Building Modular Levels for Games with Unity and Blender
- DESIGN
- Mar 29, 2025

Building Modular Levels for Games with Unity and Blender, available at $34.99, has an average rating of 4.2, with 53 lectures, based on 265 reviews, and has 4108 subscribers.
You will learn about Learn the basics of building a modular set in Blender Understand UV Unwrapping and Texturing your modular assets Learn to use your modular set to build a sample level in Unity This course is ideal for individuals who are Beginner Blender artists or Anyone interested in building a modular gameplay space in Unity or Anyone interested in learning to texture a modular set using GIMP It is particularly useful for Beginner Blender artists or Anyone interested in building a modular gameplay space in Unity or Anyone interested in learning to texture a modular set using GIMP.
Enroll now: Building Modular Levels for Games with Unity and Blender
Summary
Title: Building Modular Levels for Games with Unity and Blender
Price: $34.99
Average Rating: 4.2
Number of Lectures: 53
Number of Published Lectures: 53
Number of Curriculum Items: 53
Number of Published Curriculum Objects: 53
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you’ll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
About the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Curriculum
Chapter 1: Building the Modular Set with Blender
Lecture 1: Download Course Files Here!
Lecture 2: Introduction
Lecture 3: The Modular Set
Lecture 4: Blender Control Scheme
Lecture 5: Blender Theme
Lecture 6: Configuring the Layout
Lecture 7: Establishing a Base Tile
Lecture 8: Normals and Backface Culling
Lecture 9: Building the Floor Module
Lecture 10: Starting a Wall Sub-Module
Lecture 11: Detailing the Wall
Lecture 12: Tiling Walls
Lecture 13: Adding Wall Variation
Lecture 14: Dealing with NGons
Lecture 15: Mirroring, Joining, and Merging
Lecture 16: Starting the Corner Module
Lecture 17: Completing the Corner Module
Lecture 18: Out Turns
Lecture 19: Crate Prop
Chapter 2: Working with UVs and Texturing
Lecture 1: Introduction
Lecture 2: Saving in Blender
Lecture 3: UV Editor Basics
Lecture 4: Seams and Unwrapping
Lecture 5: Customizing the UV Editor
Lecture 6: Moving Further with Seams
Lecture 7: Unwrapping an Atlas
Lecture 8: UVs and Overlapping
Lecture 9: Exporting UV Layouts
Lecture 10: Ambient Occlusion
Lecture 11: Getting started with GIMP
Lecture 12: Painting Wall Tiles
Lecture 13: Value and Hue
Lecture 14: Controlling Contrast with Curves
Lecture 15: Previewing Textures in Blender
Lecture 16: Mesh Separation
Chapter 3: Creating and Working with the Modular Set in Unity
Lecture 1: Introduction
Lecture 2: Exporting via Blend Scene
Lecture 3: Exporting via FBX Files
Lecture 4: Sharp Edges and Edge Splits
Lecture 5: UV Maps and Basic FBX Settings
Lecture 6: Overriding Mesh Scale Factor
Lecture 7: Coordinate Space Conversions
Lecture 8: Converting Between Coordinate Spaces
Lecture 9: Preparing for Final Export
Lecture 10: Final Export
Lecture 11: Modular Environments and Prefabs
Lecture 12: More Prefabs
Lecture 13: Building a Scene
Lecture 14: Lighting a Scene
Lecture 15: Lightmapping
Lecture 16: First Person Collision
Lecture 17: Adding the Final Touches
Lecture 18: Bonus Lecture: Further Learning with 3dmotive
Instructors

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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