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Building Modular Levels for Games with Unity and Blender

  • DESIGN
  • Mar 29, 2025
SynopsisBuilding Modular Levels for Games with Unity and Blender, ava...
Building Modular Levels for Games with Unity and Blender  No.1

Building Modular Levels for Games with Unity and Blender, available at $34.99, has an average rating of 4.2, with 53 lectures, based on 265 reviews, and has 4108 subscribers.

You will learn about Learn the basics of building a modular set in Blender Understand UV Unwrapping and Texturing your modular assets Learn to use your modular set to build a sample level in Unity This course is ideal for individuals who are Beginner Blender artists or Anyone interested in building a modular gameplay space in Unity or Anyone interested in learning to texture a modular set using GIMP It is particularly useful for Beginner Blender artists or Anyone interested in building a modular gameplay space in Unity or Anyone interested in learning to texture a modular set using GIMP.

Enroll now: Building Modular Levels for Games with Unity and Blender

Summary

Title: Building Modular Levels for Games with Unity and Blender

Price: $34.99

Average Rating: 4.2

Number of Lectures: 53

Number of Published Lectures: 53

Number of Curriculum Items: 53

Number of Published Curriculum Objects: 53

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the basics of building a modular set in Blender
  • Understand UV Unwrapping and Texturing your modular assets
  • Learn to use your modular set to build a sample level in Unity
  • Who Should Attend

  • Beginner Blender artists
  • Anyone interested in building a modular gameplay space in Unity
  • Anyone interested in learning to texture a modular set using GIMP
  • Target Audiences

  • Beginner Blender artists
  • Anyone interested in building a modular gameplay space in Unity
  • Anyone interested in learning to texture a modular set using GIMP
  • In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you’ll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.

    (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


    About the Instructor:

    Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

    Course Curriculum

    Chapter 1: Building the Modular Set with Blender

    Lecture 1: Download Course Files Here!

    Lecture 2: Introduction

    Lecture 3: The Modular Set

    Lecture 4: Blender Control Scheme

    Lecture 5: Blender Theme

    Lecture 6: Configuring the Layout

    Lecture 7: Establishing a Base Tile

    Lecture 8: Normals and Backface Culling

    Lecture 9: Building the Floor Module

    Lecture 10: Starting a Wall Sub-Module

    Lecture 11: Detailing the Wall

    Lecture 12: Tiling Walls

    Lecture 13: Adding Wall Variation

    Lecture 14: Dealing with NGons

    Lecture 15: Mirroring, Joining, and Merging

    Lecture 16: Starting the Corner Module

    Lecture 17: Completing the Corner Module

    Lecture 18: Out Turns

    Lecture 19: Crate Prop

    Chapter 2: Working with UVs and Texturing

    Lecture 1: Introduction

    Lecture 2: Saving in Blender

    Lecture 3: UV Editor Basics

    Lecture 4: Seams and Unwrapping

    Lecture 5: Customizing the UV Editor

    Lecture 6: Moving Further with Seams

    Lecture 7: Unwrapping an Atlas

    Lecture 8: UVs and Overlapping

    Lecture 9: Exporting UV Layouts

    Lecture 10: Ambient Occlusion

    Lecture 11: Getting started with GIMP

    Lecture 12: Painting Wall Tiles

    Lecture 13: Value and Hue

    Lecture 14: Controlling Contrast with Curves

    Lecture 15: Previewing Textures in Blender

    Lecture 16: Mesh Separation

    Chapter 3: Creating and Working with the Modular Set in Unity

    Lecture 1: Introduction

    Lecture 2: Exporting via Blend Scene

    Lecture 3: Exporting via FBX Files

    Lecture 4: Sharp Edges and Edge Splits

    Lecture 5: UV Maps and Basic FBX Settings

    Lecture 6: Overriding Mesh Scale Factor

    Lecture 7: Coordinate Space Conversions

    Lecture 8: Converting Between Coordinate Spaces

    Lecture 9: Preparing for Final Export

    Lecture 10: Final Export

    Lecture 11: Modular Environments and Prefabs

    Lecture 12: More Prefabs

    Lecture 13: Building a Scene

    Lecture 14: Lighting a Scene

    Lecture 15: Lightmapping

    Lecture 16: First Person Collision

    Lecture 17: Adding the Final Touches

    Lecture 18: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Building Modular Levels for Games with Unity and Blender  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 5 votes
  • 3 stars: 25 votes
  • 4 stars: 101 votes
  • 5 stars: 130 votes
  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

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