All About Gaming Industry Careers Game Design Fundamentals
- Development
- Apr 17, 2025

All About Gaming Industry Careers & Game Design Fundamentals, available at $64.99, has an average rating of 4.36, with 42 lectures, based on 817 reviews, and has 4553 subscribers.
You will learn about Understand the roles in game development Learn the Fundamentals of Game Design Generating and drafting ideas for games Mechanics, dynamics, and systems in game design The phases of game development Find out if a career in the gaming industry is for you Preparing for a job in the game industry This course is ideal for individuals who are gamers or developers or programmers or anyone interested in a career in the gaming industry It is particularly useful for gamers or developers or programmers or anyone interested in a career in the gaming industry.
Enroll now: All About Gaming Industry Careers & Game Design Fundamentals
Summary
Title: All About Gaming Industry Careers & Game Design Fundamentals
Price: $64.99
Average Rating: 4.36
Number of Lectures: 42
Number of Published Lectures: 41
Number of Curriculum Items: 42
Number of Published Curriculum Objects: 41
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to this 2 part course where you’ll get insights on careers in the gaming industry and learn about the fundamentals of game design.
We’ll start things off where we explore careers?in the gaming industry.?You’ll learn about concepts and skills required to make it in the gaming?industry—whether you want to build and finance your own game or land a job at a studio?or in mobile gaming.
We’ll explore?the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job.
Then we’ll get into game design. You’ll learn about strategies for starting a career in game design,? drafting your game ideas,? tools and skills. We’ll also discuss the role of the game designer, as well as how to define the? core loop of your game, create features from a core, and much more.?
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction
Lecture 2: Game Industry Studio Structure
Lecture 3: Game Development Phases
Chapter 2: Game Development Roles
Lecture 1: Roles in Game Development
Lecture 2: The level designer and design skills
Lecture 3: Game programming roles and skills
Lecture 4: Game artist roles and skills
Lecture 5: Game audio roles and skills
Chapter 3: Game Design and Development
Lecture 1: Game theory
Lecture 2: Target Market
Lecture 3: Platform, distribution model and choosing a game engine
Lecture 4: Independent Game Development
Lecture 5: Funding Options for Games
Chapter 4: Game Design
Lecture 1: Role of Game Designer
Lecture 2: Types of Game Designers
Lecture 3: Ideas for games
Lecture 4: Project: Make a Game
Lecture 5: Core of a Game
Lecture 6: Defining features from a core
Lecture 7: Project: Creating features from a core
Lecture 8: Players
Lecture 9: Game view
Lecture 10: Game Mechanics
Lecture 11: Goals
Lecture 12: The mechanics of play
Lecture 13: Game systems
Lecture 14: Understanding systems and character system
Lecture 15: Project: create character system
Lecture 16: Chance in games
Lecture 17: Project: chance
Lecture 18: Skills and decisions in games
Lecture 19: Strategy, tactics and skill
Lecture 20: Project: designing for mastery
Lecture 21: Pitching a game
Lecture 22: Proposing a game
Lecture 23: Documenting your game design
Lecture 24: Project: Documenting your game pitch
Lecture 25: Making games
Lecture 26: Going Indie
Lecture 27: Getting in the Gaming Industry
Lecture 28: Jobs in the Gaming Industry
Instructors

VICONIC Development
Game Developers
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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