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Learn the Animation Pipeline for Game Characters in Unreal 4

  • DESIGN
  • Mar 31, 2025
SynopsisLearn the Animation Pipeline for Game Characters in Unreal 4,...
Learn the Animation Pipeline for Game Characters in Unreal 4  No.1

Learn the Animation Pipeline for Game Characters in Unreal 4, available at $49.99, has an average rating of 3.8, with 32 lectures, based on 144 reviews, and has 1143 subscribers.

You will learn about Import characters into Unreal Engine 4 Set up character Blueprints to accept input Understand basic animation systems in the Unreal Engine Share animation scripting between characters Set up advanced features like IK and head look-at This course is ideal for individuals who are Anyone interested in learning how to make characters animate in the Unreal Engine or Character riggers and animators It is particularly useful for Anyone interested in learning how to make characters animate in the Unreal Engine or Character riggers and animators.

Enroll now: Learn the Animation Pipeline for Game Characters in Unreal 4

Summary

Title: Learn the Animation Pipeline for Game Characters in Unreal 4

Price: $49.99

Average Rating: 3.8

Number of Lectures: 32

Number of Published Lectures: 32

Number of Curriculum Items: 32

Number of Published Curriculum Objects: 32

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Import characters into Unreal Engine 4
  • Set up character Blueprints to accept input
  • Understand basic animation systems in the Unreal Engine
  • Share animation scripting between characters
  • Set up advanced features like IK and head look-at
  • Who Should Attend

  • Anyone interested in learning how to make characters animate in the Unreal Engine
  • Character riggers and animators
  • Target Audiences

  • Anyone interested in learning how to make characters animate in the Unreal Engine
  • Character riggers and animators
  • In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things?animation in?Epic’s?Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.

    More about the Instructor:

    Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

    Course Curriculum

    Chapter 1: Setting up our Character for Import

    Lecture 1: Download Source Files here!

    Lecture 2: Introduction

    Lecture 3: Preparing Character for Export

    Lecture 4: Importing Character into Unreal

    Lecture 5: Persona and Migrating Characters

    Lecture 6: Level Of Detail Meshes

    Lecture 7: Sharing Skeletons

    Lecture 8: Sockets

    Lecture 9: Exporting and Importing Animations

    Chapter 2: Blending Animations and setting up Functions in Unreal

    Lecture 1: Introduction

    Lecture 2: Retargeting

    Lecture 3: Blendspaces

    Lecture 4: Additive Animations

    Lecture 5: Blueprint Concepts

    Lecture 6: Variables and Functions

    Lecture 7: Casting Comments and Collapsing

    Chapter 3: Section 3

    Lecture 1: Introduction

    Lecture 2: Setting up our Character Pawn

    Lecture 3: Setting up Navigation

    Lecture 4: Setting up Aiming

    Lecture 5: Intro to State Machines

    Lecture 6: Advance State Machines

    Lecture 7: Randomizing Animations

    Lecture 8: Hooking up the Pawn

    Chapter 4: Section 4

    Lecture 1: Introduction

    Lecture 2: Child Anim Blueprints

    Lecture 3: Using Structs in Anim Blueprints

    Lecture 4: Sub Anim Graph and Post Processing

    Lecture 5: Arm IK

    Lecture 6: Skeletal Controls

    Lecture 7: Conclusion

    Lecture 8: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Learn the Animation Pipeline for Game Characters in Unreal 4  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 14 votes
  • 2 stars: 16 votes
  • 3 stars: 40 votes
  • 4 stars: 37 votes
  • 5 stars: 37 votes
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