Modeling and Texturing Foliage for Games in 3ds Max Unreal
- DESIGN
- Mar 28, 2025

Modeling and Texturing Foliage for Games in 3ds Max & Unreal, available at $44.99, has an average rating of 3.95, with 26 lectures, based on 46 reviews, and has 727 subscribers.
You will learn about Learn the basics of creating grass, brush, and trees for use in games from start to finish Learn to implement foliage properly into UDK and make it come alive Learn how to create master shaders for similar types of assets Learn to model and texture foliage of different types This course is ideal for individuals who are Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage or Intermediate 3ds Max users It is particularly useful for Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage or Intermediate 3ds Max users.
Enroll now: Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Summary
Title: Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Price: $44.99
Average Rating: 3.95
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we’ll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you’ve ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
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About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Course Curriculum
Chapter 1: Modeling and Texturing Trees and Foliage in 3ds Max
Lecture 1: Introduction
Lecture 2: Importing Textures
Lecture 3: Material and Baking of Grass
Lecture 4: Texturing the Grass
Lecture 5: Creating a Low Poly Grass Plane
Lecture 6: Arranging Grass Patches
Lecture 7: Introducing Tree Branches
Lecture 8: Making the Tree Branch
Lecture 9: Creating High Poly Leaves
Lecture 10: Arranging the Leaves on the Branch
Lecture 11: Materials and Baking of a Branch
Lecture 12: Texturing the Branch
Lecture 13: Intro to Creating a Tree
Lecture 14: Making a Tree Trunk
Lecture 15: Adding Branch Geo to the Trunk
Lecture 16: Creating Leaf Groups
Lecture 17: Making the Tree Canopy
Lecture 18: Optimizing and Leaf Normals
Chapter 2: Working with Foliage and Materials in UDK
Lecture 1: Introduction to Foliage in UDK
Lecture 2: Importing and Starting the Master Material
Lecture 3: Master Material Specular Highlights
Lecture 4: Adding Parameters to the Material
Lecture 5: Tweaking Foliage in a Scene
Lecture 6: Adding Wind to Foliage
Lecture 7: Foliage Conclusion
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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