Unreal PONG, Build Your first Unreal Engine Blueprints game
- Development
- Apr 18, 2025

Unreal PONG, Build Your first Unreal Engine Blueprints game, available at $19.99, has an average rating of 4.25, with 21 lectures, based on 8 reviews, and has 65 subscribers.
You will learn about Building a full game (console ready) with Unreal Engine 4 with Blueprints only (Local Multiplayer game) Understand all the Fundamentals of creating a game, starting from having the idea until packaging it into an executable This course is ideal for individuals who are Unreal Engine beginner users or Unreal Engine intermediate users It is particularly useful for Unreal Engine beginner users or Unreal Engine intermediate users.
Enroll now: Unreal PONG, Build Your first Unreal Engine Blueprints game
Summary
Title: Unreal PONG, Build Your first Unreal Engine Blueprints game
Price: $19.99
Average Rating: 4.25
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Pong have always been the best practice for anyone breaking into the game industry or even an existent talent who wants to break into a new Engine. Whenever you’re able to create pong with the target tech, you can do anything!
In this course, we’ll be building PONG from scratch, but in a more modern and fancy way & style. The journey will starts from a totally empty Unreal Engine project, ending up with a fully packaged *.exe game. And during this 4 hours journey we’ll be touching areas such as Gameplay, UI, VFX, Materials, Physics, SFX, Animations, Camera, Inputs, and much much more.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Prepare the Project & Create the player Pawn
Lecture 1: Create and prepare the project
Lecture 2: The player and its Pawn
Chapter 3: Building the game Visual identity
Lecture 1: Start building the game Level
Lecture 2: The Game Mode
Lecture 3: Master Materials
Lecture 4: Beautifying the visuals of the Level
Chapter 4: Player Dynamic color Change and Dynamic 3d UI
Lecture 1: Differentiate the players via Dynamic Material Instances
Lecture 2: The 3d UI for each player
Chapter 5: The Ball
Lecture 1: Spawn the Ball & Camera procedural animation
Lecture 2: Handle the Ball hit events
Lecture 3: Sound Cues for SFX variations
Chapter 6: Scoring & End Match detection
Lecture 1: Scores and the End of the Match UI
Lecture 2: Scoring goals and score calculations
Lecture 3: Accelerate the Ball
Chapter 7: Game Flow (Menu, Start Game & Pause Game)
Lecture 1: The Main Menu
Lecture 2: The Game beginning scenario
Lecture 3: The Pause Screen
Chapter 8: Packaging, Fixing & Finalizing the project
Lecture 1: Package the game, Test it & Fix its problems
Lecture 2: Finalize the Project and Try it on multiple platforms
Chapter 9: Extras
Lecture 1: Project Files
Instructors

Muhammad A.Moniem
Graphics, Engine & Tools Programmer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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