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Texturing and Baking Game Assets in ZBrush, xNormal and nDo

  • DESIGN
  • Mar 24, 2025
SynopsisTexturing and Baking Game Assets in ZBrush, xNormal and nDo,...
Texturing and Baking Game Assets in ZBrush, xNormal nDo  No.1

Texturing and Baking Game Assets in ZBrush, xNormal and nDo, available at $19.99, has an average rating of 4.2, with 14 lectures, based on 18 reviews, and has 270 subscribers.

You will learn about Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo This course is ideal for individuals who are Beginner game artists, or intermediate users interested in learning a new pipeline for their work It is particularly useful for Beginner game artists, or intermediate users interested in learning a new pipeline for their work.

Enroll now: Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Summary

Title: Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Price: $19.99

Average Rating: 4.2

Number of Lectures: 14

Number of Published Lectures: 14

Number of Curriculum Items: 14

Number of Published Curriculum Objects: 14

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo
  • Who Should Attend

  • Beginner game artists, or intermediate users interested in learning a new pipeline for their work
  • Target Audiences

  • Beginner game artists, or intermediate users interested in learning a new pipeline for their work
  • In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!


    About the Instructor:

    Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

    Course Curriculum

    Chapter 1: Basics of Sculpting, the Low Poly, and UVs

    Lecture 1: Introduction

    Lecture 2: Exporting the Sculpt

    Lecture 3: Preparing for the LP Mesh

    Lecture 4: Introduction to Decimation Master

    Lecture 5: Introduction to UV Master

    Lecture 6: Finalizing UVs

    Lecture 7: Reassigning Smoothing Groups

    Chapter 2: Baking and Renders, and Final Presentation

    Lecture 1: Introduction to xNormal

    Lecture 2: xNormal 3D Viewer

    Lecture 3: Finalizing the Bake

    Lecture 4: Introduction to nDo2

    Lecture 5: Final results in Marmoset

    Lecture 6: Closing Thoughts

    Lecture 7: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Texturing and Baking Game Assets in ZBrush, xNormal nDo  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 3 votes
  • 4 stars: 4 votes
  • 5 stars: 10 votes
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