Stylized Knight for Cinematics in Blender
- DESIGN
- Mar 21, 2025

Stylized Knight for Cinematics in Blender, available at $49.99, has an average rating of 4.13, with 124 lectures, based on 4 reviews, and has 191 subscribers.
You will learn about Learn expert sculpting and box modeling techniques Learn how to quickly retopologize a character Learn how to efficiently unwrap using the UDIM method Learn about baking and how to hand paint textures Learn how to set up a rig and pose your character Learn how to create lights, cameras, and materials in Unreal Engine Learn the art of rendering for cinematics This course is ideal for individuals who are For those who want to create a professional portfolio-ready character It is particularly useful for For those who want to create a professional portfolio-ready character.
Enroll now: Stylized Knight for Cinematics in Blender
Summary
Title: Stylized Knight for Cinematics in Blender
Price: $49.99
Average Rating: 4.13
Number of Lectures: 124
Number of Published Lectures: 124
Number of Curriculum Items: 124
Number of Published Curriculum Objects: 124
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Instructor Info
Hamidreza Afshari is a professional 3D artist and teacher who have worked in both long and short published animated films. As a young child, he had always enjoyed drawing and video games is what inspired him to pursue digital art. His favorite game is Medal of Honor: Allied Assault and his favorite films are from MCU. His advice for beginner artists is to focus on a proper path and get really good at that particular subject.
Course Info
In this creative journey, we will make a stylized knight character using the dynamic tools of Blender and Unreal Engine. We will sculpt and mold a warrior, infusing life and grit into every detail of his armor. Master the art of 3D modeling, unwrapping, and texturing, creating textures that breathe individuality and charm into our character. We will animate, pose, and bring our knight to life, sprinkling each movement with depth and realism. Then step inside Unreal Engine, where we’ll transform our creation into a mesmerizing scene, illuminated by lights, framed by cameras, and brought to life through animations.
Elevate your portfolio to new heights by exploring the limitless potential of your imagination in this course at Victory3D. Unleash your artistic vision, learn cutting-edge techniques, and join us on an unforgettable journey where we turn dreams into stunning reality.
What you will learn:
Expert sculpting and box modeling techniques
Quick ways to retopologize a character
Efficiently unwrap using the UDIM method
Baking and hand painting textures
Set up a rig and pose your character
Create lights, cameras, and materials in Unreal Engine
The art of rendering for cinematics
Prerequisites
At least basic knowledge of Blender, Substance 3D Painter and Unreal Engine required
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: About This Course
Lecture 3: Download Files
Chapter 2: Modeling
Lecture 1: Getting Ready for Modeling
Lecture 2: Basic Shapes Block Out
Lecture 3: Finishing the Block Out
Lecture 4: Head Basic Sculpt
Lecture 5: Adding the Eyes
Lecture 6: Adding the Eyebrows and Ears
Lecture 7: Preparing to Add Hair
Lecture 8: Adding Hair Part 1
Lecture 9: Adding Hair Part 2
Lecture 10: Basic Body Sculpt
Lecture 11: Continue Working on Basic Sculpt
Lecture 12: Refining the Sculpt
Lecture 13: Making of the Helmet Part 1
Lecture 14: Making of the Helmet Part 2
Lecture 15: Making of the Cuirass Part 1
Lecture 16: Making of the Cuirass Part 2
Lecture 17: Making of the Shoulder Armor
Lecture 18: Making of the Tassets Armor
Lecture 19: Making of the Front Piece Armor
Lecture 20: Making of the Sabaton Part 1
Lecture 21: Making of the Sabaton Part 2
Lecture 22: Making of the Back Piece Armor
Lecture 23: Right Hand Armor
Lecture 24: Left Hand Armor
Lecture 25: Adding Details
Lecture 26: Refining the Chest Armor
Lecture 27: Shoulder Decoration Part 1
Lecture 28: Shoulder Decoration Part 2
Lecture 29: Shoulder Decoration Part 3
Lecture 30: Shoulder Decoration Part 4
Lecture 31: Adding Pieces of Fabric
Lecture 32: Making the Cape
Lecture 33: Adding Subdivision Part 1
Lecture 34: Adding Subdivision Part 2
Lecture 35: Adding Subdivision Part 3
Lecture 36: Adding Subdivision Part 4
Lecture 37: Adding Subdivision Part 5
Lecture 38: Adding Subdivision Part 6
Lecture 39: Adding Subdivision Part 7
Lecture 40: Adding Subdivision Part 8
Lecture 41: Adding Subdivision Part 9
Lecture 42: Making the Gambeson
Lecture 43: Sword Blade Modeling
Lecture 44: Sword Rain Guard
Lecture 45: Sword Handle Part 1
Lecture 46: Sword Handle Part 2
Lecture 47: Sword Edit Part 1
Lecture 48: Sword Edit Part 2
Chapter 3: Sculpting
Lecture 1: Get Ready for Sculpt
Lecture 2: Sculpting the Armor Part 1
Lecture 3: Sculpting the Armor Part 2
Lecture 4: Sculpting the Armor Part 3
Lecture 5: Adjusting the Boots
Lecture 6: Sculpting the Armor Part 4
Lecture 7: Adjust and Sculpting the Helmet
Lecture 8: Sculpting the Armor Part 5
Lecture 9: Adding Some Details
Lecture 10: Making of Leather Armor
Lecture 11: Making the Upper Leather Armor
Lecture 12: Adding More Details
Lecture 13: Changing the Left Hand Armor
Lecture 14: Sword Sculpting Part 1
Lecture 15: Sword Sculpting Part 2
Lecture 16: Adjustment Part 1
Lecture 17: Adjustment Part 2
Lecture 18: Adjustment Part 3
Lecture 19: Adjustment Part 4
Lecture 20: Adjustment Part 5
Lecture 21: Adjustment Part 6
Lecture 22: Adjustment Part 7
Lecture 23: Adjustment Part 8
Lecture 24: Adjustment Part 9
Lecture 25: Adjustment Part 10
Lecture 26: Adjustment Part 11
Lecture 27: Merging Parts
Chapter 4: Retopology
Lecture 1: Getting Ready for Retopology
Lecture 2: Face Retopology Part 1
Lecture 3: Face Retopology Part 2
Lecture 4: Face Retopology Part 3
Lecture 5: Face Retopology Part 4
Lecture 6: Adding Loops
Lecture 7: Hand Retopology Part 1
Lecture 8: Hand Retopology Part 2
Lecture 9: Body Retopology Part 1
Lecture 10: Body Retopology Part 2
Lecture 11: New Gambeson and Hair
Chapter 5: Unwrapping
Lecture 1: Armor UV Unwrapping Part 1
Lecture 2: Armor UV Unwrapping Part 2
Lecture 3: Body UV Unwrapping Part 1
Lecture 4: Body UV Unwrapping Part 2
Chapter 6: Texturing
Lecture 1: Getting Ready for Texturing
Instructors

Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
Frequently Asked Questions
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