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Blender 3D from zero to hero

  • DESIGN
  • Mar 26, 2025
SynopsisBlender 3D from zero to hero, available at $69.99, has an ave...
Blender 3D from zero to hero  No.1

Blender 3D from zero to hero, available at $69.99, has an average rating of 4.75, with 201 lectures, based on 884 reviews, and has 4738 subscribers.

You will learn about Master the fundamentals of 3D software specifically using Blender. Create any type of 3D models you can imagine from simple to complex ones using different kind of methods. Able to create material, texture and understand in-depth UV mapping techniques This course will get lifetime updates so more and more lessons are coming each week … This course is ideal for individuals who are Beginners who want to learn 3D from scratch using Blender. or People who want to make video games using game engines such as: Unity, Unreal, Godot etc. or Architects and interior designers who want to create stunning 3D visualization. or Graphic designers who want to add 3D elements in their design. or Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc. It is particularly useful for Beginners who want to learn 3D from scratch using Blender. or People who want to make video games using game engines such as: Unity, Unreal, Godot etc. or Architects and interior designers who want to create stunning 3D visualization. or Graphic designers who want to add 3D elements in their design. or Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.

Enroll now: Blender 3D from zero to hero

Summary

Title: Blender 3D from zero to hero

Price: $69.99

Average Rating: 4.75

Number of Lectures: 201

Number of Published Lectures: 200

Number of Curriculum Items: 201

Number of Published Curriculum Objects: 200

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master the fundamentals of 3D software specifically using Blender.
  • Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
  • Able to create material, texture and understand in-depth UV mapping techniques
  • This course will get lifetime updates so more and more lessons are coming each week …
  • Who Should Attend

  • Beginners who want to learn 3D from scratch using Blender.
  • People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
  • Architects and interior designers who want to create stunning 3D visualization.
  • Graphic designers who want to add 3D elements in their design.
  • Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
  • Target Audiences

  • Beginners who want to learn 3D from scratch using Blender.
  • People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
  • Architects and interior designers who want to create stunning 3D visualization.
  • Graphic designers who want to add 3D elements in their design.
  • Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.
  • If you want to learn 3D from zero, meaning no prior experience needed at all. Then you’ve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEErendering engine.

    WHAT YOU WILL LEARN

    You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.

    Part 1: Blender essentials

  • Blender’s UI

  • Viewport navigation

  • Basic object operations

  • Basic transformation

  • Interaction modes

  • Basic mesh editing

  • Etc

  • Part 2: Look development

  • Viewport shading modes

  • Rendering engines

  • Creating and using materials

  • Basic CG concepts

  • Using camera object

  • Surface smooth shading

  • Screen space reflection inside EEVEE

  • Etc

  • Part 3: 3D modeling

  • Advanced transformation

  • Pivot point

  • Selection techniques

  • Inset, Extrude and Bevel

  • Knife and Bisect tools

  • Adding loop cuts

  • Patching holes

  • The basics of modifiers

  • Common 3D modeling mistakes

  • Normal direction

  • Manifold geometry

  • Point-to-point modeling techniques

  • Etc

  • Part 4: Construction robot project

  • Volume sketching

  • The Basics of grease pencil

  • Special movement operations

  • The basics of the curve objects

  • Basic rigging with FK (forward kinematics)

  • Create global illumination in EEVEE

  • Etc

  • HANDS-ON PROJECTS

    There are many hands-on projects in course. Such as:

  • Custom monkey head model using basic mesh editing

  • Adding materials to the custom monkey head model

  • Modeling a kindergarten chair

  • Create vases using spin and screw methods

  • Create a roman column

  • Model a toy train by leveraging the vertex snapping feature

  • Model a coffee table

  • Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE

  • So get the course now and take your first step into the world of 3D using Blender!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Conventions & disclaimer

    Chapter 2: Blender fundamentals (2.8x)

