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Zbrush, Blender, Substance Painter 3D game character course

  • DESIGN
  • Mar 27, 2025
SynopsisZbrush, Blender, Substance Painter 3D game character course,...
Zbrush, Blender, Substance Painter 3D game character course  No.1

Zbrush, Blender, Substance Painter 3D game character course, available at $69.99, has an average rating of 4.85, with 40 lectures, based on 342 reviews, and has 2087 subscribers.

You will learn about Zbrush game character 3d Blender basics Substance Painter basics This course is ideal for individuals who are Beginners who wants to make their first 3D character for game It is particularly useful for Beginners who wants to make their first 3D character for game.

Enroll now: Zbrush, Blender, Substance Painter 3D game character course

Summary

Title: Zbrush, Blender, Substance Painter 3D game character course

Price: $69.99

Average Rating: 4.85

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Zbrush
  • game character 3d
  • Blender basics
  • Substance Painter basics
  • Who Should Attend

  • Beginners who wants to make their first 3D character for game
  • Target Audiences

  • Beginners who wants to make their first 3D character for game
  • So you wanna make 3d characters for games?

    But you don’t know the workflow?

    Or you don’t know the programs?

    Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course  gets you covered. I am also here for you.

    My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I am already teaching in some online platforms .

    In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly,  through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter. 

    As a bonus we will make a pose and render both the high and the low poly to make a better presentation.

    First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.

    Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again  in Zbrush.

    And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.

    Then  we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.

    And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.

    At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.

    Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Starting with Zbrush

    Lecture 3: Start sculpting a female head

    Lecture 4: Start sculpting a female head Pt2

    Lecture 5: Refining, adding eyeballs and color

    Lecture 6: Customizing Zbrush for much faster workflow

    Lecture 7: Opening our concept in Zbrush and starting the model

    Lecture 8: Adding eyebrows, nose tip and refining the head

    Lecture 9: Making the eye mask, Zemesh, Zmodeler

    Lecture 10: Refining the mask, making the body and starting the arms

    Lecture 11: Adding fingers and legs

    Lecture 12: Merging the body, polypaint test, making the tail

    Lecture 13: Making the gloves and boots

    Lecture 14: Feedback from Franck, head and tail polish

    Lecture 15: Recap of what we have learned so far and refining the tail

    Lecture 16: Polishing the tail and body

    Lecture 17: Making lower subdivisions, and finishing the high poly

    Lecture 18: Posing the character

    Lecture 19: Posing the cape

    Lecture 20: Making render passes from Zbrush and posing the tail

    Lecture 21: Combining the render passes in Photoshop for a nice render

    Lecture 22: How to start retopology in Zbrush

    Lecture 23: Finishing the head retopology

    Lecture 24: Retopology of the hands

    Lecture 25: Retopology of the torso

    Lecture 26: Retopology of the legs and tail

    Lecture 27: Retopology of the cape and eyes

    Lecture 28: Finishing the retopology

    Lecture 29: Making the UVs and exporting obj-s for Blender

    Lecture 30: Getting started with Blender

    Lecture 31: Adjusting the UVs and exporting obj from Blender to Substance Painter

    Lecture 32: Getting started with Substance Painter

    Lecture 33: Assembling the character and how to make materials in Substance painter

    Lecture 34: Experimenting with materials in Substance Painter

    Lecture 35: Exporting textures from SP and assign them in Blender

    Lecture 36: Rigging Captain Fenex in Blender

    Lecture 37: Struggling with the rig and making a pose

    Lecture 38: Rendering in Blender

    Lecture 39: Making a turntable animation and render a movie in Blender

    Lecture 40: Artstation, portfolio and how to get exposure

    Instructors

  • Zbrush, Blender, Substance Painter 3D game character course  No.2
    NIkolay Naydenov
    3d character artist and tutor
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 2 votes
  • 3 stars: 5 votes
  • 4 stars: 57 votes
  • 5 stars: 275 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!