  • 4 stars: 30 votes
  • 5 stars: 100 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!