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Intro to Airplane Physics in Unity 3D 2017 2018

  • Development
  • Apr 19, 2025
SynopsisIntro to Airplane Physics in Unity 3D – 2017 & 2018...
Intro to Airplane Physics in Unity 3D 2017 2018  No.1

Intro to Airplane Physics in Unity 3D – 2017 & 2018, available at $64.99, has an average rating of 4.55, with 150 lectures, based on 598 reviews, and has 3824 subscribers.

You will learn about You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D You will have the confidence to work with Rigidbodies in Unity You will understand the Basics of Weight and Force to produce belivable Aircraft Physics You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity You will learn how to take advantage of C# inheritance to create Re-Usable code You will Learn how to set up the UI for an Airplane and how to make them functional This course is ideal for individuals who are Anyone interested in creating their own Aircraft physics for games. or Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups. or A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unitys Rigidbodies. or A unity user who would like to learn how to create more advanced UI for vehicles It is particularly useful for Anyone interested in creating their own Aircraft physics for games. or Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups. or A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unitys Rigidbodies. or A unity user who would like to learn how to create more advanced UI for vehicles.

Enroll now: Intro to Airplane Physics in Unity 3D – 2017 & 2018

Summary

Title: Intro to Airplane Physics in Unity 3D – 2017 & 2018

Price: $64.99

Average Rating: 4.55

Number of Lectures: 150

Number of Published Lectures: 149

Number of Curriculum Items: 150

Number of Published Curriculum Objects: 149

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
  • You will have the confidence to work with Rigidbodies in Unity
  • You will understand the Basics of Weight and Force to produce belivable Aircraft Physics
  • You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
  • You will learn how to take advantage of C# inheritance to create Re-Usable code
  • You will Learn how to set up the UI for an Airplane and how to make them functional
  • Who Should Attend

  • Anyone interested in creating their own Aircraft physics for games.
  • Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
  • A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unitys Rigidbodies.
  • A unity user who would like to learn how to create more advanced UI for vehicles
  • Target Audiences

  • Anyone interested in creating their own Aircraft physics for games.
  • Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
  • A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unitys Rigidbodies.
  • A unity user who would like to learn how to create more advanced UI for vehicles
  • Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D?? Do you want to know more about setting up modular code to make your workflows faster and more re-usable?? If so, this course is for you!? Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.??

    In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!

    By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.

    By Purchasing the Course you get the Following:

  • The Complete Airplane Physics Code

  • Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair

  • Complete UI kit to create the Instrument UI for the Airplane

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Pre-Requisites

    Lecture 2: Flight Demo

    Chapter 2: Getting Set Up!

    Lecture 1: Project Setup

    Lecture 2: Prepping the Development Scene

    Lecture 3: Prepping the Airplane – Part 1

    Lecture 4: Prepping the Airplane – Part 2

    Lecture 5: Designing the Code

    Chapter 3: Building the Airplane Inputs

    Lecture 1: Introduction

    Lecture 2: Installing the Completed Project

    Lecture 3: Stubbing in the Scripts

    Lecture 4: Keyboard Input – Variables & Namespaces

    Lecture 5: Keyboard Input – C# Properties

    Lecture 6: Keyboard Input – C# Virtual Methods

    Lecture 7: Keyboard Input – Using the Input Manager

    Lecture 8: Keyboard Input – Creating an Inspector Editor

    Lecture 9: Xbox Input – Virtual Methods

    Lecture 10: Xbox Input – Updating the Editor

    Lecture 11: Xbox Input – Setting the Input Manager

    Chapter 4: Creating the Airplane Controller Script

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Scripts & Code Design

    Lecture 3: Creating a Base Rigidbody Controller Class

    Lecture 4: Creating the Airplane Controller Class

    Lecture 5: Airplane Weight Calculation

    Lecture 6: Creating a Menu Option for Automatic Setup

    Chapter 5: Building the Airplane Engine Component

    Lecture 1: Introduction

    Lecture 2: Applying Forces

    Lecture 3: Stub in the Scripts

    Lecture 4: Hook up the Engine

    Lecture 5: Handling the Wheels

    Lecture 6: Calculating Force with Animation Curves

    Chapter 6: Animating the Propeller

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Script

    Lecture 3: Calculating Degrees Per Second from RPMs

    Lecture 4: Propeller Graphics

    Lecture 5: Blending the Propellers

    Lecture 6: Material Swapping

    Chapter 7: Flight Characteristics

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Script

    Lecture 3: Calculating Forward Speed

    Lecture 4: Sticky Throttle

    Lecture 5: Theory of Lift

    Lecture 6: Creating Lift

    Lecture 7: Refining Lift with Curves

    Lecture 8: Drag

    Lecture 9: Angle of Attack

    Lecture 10: Handling the Rigidbody

    Lecture 11: Pitch

    Lecture 12: Roll

    Lecture 13: Yaw

    Lecture 14: Banking

    Chapter 8: Building the Airplane Camera

    Lecture 1: Introduction

    Lecture 2: Stub in Scripts

    Lecture 3: Create a Basic Follow Camera

    Lecture 4: Ground Height

    Chapter 9: Animating the Control Surfaces

    Lecture 1: Introduction

    Lecture 2: Stub in the Script

    Lecture 3: Coding the Control Surface Script

    Lecture 4: Hooking up the Rudder

    Lecture 5: Hooking up the Ailerons

    Chapter 10: Completing the Wheels

    Lecture 1: Introduction

    Lecture 2: Rolling and Positiong the Wheels

    Lecture 3: Braking

    Lecture 4: Steering

    Chapter 11: Completing the Flaps

    Lecture 1: Introduction

    Lecture 2: Animating the Flaps

    Lecture 3: Adding Flap Drag

    Chapter 12: Ground Effect

    Lecture 1: Introduction

    Lecture 2: Stubbing in the Script

    Lecture 3: Getting the Ground Distance

    Lecture 4: Apply the Ground Effect Force

    Chapter 13: Airplane Editors

    Lecture 1: Introduction

    Lecture 2: Update the Airplane Menu Option – Part 1

    Lecture 3: Update the Airplane Menu Option – Part 2

    Lecture 4: Update the Airplane Menu Option – Part 3

    Lecture 5: Update the Airplane Menu Option – Part 4

    Lecture 6: Creating a Pop up Window

    Lecture 7: Automate the Airplane Components Setup – Part 1

    Lecture 8: Automate the Airplane Components Setup – Part 2

    Lecture 9: Saving Presets with Scriptable Objects – Part 1

    Lecture 10: Saving Presets with Scriptable Objects – Part 2

    Lecture 11: Saving Presets witn Scriptable Objects – Part 3

    Lecture 12: Saving Presets with Scriptable Objects – Part 4

    Lecture 13: Using Airplane Presets

    Lecture 14: Airplane Preset Errata – COG Fix

    Chapter 14: Airplane Audio

    Lecture 1: Introduction

    Lecture 2: Setup & Stubbing in the Script

    Instructors

  • Intro to Airplane Physics in Unity 3D 2017 2018  No.2
    Indie – Pixel
    Technical Artist / Programmer / 3D Artist
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 10 votes
  • 3 stars: 44 votes
  • 4 stars: 147 votes
  • 5 stars: 393 votes
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