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WebGL w Unity- The Ultimate Guide to Games in the Browser

  • Development
  • Apr 14, 2025
SynopsisWebGL w/ Unity: The Ultimate Guide to Games in the Browser, a...
WebGL w Unity- The Ultimate Guide to Games in the Browser  No.1

WebGL w/ Unity: The Ultimate Guide to Games in the Browser, available at $54.99, has an average rating of 4.6, with 63 lectures, based on 280 reviews, and has 2943 subscribers.

You will learn about Deploy a Unity game to the web within the first ten minutes of the course! Learn where to find free game source code to study and share Understand the history of Unity and the web and the reasons youd want to use Unity as a web development tool Upload games to various services (Simmer, Github Pages, generic web hosting, Firebase and AWS) Put live browser games on WordPress, Patreon, Kickstarter, and Medium Pull images from the web and use them in your games Interface with a web search API and build a multimedia image search Build custom WebGL templates and make use of web responsiveness for various resolutions. Communicate between Unity (C#) to the web browser (Javascript) Resolve common WebGL errors like CORS, and memory issues This course is ideal for individuals who are Web Developers interested in 2D and 3D Game Development or Game Developers interested in deploying their game to the Web or Anyone who is interested in creating rich multimedia applications that pull data and images from WebAPIs It is particularly useful for Web Developers interested in 2D and 3D Game Development or Game Developers interested in deploying their game to the Web or Anyone who is interested in creating rich multimedia applications that pull data and images from WebAPIs.

Enroll now: WebGL w/ Unity: The Ultimate Guide to Games in the Browser

Summary

Title: WebGL w/ Unity: The Ultimate Guide to Games in the Browser

Price: $54.99

Average Rating: 4.6

Number of Lectures: 63

Number of Published Lectures: 63

Number of Curriculum Items: 63

Number of Published Curriculum Objects: 63

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Deploy a Unity game to the web within the first ten minutes of the course!
  • Learn where to find free game source code to study and share
  • Understand the history of Unity and the web and the reasons youd want to use Unity as a web development tool
  • Upload games to various services (Simmer, Github Pages, generic web hosting, Firebase and AWS)
  • Put live browser games on WordPress, Patreon, Kickstarter, and Medium
  • Pull images from the web and use them in your games
  • Interface with a web search API and build a multimedia image search
  • Build custom WebGL templates and make use of web responsiveness for various resolutions.
  • Communicate between Unity (C#) to the web browser (Javascript)
  • Resolve common WebGL errors like CORS, and memory issues
  • Who Should Attend

  • Web Developers interested in 2D and 3D Game Development
  • Game Developers interested in deploying their game to the Web
  • Anyone who is interested in creating rich multimedia applications that pull data and images from WebAPIs
  • Target Audiences

  • Web Developers interested in 2D and 3D Game Development
  • Game Developers interested in deploying their game to the Web
  • Anyone who is interested in creating rich multimedia applications that pull data and images from WebAPIs
  • Fellow code warriors, if you’ve ever considered building 2D or 3D games for the browser, you won’t find a better guide than Rocco’s just completed course on Udemy. Rocco is a gifted instructor and keeps the information flowing at the right pace while maintaining a very practical emphasis.

    AND he very thoughtfully avoids confusing users by wearing the same red plaid shirt for every lecture. Check it out!

    ? ?– Michael Sample, Director of Engineering @Gliffy

    Are you a game developer looking for the ultimate low-friction way to reach a wider audienceon the web?

    Or are you a web developer looking for a mature development environment for bringing 2D?and 3D?graphical web applications to life?

    Within the first ten minutes of this course, you will be able to build a 3D?app and deploy it to a live website. Then you’ll learn the rich history of Unity and the web, and understand how to deploy browser games to various services including:

  • Github Pages

  • Google Cloud / Firebase

  • AWS

  • Kickstarter, Patreon, WordPress and Mediumand more

  • Early in the course, you’ll learn three secrets that will instantly make your game look fantastic in the browser. Then you’ll do a deep dive about how to use images and textures pulled from the web. You’ll learn how to interface with a web search APIusing CORS and JSON, and we’ll cover how to avoid common errorswhen exporting your game to WebGL. Finally, you’ll learn how to achieve bi-directional communication between the browser and Unity.

    This course is NOT a general purpose Unity tutorial, nor is it a general purpose Web development class. There are plenty of those. This IS an intermediate-level topics course that will spark your imagination with the amazing possibilities of 2D?and 3D?graphical applications in the browser.

    While the earlier lessons don’t require much coding, we will use plenty of C#, Javascript, HTML and CSS in the later lessons. You’ll get the most out of this course if you have some development experience with either Unity or the web. But don’t worry, we’ll go over all the code line-by-line, and I’ll share various resources and documentation with you that will help you create awesome browser-based 2D?and 3D?apps!

