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Unity 3rd Person Combat Traversal

  • Development
  • Mar 29, 2025
SynopsisUnity 3rd Person Combat & Traversal, available at $99.99,...
Unity 3rd Person Combat Traversal  No.1

Unity 3rd Person Combat & Traversal, available at $99.99, has an average rating of 4.65, with 65 lectures, based on 815 reviews, and has 6512 subscribers.

You will learn about Create your own custom state machine using the state machine pattern Control the player camera using Cinemachine Use events to drive the movement and animation of the player character How to use the Unity Animator This course is ideal for individuals who are If youre interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed. or It can easily be added to your RPG project, or any other 3rd person game you’re working on. or If youve got some experience in Unity and are looking to level-up your skills. It is particularly useful for If youre interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed. or It can easily be added to your RPG project, or any other 3rd person game you’re working on. or If youve got some experience in Unity and are looking to level-up your skills.

Enroll now: Unity 3rd Person Combat & Traversal

Summary

Title: Unity 3rd Person Combat & Traversal

Price: $99.99

Average Rating: 4.65

Number of Lectures: 65

Number of Published Lectures: 65

Number of Curriculum Items: 65

Number of Published Curriculum Objects: 65

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create your own custom state machine using the state machine pattern
  • Control the player camera using Cinemachine
  • Use events to drive the movement and animation of the player character
  • How to use the Unity Animator
  • Who Should Attend

  • If youre interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed.
  • It can easily be added to your RPG project, or any other 3rd person game you’re working on.
  • If youve got some experience in Unity and are looking to level-up your skills.
  • Target Audiences

  • If youre interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed.
  • It can easily be added to your RPG project, or any other 3rd person game you’re working on.
  • If youve got some experience in Unity and are looking to level-up your skills.
  • If you’re interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed, then this is the course for you!

    Using Unity 2022.1, you’ll learn how to create your own 3rd person combat system (similar to that used in games like Dark Souls or Assassin’s Creed). It can easily be added to your RPG project, or any other 3rd person game you’re working on.

    You’ll learn about player input, animation state machines, attack combos, dodging, target locking, cinemachine camera options, simple enemy attack AI and more.

    By the end of the course you’ll have created your very own sandbox arena where you can hack and slash as many enemies as you like, using a 3rd person camera and control system – with either mouse / keyboard or game controller.

    This course is aimed at a beginner plus to intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).

    All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    Ready to create your own combat game? Come join the course now!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Community & Support

    Lecture 3: Accessing Our Projects

    Lecture 4: Installation & Setup

    Chapter 2: State Machine

    Lecture 1: Section Intro – State Machines

    Lecture 2: What Is A State Machine?

    Lecture 3: Creating Our State Machine

    Lecture 4: Constructors & Inheritance

    Lecture 5: Testing Player State Machine

    Lecture 6: Creating An Action Map

    Lecture 7: Handling Inputs

    Lecture 8: Input Events

    Chapter 3: Basic Movement

    Lecture 1: Section Intro – Basic Movement

    Lecture 2: Player Character

    Lecture 3: Animator State Machine

    Lecture 4: Movement Input

    Lecture 5: Player Character Controller

    Lecture 6: Movement Blend Tree

    Lecture 7: Cinemachine Camera

    Lecture 8: Camera Relative Movement

    Lecture 9: Movement Refactoring

    Lecture 10: Creating The Environment

    Chapter 4: Melee Combat

    Lecture 1: Section Intro – Melee Combat

    Lecture 2: Targeting

    Lecture 3: Entering The Targeting State

    Lecture 4: Selecting A Target

    Lecture 5: Targeting Camera

    Lecture 6: State Driven Camera

    Lecture 7: Cinemachine Target Group

    Lecture 8: Force Receiver

    Lecture 9: Targeting Movement

    Lecture 10: Targeting Animations

    Lecture 11: Improved Targeting Selection

    Lecture 12: Mixamo Animations Fix

    Lecture 13: Player Attacking State

    Lecture 14: Attack Data

    Lecture 15: Combo Attacks

    Lecture 16: Attacking Force

    Lecture 17: Weapon Hitbox

    Lecture 18: Dealing Damage

    Lecture 19: Attacking State Polish

    Lecture 20: Improving The Environment

    Chapter 5: Enemy AI

    Lecture 1: Section Intro – Enemy AI

    Lecture 2: Enemy State Machine

    Lecture 3: Enemy Idle State

    Lecture 4: Player Detection

    Lecture 5: Enemy Chasing State

    Lecture 6: Enemy Attacking State

    Lecture 7: Enemy Weapon

    Lecture 8: Weapon Knockback

    Lecture 9: Impact States

    Lecture 10: Impact State Transitions

    Lecture 11: Dead States

    Lecture 12: Ragdoll On Death

    Lecture 13: Player Blocking State

    Lecture 14: Combat Polishing

    Chapter 6: Advanced Movement

    Lecture 1: Section Intro – Advanced Movement

    Lecture 2: Dodging

    Lecture 3: Jumping & Falling

    Lecture 4: Improved Dodging

    Lecture 5: Ledge Detection

    Lecture 6: Ledge Hanging

    Lecture 7: Climbing

    Lecture 8: Bug Fixing & Polish

    Chapter 7: Continuing Your Game Dev Journey

    Lecture 1: Bonus Lecture

    Instructors

  • Unity 3rd Person Combat Traversal  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unity 3rd Person Combat Traversal  No.3
    Nathan Farrer (aka Dapper Dino)
    Content Creator & Software Developer
  • Rating Distribution

  • 1 stars: 8 votes
  • 2 stars: 10 votes
  • 3 stars: 42 votes
  • 4 stars: 183 votes
  • 5 stars: 572 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!