Godot- Creating A Platformer
- Development
- Apr 23, 2025

Godot: Creating A Platformer, available at $39.99, has an average rating of 4.2, with 35 lectures, based on 27 reviews, and has 193 subscribers.
You will learn about How to create animations Create a Tileset Have scripts communicate with eachother Create enemies with an AI Creating win conditions and more This course is ideal for individuals who are GoDot Developers Who Want To Learn To Make Platformers It is particularly useful for GoDot Developers Who Want To Learn To Make Platformers.
Enroll now: Godot: Creating A Platformer
Summary
Title: Godot: Creating A Platformer
Price: $39.99
Average Rating: 4.2
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: CA$119.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn to create games in the Godot game engine using a python-like programming language, GDscript.
In this course, we will create a 2D platformer game that is cross-platform for MacOS, Windows, Linux, Android, IOS or even embed into a browser.
While on your game development journey you will gain the skills and ability to create any platformer you want.
You will learn to:
Create Animations
Create A Tileset
Pass data between scripts
Create Simple AI For Enemies
Creating Win Conditions
Good Coding Practice
and more
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Where To Get GoDot
Chapter 2: Creating A Platformer
Lecture 1: Creating The Project and Export Templates
Lecture 2: Importing Assets
Lecture 3: Creating the Player and Movement
Lecture 4: Jumping
Lecture 5: Gravity
Lecture 6: Single and Double Jump
Lecture 7: Animating the Player
Lecture 8: Creating Tilesets
Lecture 9: Camera Smoothly Follows Player
Lecture 10: Invisible Barriers
Lecture 11: Gravity Fixes
Lecture 12: Good Coding Practice
Lecture 13: Collectibles and Points
Lecture 14: Creating The Enemy
Lecture 15: Enemy AI
Lecture 16: Player Lives
Lecture 17: Game Over
Lecture 18: Win Condition
Lecture 19: GUI
Lecture 20: Tileset Collision Fix(if you have any)
Lecture 21: Pause Screen
Lecture 22: Adding Audio
Lecture 23: Bug Fixing
Lecture 24: Adding A Background
Lecture 25: Main Menu and Fullscreen
Lecture 26: Touchscreen Controls
Lecture 27: Exporting
Lecture 28: Thank You
Chapter 3: Extra/Requested Videos
Lecture 1: Boss Trigger
Lecture 2: Camera Tweening
Lecture 3: Introducing Bosses
Lecture 4: Boss Code Setup
Lecture 5: Boss Code Setting Up Phases
Instructors

Michael McGuire
3D Artist | Programmer | Indie Game Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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