The Complete Go-Golang Bootcamp
- Development
- Apr 22, 2025

The Complete Go:Golang Bootcamp, available at $64.99, has an average rating of 3.45, with 95 lectures, 16 quizzes, based on 151 reviews, and has 25405 subscribers.
You will learn about Become a professional Go Programmer and get hired. Learn the advanced features of Go Create many Go ( projects & games ) by yourself And Added to Your Profile build REST based microservices API With Go and MongoDB This course is ideal for individuals who are any body interested to learn Go programming language Without any Previous Experience in coding It is particularly useful for any body interested to learn Go programming language Without any Previous Experience in coding.
Enroll now: The Complete Go:Golang Bootcamp
Summary
Title: The Complete Go:Golang Bootcamp
Price: $64.99
Average Rating: 3.45
Number of Lectures: 95
Number of Quizzes: 16
Number of Published Lectures: 95
Number of Published Quizzes: 16
Number of Curriculum Items: 111
Number of Published Curriculum Objects: 111
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Go is an open source programming language created by Google. As one of the fastest growing languages in terms of popularity, its a great time to pick up the basics of Go!
This course is designed to get you up and running as fast as possible with Go. We’ll quickly cover the basics, then dive into some of the more advanced features of the language. Don’t be tricked by other courses that only teach you for-loops and if-statements! This is the only course on Udemy that will teach you how to use the full power of Go’s concurrency model and interface type systems.
Go is designed to be easy to pick up, but tough to master. Through multiple projects, quizzes, and assignments, you’ll quickly start to master the language’s quirks and oddities. Go is like any other language – you have to write code to learn it! This course will give you ample opportunities to strike out on your own and start working on your own programs.
In this course you will:
Understand the basic syntax and control structures of the language
Apply Go’s concurrency model to build massively parallel systems
Grasp the purpose of types,which is especially important if you’re coming from a dynamically typed language like Javascript or Ruby
Organize code through the use of packages
Use the Go runtime to build and compile projects
Get insight into critical design decisions in the language
Gain a sense of when to use basic language features
Go is one of the fastest-growing programming languages released in the last ten years. Get job-ready with Go today by enrolling now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Tools & Environment & Write your first Program
Lecture 1: 1 Git
Lecture 2: 2 Vs Code
Lecture 3: 3 MongoDB Server
Lecture 4: 4 Install Go
Lecture 5: 5 Write Your First Program
Chapter 3: values | variables | constant
Lecture 1: Source Code
Lecture 2: 1 Values
Lecture 3: 2 Variables Part I
Lecture 4: 3 Variables Part II
Lecture 5: 4 Constant
Chapter 4: if & else & switch
Lecture 1: Source Code
Lecture 2: 1 if and else conditions Part 1 I
Lecture 3: 2 if and else conditions Part 2 II
Lecture 4: 3 if and else conditions Part 3 III
Lecture 5: 4 if and else conditions Part 4 IIII
Lecture 6: 5 Switch
Chapter 5: Arrays | Loops & XO Game
Lecture 1: Source Code
Lecture 2: 1 Arrays Part I
Lecture 3: 2 Arrays Part II
Lecture 4: 3 2D Arrays
Lecture 5: 4 Loops Part I
Lecture 6: 5 Loops Part II
Lecture 7: 6 Loops Part III
Lecture 8: 7 XO-Game Part I
Lecture 9: 8 XO-Game Part II Test Game
Chapter 6: slice | map | range
Lecture 1: Source Code
Lecture 2: 1 Slice Part I
Lecture 3: 2 Slice Part II
Lecture 4: 3 Map
Lecture 5: 4 range
Chapter 7: Functions | Pointer | Struct
Lecture 1: Source Code
Lecture 2: 1 Functions Part I
Lecture 3: 2 Functions Part II
Lecture 4: 3 Pointer Part I
Lecture 5: 4 Pointer Part II
Lecture 6: 5 Structs Part I
Lecture 7: 6 Structs Part II
Lecture 8: 7 Structs Part III
Chapter 8: Dice Game
Lecture 1: Source Code
Lecture 2: How to play Left Center Right
Lecture 3: 1 LCR GAME PART I
Lecture 4: 2 LCR GAME PART II
Lecture 5: 3 LCR GAME PART III Final Test
Chapter 9: Variable Scope | Interface | Error Handling
Lecture 1: Source Code
Lecture 2: 1 var-scope
Lecture 3: 2 interface Part I
Lecture 4: 3 interface Part II
Lecture 5: 4 ErrorHandling Part I
Lecture 6: 5 ErrorHandling Part II
Chapter 10: Packages | Goroutines | WaitGroups
Lecture 1: Package Source Code
Lecture 2: GoRoutine & WaitGroup Source Code
Lecture 3: 1 Packages
Lecture 4: 2 Use Package in LCR Dice Game
Lecture 5: 3 GoRoutine
Lecture 6: 4 WaitGroup
Chapter 11: Channels | Select
Lecture 1: Source code
Lecture 2: 1 Channels how to use it
Lecture 3: 2 Channels I bufferd I range I Close
Lecture 4: 3 Channels I Read And Write
Lecture 5: 4 Select
Chapter 12: Timeout | Timer | Tickers
Lecture 1: Source Code
Lecture 2: 1 time out
Lecture 3: 2 Timer
Lecture 4: 3 Tickers
Chapter 13: JSON Read&Write Files
Lecture 1: source code
Lecture 2: 1 JSON Part I Slice to json
Lecture 3: 2 JSON Part II
Lecture 4: 3 JSON Part III string json to struct
Lecture 5: 4 Reading Files
Lecture 6: 5 Write File Part I
Instructors

Mock Academy
mock academy teaching center
Rating Distribution
Frequently Asked Questions
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