    From the instructor:

    I have almost twenty years of professional development experience. In the first half of my career I was a professional game developer (Rock Band, The Sims, and many more), and in the second half I specialized in graphical applications for the web (Gliffy diagramming and SIMMER game hosting).

    I’ve tried various web-graphics libraries like three.js, babylon.js, phaser and playcanvas. Nothing comes close to the mature development tools contained within Unity3D. I believewe are at the dawn of a new era of rich 2D?and 3D?experiences on the web, and Unity is the killer app that will make it happen.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Exporting your first WebGL Game

    Lecture 2: Local Servers, NGrok and a Place to Deploy Your Game

    Lecture 3: Review Building and Deploying and an Assignment

    Lecture 4: Debugging WebGL builds with the Javascript Console

    Chapter 2: Syllabus and Background

    Lecture 1: Syllabus

    Lecture 2: History of Unity on the Web

    Lecture 3: Why Care about WebGL?

    Lecture 4: Why use Unity for Browser Games?

    Lecture 5: Why not use Unity for Browser Games?

    Lecture 6: About your Instructor

    Chapter 3: Secrets to a Better WebGL Build

    Lecture 1: Three Ways to Instantly make your WebGL Build Better

    Lecture 2: Make your Game Responsive

    Lecture 3: Use Better Fonts

    Lecture 4: Use Data Caching

    Chapter 4: Player Settings

    Lecture 1: Player Settings

    Chapter 5: Hosting and Deployment

    Lecture 1: Hosting Options

    Lecture 2: CPanel Web Hosting with Siteground (part 1, setup)

    Lecture 3: CPanel Web Hosting with Siteground (part 2, ftp)

    Lecture 4: Deploy to Github Pages

    Lecture 5: Deploy to Firebase (Google Cloud)

    Lecture 6: Deploy to AWS (Introduction)

    Lecture 7: Adding your Game to a WordPress or Medium Blog Post

    Lecture 8: Adding your Game to Patreon or Kickstarter

    Chapter 6: Custom WebGL Templates

    Lecture 1: Custom WebGL Templates Intro

    Lecture 2: Aside: Git Bash for Windows

    Lecture 3: Copying the Minimal Template

    Lecture 4: Understanding Templates and Avoiding Overwrites

    Lecture 5: Adding a Background to our Template

    Lecture 6: Adding a Title and Footer to our Template

    Lecture 7: Adjusting our Border with Javascript

    Lecture 8: Centering the Game Container

    Lecture 9: Cleaning Up our CSS Styles

    Lecture 10: Backporting Changes to Unity

    Lecture 11: Review and a Quick Look at the Responsive Template

    Lecture 12: Assignment: Deploy a Custom WebGL Template

    Chapter 7: Loading Images from the Web

    Lecture 1: Loading Images Introduction

    Lecture 2: Aside: Downloading the Project from Github

    Lecture 3: Downloading an Image from Unity and a CORS Error

    Lecture 4: Explaining CORS and the Single Origin Policy

    Lecture 5: Using HTTPie to Inspect Headers

    Lecture 6: Testing CORS with HTTPie

    Lecture 7: Using Cloudinary to Beat CORS Errors

    Lecture 8: A Cloudinary Class in Unity

    Chapter 8: Using Web APIs with Unity WebGL

    Lecture 1: Using JSON & Web APIs to Build a Search tool in Unity

    Lecture 2: Introduction to JSON

    Lecture 3: The Pixabay API

    Lecture 4: Setting up the Unity UI

    Lecture 5: Dowloading JSON with UnityWebRequest

    Lecture 6: Wiring up the UI

    Lecture 7: Parsing JSON with MiniJSON (Introduction)

    Lecture 8: Parsing JSON with MiniJSON (code)

    Lecture 9: Downloading the Image from Pixabay

    Lecture 10: Review, Plus the Github Repo for this Section

    Chapter 9: Communicating between Unity and the Browser

    Lecture 1: Interacting with Browser Scripting

    Lecture 2: Project Setup and Workflow

    Lecture 3: Calling Javascript from Unity (C#)

    Lecture 4: Writing Javascript Code in JSLib to Change the Background Color

    Lecture 5: Preparing Unity for a Call from Javascript

    Lecture 6: Calling Unity Code (C#) from Javascript

    Lecture 7: Backporting Changes to Unity (Again!) and a Github Repo for the Project

    Lecture 8: Review and the Browser Scripting Unity Manual Page

    Chapter 10: Course Review

    Lecture 1: Thank You! Final Course Wrap Up

    Lecture 2: Bonus: Learn Chrome Developer Tools

    Instructors

  • WebGL w Unity- The Ultimate Guide to Games in the Browser  No.2
    Rocco Balsamo
    Founder at SIMMER.io
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 4 votes
  • 3 stars: 36 votes
  • 4 stars: 78 votes
  • 5 stars: 156 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!