    Lecture 1: UI introduction

    Lecture 2: Editor and Area

    Lecture 3: UI Size and Workspaces

    Lecture 4: Mouse Viewport Navigation

    Lecture 5: Alternative Navigation Methods

    Lecture 6: Axis Viewpoints

    Lecture 7: Basic Object Selection

    Lecture 8: 3D Cursor

    Lecture 9: Creating and Deleting Objects

    Lecture 10: Viewport Settings

    Lecture 11: Framing and Custom Shortcut

    Lecture 12: Hiding objects and Local view mode

    Lecture 13: Basic transformation

    Lecture 14: Interaction modes

    Lecture 15: Mesh sub-objects

    Lecture 16: Basic mesh editing

    Lecture 17: Monkey head challenge

    Lecture 18: Monkey head project

    Chapter 3: Look development basics (2.8x)

    Lecture 1: Viewport shading modes: Wireframe

    Lecture 2: Viewport shading modes: Solid

    Lecture 3: Viewport shading modes: LookDev

    Lecture 4: The rendering engines

    Lecture 5: Introduction to material

    Lecture 6: Picking colors

    Lecture 7: Color models

    Lecture 8: Hexadecimal color code

    Lecture 9: Basic material properties

    Lecture 10: Material assignment

    Lecture 11: Introduction to camera

    Lecture 12: Camera framing and image resolution

    Lecture 13: Rendering basics

    Lecture 14: Bit per channel

    Lecture 15: Surface smoothing

    Lecture 16: Screen space effects

    Lecture 17: Monkey head material challenge

    Lecture 18: Monkey head material project

    Chapter 4: 3D modeling basics (2.8x)

    Lecture 1: Transformation shortcuts

    Lecture 2: Transformation orientation

    Lecture 3: Resetting transformation

    Lecture 4: Pivot point

    Lecture 5: Transforming with value input

    Lecture 6: Object's dimension

    Lecture 7: Selection tools

    Lecture 8: Loop and ring selection

    Lecture 9: Inset, Extrude & Bevel

    Lecture 10: Knife and Bisect tool

    Lecture 11: Loop cut and connecting vertices

    Lecture 12: Delete and Dissolve

    Lecture 13: Patching holes

    Lecture 14: Subdividing and duplicating mesh

    Lecture 15: Bridge

    Lecture 16: Joining and separating objects

    Lecture 17: Modifier basics

    Lecture 18: Mirror modifier

    Lecture 19: Project: Kindergarten chair

    Lecture 20: 3D modeling common problems

    Lecture 21: Normal direction

    Lecture 22: Manifold geometry

    Lecture 23: Point-to-point modeling

    Lecture 24: Spin and Screw modifier

    Lecture 25: Project: Roman column

    Lecture 26: Vertex snapping

    Lecture 27: Using reference image

    Lecture 28: Project: Toy train | Part 1

    Lecture 29: Project: Toy train | Part 2

    Lecture 30: Origin and Local coordinate

    Lecture 31: Coffee table challenge

    Lecture 32: Coffee table project

    Lecture 33: Straightening tilted objects

    Chapter 5: Project: Construction Robot (2.8x)

    Lecture 1: What we're going to create

    Lecture 2: Volume sketching

    Lecture 3: Grease pencil details sketching

    Lecture 4: Special movement operations

    Lecture 5: The upper torso

    Lecture 6: The lower torso

    Lecture 7: Introduction to curve

    Lecture 8: The arm

    Lecture 9: The hand

    Lecture 10: The thigh

    Lecture 11: The calf

    Lecture 12: The foot

    Lecture 13: Fixing the pose

    Lecture 14: Adding the materials

    Lecture 15: Lighting and rendering with EEVEE

    Chapter 6: Blender fundamentals (2.79)

    Lecture 1: Blender UI

    Lecture 2: Customizing the UI

    Lecture 3: Mouse viewport navigation

    Lecture 4: Keyboard viewport navigation

    Lecture 5: Basic object operations

    Lecture 6: 3D view settings

    Lecture 7: Transformations

    Lecture 8: Advanced transformation

    Instructors

  • Blender 3D from zero to hero  No.2
    Widhi Muttaqien, S.Kom, MMSI
    Entrepreneur and lecturer in Computer Graphics disciplines
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 5 votes
  • 3 stars: 53 votes
  • 4 stars: 232 votes
  • 5 stars: 587 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!