Computer Vision Game Development
- Development
- Apr 18, 2025

Computer Vision Game Development, available at $59.99, has an average rating of 4.8, with 47 lectures, based on 33 reviews, and has 202 subscribers.
You will learn about Pygame, Computer Vision Game, Machine Learning and Image Processing. This course is ideal for individuals who are Those who want to develop games with Python, or Those who want to develop a computer vision game, or Those who want to develop a hand model with machine learning, or Those who want to learn about image processing and or Those who want to control the character with the hand model. It is particularly useful for Those who want to develop games with Python, or Those who want to develop a computer vision game, or Those who want to develop a hand model with machine learning, or Those who want to learn about image processing and or Those who want to control the character with the hand model.
Enroll now: Computer Vision Game Development
Summary
Title: Computer Vision Game Development
Price: $59.99
Average Rating: 4.8
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Hello,
With Computer Vision Game Development, we will develop our own computer vision game using the Pygame module. In order to create the necessary infrastructure, we will first learn the Pygame module, create our game window with this module, control our keyboard and mouse movements in our games, add our background images, add our internal and external fonts, control our game characters and adjustment of the FPS value and have information about many of our structures. Not limited to this, we will learn about Machine Learning and Image Processing so that we can improve our computer vision game. Moreover, we will be able to control our own characters with our hand gestures.
My Computer Vision Game Development course:
Those who want to develop games with Python,
Those who want to develop a computer vision game,
Those who want to develop a hand model with machine learning,
Those who want to learn about image processing,
Those who want to control the character with the hand model,
Or, it is suitable for anyone who wants to know about the 5 topics above.
The course content, which you can learn 5 topics together, has been explained in a comprehensive way without boring the student. In addition, you can ask where you got stuck during the training process and you can get answers in a short time. You will be able to learn and code new technologies with constantly updated content.
Welcome to our way of developing ourselves and writing code on the technologies of the future.
“Continuity in work conquers all difficulties.” -Anthony Trollope
Learn by coding!
Regards,
Y?lmaz ALACA
Course Curriculum
Chapter 1: Installation
Lecture 1: Introduction to Installation Part
Lecture 2: Installation of IDE
Lecture 3: Installation of Necessary Modules
Chapter 2: Basics of Pygame
Lecture 1: Creating a Game Window
Lecture 2: Extra -1
Lecture 3: Basic Drawing Operations -1
Lecture 4: Extra -2
Lecture 5: Basic Drawing Operations -2
Lecture 6: Extra 3
Lecture 7: Fill Background
Lecture 8: Blitting for Images (Copying) -1
Lecture 9: Blitting for Images (Copying) -2
Lecture 10: Extra 4
Lecture 11: Extra 5
Lecture 12: Blitting for Text (Reaching Default Font) -1
Lecture 13: Blitting for Text (Default Font) -2
Lecture 14: Blitting for Text (External Font) -3
Lecture 15: Extra 6
Lecture 16: Blitting for Background Image
Lecture 17: Adding a Music (Free Sounds)-1
Lecture 18: Adding a Music -2 (Background)
Lecture 19: Adding a Music -3 (Sound Effect)
Lecture 20: Keyboard Movements
Lecture 21: Mouse Operations
Lecture 22: Keyboard Continuity and Setting FPS
Lecture 23: Adding Border to Game Window
Lecture 24: Collision
Lecture 25: Extra 7
Chapter 3: Basics of OpenCV (for Computer Vision Games)
Lecture 1: Image Reading and Showing
Lecture 2: Reaching Width and Height
Lecture 3: Capturing Frame from Webcam
Lecture 4: Setting Up Webcam Size
Lecture 5: Color Formats
Lecture 6: Creating Circle (for Special Point of Hand)
Lecture 7: Creating Hand Model
Lecture 8: Reaching Hand Landmarks
Lecture 9: Rotating Operation
Lecture 10: Using Webcam as a Game Window -1
Lecture 11: Using Webcam as a Game Window -2
Chapter 4: Computer Vision Game Project: Destroy the Viruses
Lecture 1: Preview
Lecture 2: Game Files
Lecture 3: Computer Vision Game (Definitions) -1
Lecture 4: Computer Vision Game (Definitions) -2
Lecture 5: Computer Vision Game (Game Loop) -1
Lecture 6: Computer Vision Game (Game Loop) -2
Lecture 7: Computer Vision Game (Game Loop) -3
Lecture 8: Final Step (Test Our Game)
Instructors

Y?lmaz Alaca
Electrical and Electronics Engineer | Author | Instructor
Rating Distribution
Frequently Asked Questions
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