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Design Patterns for Game Programming

  • Development
  • Apr 23, 2025
SynopsisDesign Patterns for Game Programming, available at $84.99, ha...
Design Patterns for Game Programming  No.1

Design Patterns for Game Programming, available at $84.99, has an average rating of 4.34, with 38 lectures, based on 1274 reviews, and has 11978 subscribers.

You will learn about How to create robust, reusable modularised code for use in games programming. How to implement repeatable solutions to address common game programming problems. This course is ideal for individuals who are Game programmers who want to better their understanding of programming constructs to improve their code. or Beginners learning game coding who want to get off on the right foot. It is particularly useful for Game programmers who want to better their understanding of programming constructs to improve their code. or Beginners learning game coding who want to get off on the right foot.

Enroll now: Design Patterns for Game Programming

Summary

Title: Design Patterns for Game Programming

Price: $84.99

Average Rating: 4.34

Number of Lectures: 38

Number of Published Lectures: 38

Number of Curriculum Items: 38

Number of Published Curriculum Objects: 38

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create robust, reusable modularised code for use in games programming.
  • How to implement repeatable solutions to address common game programming problems.
  • Who Should Attend

  • Game programmers who want to better their understanding of programming constructs to improve their code.
  • Beginners learning game coding who want to get off on the right foot.
  • Target Audiences

  • Game programmers who want to better their understanding of programming constructs to improve their code.
  • Beginners learning game coding who want to get off on the right foot.
  • Want to create code that is robust, optimized and reusable? Then you need to learn about programmming design patterns.

    Game Programming Design Patterns are templates for building modularised code that are generally a repeatable solution to a commonly occurring mechanic applied in computer games. They are general solutions that aren’t tied to a particular problem, making them reusable. One such pattern is object pooling. Whether a game needs an onslaught of constantly spawning zombies or bullets fired from a gun or asteroids to pummel the player’s spaceship, an object pool is a group of classes that can be reused, exactly as they are, across not only these scenarios but a plethora of others whenever game objects need a spawn manager.

    In this course, Penny will take you through the top 12 game programming design patterns with C# and the Unity Game Engine using her internationally acclaimed Holistic teaching style and expertise from over 25 years teaching, researching and writing about games. Throughout the course you will follow along with hands-on workshops designed to teach you these core programming concepts that will take your games to the next level.

    Learn how to program and work with patterns such as:

  • commands

  • flyweight

  • observer

  • prototype

  • singleton

  • states

  • object pools

  • game loops

  • updates

  • components

  • and more.

  • Contents and Overview

    The course begins with a brief introduction and then you are straight into hands-on exercises, working through each of the design patterns as listed above. There are a variety of scenarios you will work on in both 2D and 3D from an asteroid shooter, to a radar object finding system to a programmable prototype prefab system. All starter files and Unity assets (including models and scenes) are provided for you. All you need to bring is a copy of Unity 2019.

    If you want to become a knowledgeable and skilled game developer, then this course is for you.

    What students are saying about Penny’s courses:

  • Excellent course!! I am already in game development industry and there is one quote here from the course that says it all “Whenever you are not able to solve complex problem, its the right time to get back to the BASICS”.

  • She is the best teacher ever in this platform

  • I do like Penny de Byl’s courses and way of teaching, they are much more specific than your average “master Unity” kind of courses and usually you don’t learn just the engine, but also how things work behind the scenes (albeit briefly, at least it gives you an idea if you want to investigate more on your own). She’s really amazing!

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Join the H3D Student Community

    Lecture 3: Contacting H3D

    Lecture 4: Frequently Asked Questions

    Chapter 2: The Command Pattern

    Lecture 1: Commands Part 1

    Lecture 2: Commands Part 2

    Lecture 3: Commands Part 3

    Lecture 4: Commands Part 4

    Chapter 3: The Flyweight Pattern

    Lecture 1: Investigating Memory

    Lecture 2: Scriptable Objects Part 1

    Lecture 3: Scriptable Objects Part 2

    Lecture 4: Unitys ECS Part 1

    Lecture 5: Unitys ECS Part 2

    Lecture 6: Unitys ECS Part 3

    Lecture 7: A little ECS Optimisation Extra

    Chapter 4: The Observer Pattern

    Lecture 1: Observers Part 1

    Lecture 2: Observers Part 2

    Lecture 3: Observers Part 3

    Lecture 4: Observers Part 4

    Lecture 5: Observers Part 5

    Chapter 5: The Prototype Pattern

    Lecture 1: The Prototype Pattern

    Lecture 2: Cloning a Game Object

    Lecture 3: Dynamic Prefab Creation

    Chapter 6: The Singleton Pattern

    Lecture 1: The Singleton

    Lecture 2: Using a Singleton

    Chapter 7: The State Pattern

    Lecture 1: The State Pattern

    Lecture 2: Creating and Using a State Class

    Lecture 3: Patrolling the Perimeter

    Lecture 4: Chasing the Player Part 1

    Lecture 5: Chasing the Player Part 2

    Lecture 6: State Challenge

    Chapter 8: The Object Pool

    Lecture 1: Setting Up the Project

    Lecture 2: Adding in an Object Pool

    Lecture 3: Extending the Object Pool

    Lecture 4: Blowing Up the Ship

    Chapter 9: And

    Lecture 1: More Patterns

    Lecture 2: Final Words

    Lecture 3: Where to now??

    Instructors

  • Design Patterns for Game Programming  No.2
    Penny de Byl
    International Award Winning Professor & Best Selling Author
  • Design Patterns for Game Programming  No.3
    Penny Holistic3D
    Academic, Author & Game Development Enthusiast
  • Rating Distribution

  • 1 stars: 11 votes
  • 2 stars: 29 votes
  • 3 stars: 114 votes
  • 4 stars: 376 votes
  • 5 stars: 744 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!