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Essential Mathematics for Game Developers

  • Development
  • Apr 19, 2025
SynopsisEssential Mathematics for Game Developers, available at $34.9...
Essential Mathematics for Game Developers  No.1

Essential Mathematics for Game Developers, available at $34.99, has an average rating of 3.61, with 48 lectures, based on 9 reviews, and has 127 subscribers.

You will learn about Learn the essential mathematics required for game development Learn how to use mathematical functions present in unity Get a quick refresher on complex mathematics Learn the fundamental of mechanics and game physics in one single course This course is ideal for individuals who are Anyone who wants to build games will find this course very useful It is particularly useful for Anyone who wants to build games will find this course very useful.

Enroll now: Essential Mathematics for Game Developers

Summary

Title: Essential Mathematics for Game Developers

Price: $34.99

Average Rating: 3.61

Number of Lectures: 48

Number of Published Lectures: 48

Number of Curriculum Items: 48

Number of Published Curriculum Objects: 48

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the essential mathematics required for game development
  • Learn how to use mathematical functions present in unity
  • Get a quick refresher on complex mathematics
  • Learn the fundamental of mechanics and game physics in one single course
  • Who Should Attend

  • Anyone who wants to build games will find this course very useful
  • Target Audiences

  • Anyone who wants to build games will find this course very useful
  • We have created one of the best courses to learn mathematics for game development. We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.

    In this course, you will be learning everything from calculating vectors to rotations. You’ll be learning how to rotate characters based on the direction they are facing without using built-in systems. We’ll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.

    So why wait? Let’s get started learning essential math today, so you can create games in a much more effective manner!

    Major Topics Covered

  • Basic Math Refresher

  • Vectors & Points

  • Quaternions ad Euler angles

  • Trigonometry

  • Ray casts & Reflections

  • Generating Textures & Terrain Through Noise

  • Physics & Mechanics

  • Stealth Game

  • Why should you take this course?

    Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:

  • How to differentiate vectors and points

  • Calculating rotation based on a reference object’s position

  • How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.

  • Have an object rotate based on the ground’s rotation below it

  • Master game mechanics and physics

  • Course Curriculum

    Chapter 1: Basic Math Refresher

    Lecture 1: Section Overview

    Lecture 2: Math with Unity

    Lecture 3: Math Operators

    Lecture 4: Math with the Vector Class

    Lecture 5: BODMAS

    Lecture 6: Unity Built-in Math Functions

    Chapter 2: Vectors and Points

    Lecture 1: Section Overview

    Lecture 2: What is a vector?

    Lecture 3: Getting a vector’s length or magnitude

    Lecture 4: Manually creating a vector class

    Lecture 5: Moving an Object Along a Vector

    Lecture 6: Getting distances between two objects

    Chapter 3: Quaternions and Euler Angles

    Lecture 1: Section Overview

    Lecture 2: What are Quaternions and Euler Angles?

    Lecture 3: Converting from Quaternions to Euler angles and vice versa

    Lecture 4: Manually Lerping rotations

    Lecture 5: Using Atan to Calculate Radians and convert them to Quaternions

    Lecture 6: Difference between Atan and atan2

    Chapter 4: Trigonometry

    Lecture 1: Section Overview

    Lecture 2: What is Trigonometry and Pythagorean theorem

    Lecture 3: Getting the angle of an object through a vector

    Lecture 4: Getting a vector direction through the angle

    Lecture 5: Calculating an angle of a triangle given 2 angles

    Lecture 6: Making an object look at another through trigonometry

    Chapter 5: Ray casts and Reflections

    Lecture 1: Section Overview

    Lecture 2: Ray cast: how to cast and visualize a ray

    Lecture 3: Return an angle based on the angle the ray

    Lecture 4: Calculating a deflection based off a rays impact angle

    Lecture 5: The math of Light reflections

    Lecture 6: Creating a laser minigame with ray casts

    Chapter 6: Generating Textures and Terrain Through Noise

    Lecture 1: Section Overview

    Lecture 2: Generating Noise Through Code

    Lecture 3: The Difference Between Certain Types of Noise

    Lecture 4: The Math Behind Perlin Noise

    Lecture 5: Generating a texture with Perlin Noise

    Lecture 6: Generating a Mesh with Perlin Noise

    Chapter 7: Physics and Mechanics

    Lecture 1: Section Overview

    Lecture 2: Introduction to Physics

    Lecture 3: RigidBodies

    Lecture 4: Colliders and Triggers

    Lecture 5: Physics Materials

    Lecture 6: Basic physics based game demo

    Chapter 8: Stealth Game

    Lecture 1: Section Overview

    Lecture 2: Basic Character with Controls and Camera Follow

    Lecture 3: Make a guard that patrols and rotates based on facing direction

    Lecture 4: Change color of guards spotlight when detected

    Lecture 5: Lerping the color change and giving a small time gap before being detected

    Lecture 6: Adding a win and lose screen

    Instructors

  • Essential Mathematics for Game Developers  No.2
    Eduonix Learning Solutions
    1+ Million Students Worldwide | 200+ Courses
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  • 1 stars: 0 votes
  • 2 stars: 3 votes
  • 3 stars: 1 votes
  • 4 stars: 3 votes
  • 5 stars: 2 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!