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Intro To Ruby For Game Development

  • Development
  • Apr 17, 2025
SynopsisIntro To Ruby For Game Development, available at $44.99, has...
Intro To Ruby For Game Development  No.1

Intro To Ruby For Game Development, available at $44.99, has an average rating of 4.3, with 59 lectures, based on 48 reviews, and has 2031 subscribers.

You will learn about Understand Ruby programming and Game Development using the Gosu Library This course is ideal for individuals who are Anyone who wants to learn to code Ruby for Game Development It is particularly useful for Anyone who wants to learn to code Ruby for Game Development.

Enroll now: Intro To Ruby For Game Development

Summary

Title: Intro To Ruby For Game Development

Price: $44.99

Average Rating: 4.3

Number of Lectures: 59

Number of Published Lectures: 55

Number of Curriculum Items: 59

Number of Published Curriculum Objects: 55

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand Ruby programming and Game Development using the Gosu Library
  • Who Should Attend

  • Anyone who wants to learn to code Ruby for Game Development
  • Target Audiences

  • Anyone who wants to learn to code Ruby for Game Development
  • Game design and development with the Ruby programming language is great funlearn how in this course.

    We’ll be using the Gosu library for Ruby to create a simple 2D spaceship game.??Follow along and build your own copy!

    We’ll start out by learning Ruby. You don’t need any prior knowledge of programming to take this course, we’ll start from the beginning and teach you everything you need.

    After we have a solid understanding of Ruby, we’ll move into Game programming using the Ruby Gosu Library. Gosu does most of the heavy lifting for us, allowing us to create games quickly and relatively easily!?

    Course Curriculum

    Chapter 1: Beginner Ruby Programming Concepts

    Lecture 1: Installing Ruby On Your Computer

    Lecture 2: First Things First: How To Get Support Fast!

    Lecture 3: Installing The Sublime Text Editor

    Lecture 4: Hello World

    Lecture 5: Variables

    Lecture 6: Comments and Errors

    Lecture 7: Math Operators

    Lecture 8: Math Order of Operations

    Lecture 9: Comparison Operators

    Lecture 10: Assignment Operators

    Lecture 11: Getting User Input With Gets

    Lecture 12: If Else Statements

    Lecture 13: Multiple Conditionals

    Lecture 14: String Manipulation

    Chapter 2: Intermediate Ruby Programming Concepts

    Lecture 1: Arrays

    Lecture 2: Multidimensional Arrays

    Lecture 3: While Loops

    Lecture 4: Until Loops

    Lecture 5: For Each Loops

    Lecture 6: Fizz Buzz!

    Lecture 7: Hashes

    Lecture 8: Hash Manipulation

    Lecture 9: Methods Part 1

    Lecture 10: Methods Part 2

    Lecture 11: Random Numbers

    Chapter 3: Advanced Ruby Concepts

    Lecture 1: Intro To Ruby Classes

    Lecture 2: Creating Classes

    Lecture 3: Class Getters

    Lecture 4: Class Setters

    Lecture 5: Adding More Methods to Our Class

    Lecture 6: Attr_Accessor

    Lecture 7: Create a Draw Method in our Class

    Lecture 8: Class Inheritance

    Chapter 4: Ruby Game Programming With Gosu

    Lecture 1: Intro To Gosu

    Lecture 2: Gosu: Create A Window

    Lecture 3: Gosu: Add A Background Image

    Lecture 4: Gosu: Player Class 1

    Lecture 5: Gosu: Player Class 2

    Lecture 6: Gosu: Player Class 3

    Lecture 7: Gosu: Star Class 1

    Lecture 8: Gosu: Star Class 2

    Lecture 9: Gosu: Score And Sound

    Lecture 10: Gosu: Finishing Up

    Chapter 5: Whack a Mole With Gosu

    Lecture 1: Intro To Whack a Mole

    Lecture 2: Whack a Mole Setup

    Lecture 3: Whack a Mole – Draw the Mole

    Lecture 4: Whack a Mole – Move Our Mole

    Lecture 5: Whack a Mole – Make the Mole Blink

    Lecture 6: Whack a Mole – Draw Our Hammer

    Lecture 7: Whack a Mole – Button Clicking

    Lecture 8: Whack a Mole – Keeping Score

    Lecture 9: Whack a Mole – End The Game

    Lecture 10: Whack a Mole – Space Bar to Restart Game

    Chapter 6: Making Your Games Executable

    Lecture 1: Make Your Game Executable With Ocra

    Lecture 2: Bonus Lecture

    Instructors

  • Intro To Ruby For Game Development  No.2
    John Elder
    Founder of Codemy
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  • 1 stars: 1 votes
  • 2 stars: 3 votes
  • 3 stars: 6 votes
  • 4 stars: 17 votes
  • 5 stars: 21 votes
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