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Unity 2D RPG- Complete Combat System

  • Development
  • Apr 15, 2025
SynopsisUnity 2D RPG: Complete Combat System, available at $84.99, ha...
Unity 2D RPG- Complete Combat System  No.1

Unity 2D RPG: Complete Combat System, available at $84.99, has an average rating of 4.74, with 88 lectures, based on 409 reviews, and has 4040 subscribers.

You will learn about Learn to manage a bigger project from start to finish learning beginner to more intermediate techniques Create the foundation of a 2D top-down RPG game Beginner to Intermediate C# fundamentals Create a 2D top-down movement, combining C# and animator components Build a combat system with multiple weapons Learn tilemap, rule tiles, animated tiles, and scene workflow. This course is ideal for individuals who are Want to break out from beginner tutorials and build something you can call your own? or Familiar with the basics of Unity and looking to take the next steps? or Looking to build a solid foundation of C# fundamentals with Unity? or Or simply want to build a classic 2D top-down RPG? or This is the course for you 馃檪 It is particularly useful for Want to break out from beginner tutorials and build something you can call your own? or Familiar with the basics of Unity and looking to take the next steps? or Looking to build a solid foundation of C# fundamentals with Unity? or Or simply want to build a classic 2D top-down RPG? or This is the course for you :).

Enroll now: Unity 2D RPG: Complete Combat System

Summary

Title: Unity 2D RPG: Complete Combat System

Price: $84.99

Average Rating: 4.74

Number of Lectures: 88

Number of Published Lectures: 87

Number of Curriculum Items: 88

Number of Published Curriculum Objects: 87

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to manage a bigger project from start to finish learning beginner to more intermediate techniques
  • Create the foundation of a 2D top-down RPG game
  • Beginner to Intermediate C# fundamentals
  • Create a 2D top-down movement, combining C# and animator components
  • Build a combat system with multiple weapons
  • Learn tilemap, rule tiles, animated tiles, and scene workflow.
  • Who Should Attend

  • Want to break out from beginner tutorials and build something you can call your own?
  • Familiar with the basics of Unity and looking to take the next steps?
  • Looking to build a solid foundation of C# fundamentals with Unity?
  • Or simply want to build a classic 2D top-down RPG?
  • This is the course for you 馃檪
  • Target Audiences

  • Want to break out from beginner tutorials and build something you can call your own?
  • Familiar with the basics of Unity and looking to take the next steps?
  • Looking to build a solid foundation of C# fundamentals with Unity?
  • Or simply want to build a classic 2D top-down RPG?
  • This is the course for you 馃檪
  • Create your own classic 2D top-down RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you, with this online course that teaches you step-by-step how to make the foundations of any good RPG – from scratch.

    In this course you鈥檒l create the foundation of a 2D top-down RPG game, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture.

    In this 鈥渂eginner +鈥?course you鈥檒l learn to manage a bigger project from start to finish, learning beginner to more intermediate techniques and C# fundamentals.

    So if you鈥檙e鈥?/p>

  • Ready to break out from beginner tutorials and build something you can call your own?

  • Familiar with the basics of Unity and looking to take the next steps?

  • Looking to build a solid foundation of C# fundamentals with Unity?

  • This is the course for you!

    You鈥檒l get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    And you鈥檒l get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    Building an RPG is an amazing way to level-up your game development skills, so grab your magic staff and start improving your game development right now!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Set Up Unity & VS Code

    Lecture 3: VS Code Issues?

    Lecture 4: Project Setup

    Lecture 5: Community & Support

    Lecture 6: Accessing Our Projects

    Chapter 2: Player Movement

    Lecture 1: Section Intro – Player Movement

    Lecture 2: Player Input System

    Lecture 3: Import Player Sprites

    Lecture 4: Animating The Player

    Lecture 5: Player Physics

    Chapter 3: Combat

    Lecture 1: Section Intro – Combat

    Lecture 2: Enemy State

    Lecture 3: Sword Animation

    Lecture 4: Swing Both Directions

    Lecture 5: Sword Visual Feedback

    Lecture 6: Sword Collision

    Lecture 7: Enemy Health

    Lecture 8: Knockback

    Lecture 9: Damage Flash

    Lecture 10: Death VFX

    Lecture 11: Constant Swinging

    Lecture 12: Player Dash

    Lecture 13: Section Cleanup

    Chapter 4: Environment

    Lecture 1: Section Intro – Environment

    Lecture 2: Cinemachine

    Lecture 3: Tilemap

    Lecture 4: Rule Tiles

    Lecture 5: Animated Tiles

    Lecture 6: Sprite Transparency

    Lecture 7: Parallax

    Lecture 8: Destructible Objects

    Chapter 5: Portals And Scene Transitions

    Lecture 1: Section Intro – Portals & Scene Transitions

    Lecture 2: Second Scene

    Lecture 3: Generic Singleton Class

    Lecture 4: Scene Entry

    Lecture 5: Camera Controller

    Lecture 6: Fade Transition

    Lecture 7: Portal Visual Effect

    Chapter 6: URP & Lighting

    Lecture 1: Section Intro – URP & Lighting

    Lecture 2: Post Processing Basics

    Lecture 3: 2D Lighting

    Lecture 4: Random Idle Animations

    Lecture 5: Bloom

    Lecture 6: Finishing Touches

    Chapter 7: Inventory & Weapons

    Lecture 1: Section Intro – Inventory & Weapons

    Lecture 2: UI Setup

    Lecture 3: Toggle Active Slot

    Lecture 4: IWeapon Interface

    Lecture 5: Scriptable Objects

    Lecture 6: Instantiating Weapons Part 1

    Lecture 7: Instantiating Weapons Part 2

    Lecture 8: Bow & Staff Visuals

    Lecture 9: Weapon Cooldown Prep

    Lecture 10: Bow & Arrow

    Lecture 11: Arrow Projectile

    Lecture 12: Magic Staff

    Lecture 13: Magic Laser

    Lecture 14: Inventory Section Cleanup

    Chapter 8: Bullet Hell

    Lecture 1: Section Intro – Bullet Hell

    Lecture 2: Player Health & Knockback

    Lecture 3: Enemies Galore

    Lecture 4: Bullet

    Lecture 5: IEnemy Interface & State Control

    Lecture 6: Shooter Bursts

    Lecture 7: Cone Of Influence

    Lecture 8: Oscillate & Stagger

    Lecture 9: OnValidate & Editor Tooltips

    Lecture 10: Grape Setup

    Lecture 11: Animation Curves

    Lecture 12: Grape Splatter

    Lecture 13: Screen Shake

    Chapter 9: Polish

    Lecture 1: Section Intro – Polish

    Lecture 2: Pickups

    Lecture 3: Spawn Pop-up

    Lecture 4: Health & Stamina Globes

    Lecture 5: Player UI

    Lecture 6: Health Slider

    Lecture 7: # Economy Manager

    Lecture 8: Stamina

    Lecture 9: Custom Cursor

    Lecture 10: Town Scene

    Lecture 11: Player Death

    Lecture 12: Polish Section Cleanup

    Lecture 13: Uploading Your Game

    Lecture 14: Congratulations & Farewell

    Chapter 10: Continuing Your GameDev Journey

    Lecture 1: BONUS Lecture

    Instructors

  • Unity 2D RPG- Complete Combat System  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unity 2D RPG- Complete Combat System  No.3
    Stephen Hubbard
    Instructor for Gamedev.tv
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 1 votes
  • 3 stars: 23 votes
  • 4 stars: 98 votes
  • 5 stars: 281 votes
  • Frequently Asked Questions

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