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All About Gaming Industry Careers Game Design Fundamentals

  • Development
  • Apr 17, 2025
SynopsisAll About Gaming Industry Careers & Game Design Fundament...
All About Gaming Industry Careers Game Design Fundamentals  No.1

All About Gaming Industry Careers & Game Design Fundamentals, available at $64.99, has an average rating of 4.36, with 42 lectures, based on 817 reviews, and has 4553 subscribers.

You will learn about Understand the roles in game development Learn the Fundamentals of Game Design Generating and drafting ideas for games Mechanics, dynamics, and systems in game design The phases of game development Find out if a career in the gaming industry is for you Preparing for a job in the game industry This course is ideal for individuals who are gamers or developers or programmers or anyone interested in a career in the gaming industry It is particularly useful for gamers or developers or programmers or anyone interested in a career in the gaming industry.

Enroll now: All About Gaming Industry Careers & Game Design Fundamentals

Summary

Title: All About Gaming Industry Careers & Game Design Fundamentals

Price: $64.99

Average Rating: 4.36

Number of Lectures: 42

Number of Published Lectures: 41

Number of Curriculum Items: 42

Number of Published Curriculum Objects: 41

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the roles in game development
  • Learn the Fundamentals of Game Design
  • Generating and drafting ideas for games
  • Mechanics, dynamics, and systems in game design
  • The phases of game development
  • Find out if a career in the gaming industry is for you
  • Preparing for a job in the game industry
  • Who Should Attend

  • gamers
  • developers
  • programmers
  • anyone interested in a career in the gaming industry
  • Target Audiences

  • gamers
  • developers
  • programmers
  • anyone interested in a career in the gaming industry
  • Welcome to this 2 part course where you’ll get insights on careers in the gaming industry and learn about the fundamentals of game design.

    We’ll start things off where we explore careers?in the gaming industry.?You’ll learn about concepts and skills required to make it in the gaming?industry—whether you want to build and finance your own game or land a job at a studio?or in mobile gaming.

    We’ll explore?the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.

    Then we’ll get into game design. You’ll learn about strategies for starting a career in game design,? drafting your game ideas,? tools and skills. We’ll also discuss the role of the game designer, as well as how to define the? core loop of your game, create features from a core, and much more.?

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Introduction

    Lecture 2: Game Industry Studio Structure

    Lecture 3: Game Development Phases

    Chapter 2: Game Development Roles

    Lecture 1: Roles in Game Development

    Lecture 2: The level designer and design skills

    Lecture 3: Game programming roles and skills

    Lecture 4: Game artist roles and skills

    Lecture 5: Game audio roles and skills

    Chapter 3: Game Design and Development

    Lecture 1: Game theory

    Lecture 2: Target Market

    Lecture 3: Platform, distribution model and choosing a game engine

    Lecture 4: Independent Game Development

    Lecture 5: Funding Options for Games

    Chapter 4: Game Design

    Lecture 1: Role of Game Designer

    Lecture 2: Types of Game Designers

    Lecture 3: Ideas for games

    Lecture 4: Project: Make a Game

    Lecture 5: Core of a Game

    Lecture 6: Defining features from a core

    Lecture 7: Project: Creating features from a core

    Lecture 8: Players

    Lecture 9: Game view

    Lecture 10: Game Mechanics

    Lecture 11: Goals

    Lecture 12: The mechanics of play

    Lecture 13: Game systems

    Lecture 14: Understanding systems and character system

    Lecture 15: Project: create character system

    Lecture 16: Chance in games

    Lecture 17: Project: chance

    Lecture 18: Skills and decisions in games

    Lecture 19: Strategy, tactics and skill

    Lecture 20: Project: designing for mastery

    Lecture 21: Pitching a game

    Lecture 22: Proposing a game

    Lecture 23: Documenting your game design

    Lecture 24: Project: Documenting your game pitch

    Lecture 25: Making games

    Lecture 26: Going Indie

    Lecture 27: Getting in the Gaming Industry

    Lecture 28: Jobs in the Gaming Industry

    Instructors

  • All About Gaming Industry Careers Game Design Fundamentals  No.2
    VICONIC Development
    Game Developers
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 6 votes
  • 3 stars: 66 votes
  • 4 stars: 290 votes
  • 5 stars: 451 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!