Unity 2D RPG- Complete Combat System
- Development
- Apr 15, 2025

Unity 2D RPG: Complete Combat System, available at $84.99, has an average rating of 4.74, with 88 lectures, based on 409 reviews, and has 4040 subscribers.
You will learn about Learn to manage a bigger project from start to finish learning beginner to more intermediate techniques Create the foundation of a 2D top-down RPG game Beginner to Intermediate C# fundamentals Create a 2D top-down movement, combining C# and animator components Build a combat system with multiple weapons Learn tilemap, rule tiles, animated tiles, and scene workflow. This course is ideal for individuals who are Want to break out from beginner tutorials and build something you can call your own? or Familiar with the basics of Unity and looking to take the next steps? or Looking to build a solid foundation of C# fundamentals with Unity? or Or simply want to build a classic 2D top-down RPG? or This is the course for you 馃檪 It is particularly useful for Want to break out from beginner tutorials and build something you can call your own? or Familiar with the basics of Unity and looking to take the next steps? or Looking to build a solid foundation of C# fundamentals with Unity? or Or simply want to build a classic 2D top-down RPG? or This is the course for you :).
Enroll now: Unity 2D RPG: Complete Combat System
Summary
Title: Unity 2D RPG: Complete Combat System
Price: $84.99
Average Rating: 4.74
Number of Lectures: 88
Number of Published Lectures: 87
Number of Curriculum Items: 88
Number of Published Curriculum Objects: 87
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Create your own classic 2D top-down RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you, with this online course that teaches you step-by-step how to make the foundations of any good RPG – from scratch.
In this course you鈥檒l create the foundation of a 2D top-down RPG game, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture.
In this 鈥渂eginner +鈥?course you鈥檒l learn to manage a bigger project from start to finish, learning beginner to more intermediate techniques and C# fundamentals.
So if you鈥檙e鈥?/p>
Ready to break out from beginner tutorials and build something you can call your own?
Familiar with the basics of Unity and looking to take the next steps?
Looking to build a solid foundation of C# fundamentals with Unity?
This is the course for you!
You鈥檒l get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you鈥檒l get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Building an RPG is an amazing way to level-up your game development skills, so grab your magic staff and start improving your game development right now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Set Up Unity & VS Code
Lecture 3: VS Code Issues?
Lecture 4: Project Setup
Lecture 5: Community & Support
Lecture 6: Accessing Our Projects
Chapter 2: Player Movement
Lecture 1: Section Intro – Player Movement
Lecture 2: Player Input System
Lecture 3: Import Player Sprites
Lecture 4: Animating The Player
Lecture 5: Player Physics
Chapter 3: Combat
Lecture 1: Section Intro – Combat
Lecture 2: Enemy State
Lecture 3: Sword Animation
Lecture 4: Swing Both Directions
Lecture 5: Sword Visual Feedback
Lecture 6: Sword Collision
Lecture 7: Enemy Health
Lecture 8: Knockback
Lecture 9: Damage Flash
Lecture 10: Death VFX
Lecture 11: Constant Swinging
Lecture 12: Player Dash
Lecture 13: Section Cleanup
Chapter 4: Environment
Lecture 1: Section Intro – Environment
Lecture 2: Cinemachine
Lecture 3: Tilemap
Lecture 4: Rule Tiles
Lecture 5: Animated Tiles
Lecture 6: Sprite Transparency
Lecture 7: Parallax
Lecture 8: Destructible Objects
Chapter 5: Portals And Scene Transitions
Lecture 1: Section Intro – Portals & Scene Transitions
Lecture 2: Second Scene
Lecture 3: Generic Singleton Class
Lecture 4: Scene Entry
Lecture 5: Camera Controller
Lecture 6: Fade Transition
Lecture 7: Portal Visual Effect
Chapter 6: URP & Lighting
Lecture 1: Section Intro – URP & Lighting
Lecture 2: Post Processing Basics
Lecture 3: 2D Lighting
Lecture 4: Random Idle Animations
Lecture 5: Bloom
Lecture 6: Finishing Touches
Chapter 7: Inventory & Weapons
Lecture 1: Section Intro – Inventory & Weapons
Lecture 2: UI Setup
Lecture 3: Toggle Active Slot
Lecture 4: IWeapon Interface
Lecture 5: Scriptable Objects
Lecture 6: Instantiating Weapons Part 1
Lecture 7: Instantiating Weapons Part 2
Lecture 8: Bow & Staff Visuals
Lecture 9: Weapon Cooldown Prep
Lecture 10: Bow & Arrow
Lecture 11: Arrow Projectile
Lecture 12: Magic Staff
Lecture 13: Magic Laser
Lecture 14: Inventory Section Cleanup
Chapter 8: Bullet Hell
Lecture 1: Section Intro – Bullet Hell
Lecture 2: Player Health & Knockback
Lecture 3: Enemies Galore
Lecture 4: Bullet
Lecture 5: IEnemy Interface & State Control
Lecture 6: Shooter Bursts
Lecture 7: Cone Of Influence
Lecture 8: Oscillate & Stagger
Lecture 9: OnValidate & Editor Tooltips
Lecture 10: Grape Setup
Lecture 11: Animation Curves
Lecture 12: Grape Splatter
Lecture 13: Screen Shake
Chapter 9: Polish
Lecture 1: Section Intro – Polish
Lecture 2: Pickups
Lecture 3: Spawn Pop-up
Lecture 4: Health & Stamina Globes
Lecture 5: Player UI
Lecture 6: Health Slider
Lecture 7: # Economy Manager
Lecture 8: Stamina
Lecture 9: Custom Cursor
Lecture 10: Town Scene
Lecture 11: Player Death
Lecture 12: Polish Section Cleanup
Lecture 13: Uploading Your Game
Lecture 14: Congratulations & Farewell
Chapter 10: Continuing Your GameDev Journey
Lecture 1: BONUS Lecture
Instructors

GameDev.tv Team
Learn to Make and Sell Games

Stephen Hubbard
Instructor for Gamedev.tv
Rating Distribution
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