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Rigging 101 for Game Characters - Maya

  • DESIGN
  • Mar 20, 2025
SynopsisRigging 101 for Game Characters | Maya, available at $64.99,...
Rigging 101 for Game Characters - Maya  No.1

Rigging 101 for Game Characters | Maya, available at $64.99, has an average rating of 4.4, with 27 lectures, based on 18 reviews, and has 174 subscribers.

You will learn about Learn the tools and concepts to rig characters in Maya 2020.3. Learn the ins and outs of rigging a bipedal character – from absolute beginning to the end. Learn to build a rig, a skeleton, and controllers for your rig from the ground up. Completely rig and skin a character to get it ready for animation. This course is ideal for individuals who are Students that have already some 3D knowledge and want to expand their knowledge. or 3D Artists that want to get into Rigging. or Aspiring riggers and animators. or Those looking for a job in the video games industry. or Those wanting to make their own indie games who want to know industry standard pipelines. or Indie game developers. or Technical Artists in the games industry. or Game Developers It is particularly useful for Students that have already some 3D knowledge and want to expand their knowledge. or 3D Artists that want to get into Rigging. or Aspiring riggers and animators. or Those looking for a job in the video games industry. or Those wanting to make their own indie games who want to know industry standard pipelines. or Indie game developers. or Technical Artists in the games industry. or Game Developers.

Enroll now: Rigging 101 for Game Characters | Maya

Summary

Title: Rigging 101 for Game Characters | Maya

Price: $64.99

Average Rating: 4.4

Number of Lectures: 27

Number of Published Lectures: 27

Number of Curriculum Items: 28

Number of Published Curriculum Objects: 28

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the tools and concepts to rig characters in Maya 2020.3.
  • Learn the ins and outs of rigging a bipedal character – from absolute beginning to the end.
  • Learn to build a rig, a skeleton, and controllers for your rig from the ground up.
  • Completely rig and skin a character to get it ready for animation.
  • Who Should Attend

  • Students that have already some 3D knowledge and want to expand their knowledge.
  • 3D Artists that want to get into Rigging.
  • Aspiring riggers and animators.
  • Those looking for a job in the video games industry.
  • Those wanting to make their own indie games who want to know industry standard pipelines.
  • Indie game developers.
  • Technical Artists in the games industry.
  • Game Developers
  • Target Audiences

  • Students that have already some 3D knowledge and want to expand their knowledge.
  • 3D Artists that want to get into Rigging.
  • Aspiring riggers and animators.
  • Those looking for a job in the video games industry.
  • Those wanting to make their own indie games who want to know industry standard pipelines.
  • Indie game developers.
  • Technical Artists in the games industry.
  • Game Developers
  • NOTE THAT THIS COURSE IS TARGETED TOWARDS INTERMEDIATE USERS

    For the past eight years, I have worked on multiple video games spanning from indie titles to professional AAA works. I am so excited to share my knowledge of rigging in video games to help you with your projects or land a job in the games industry.

    In this course, we will create a full character rig where you will learn the industry-standard methods that I have refined throughout my years of experience in the games industry.

    The information is taught in a “big picture” way so that you can follow along with your own biped character models and learn as you create your own products. However, if you don’t have your own model we provide the model shown in the tutorial.

    We want to make the learning process easy to understand for you, covering all tools and concepts of rigging. There will even be some tests, so be sure to take notes. Learning 3D rigging can be overwhelming so make sure to pace yourself.

    For those with experience rigging, you’ll learn tips that will accelerate your current workflow and help you to polish your skills.

    I will be available for you throughout the whole course, so feel free to send me a message if you encounter any issues. I will help you solve it as soon as possible over Udemy or Discord.

    8 hours of video content and still updating!

    I am so excited to see what you all come up with and the results you get for your characters!

    Riggers, what are you waiting for?

    Course Curriculum

    Chapter 1: Intro And Resources

    Lecture 1: Introduction

    Chapter 2: Resources And Community Links

    Lecture 1: Our Community Links

    Lecture 2: Studio Update – June/2024 – Free Game Demo

    Lecture 3: How To Ask For Help

    Lecture 4: How to Use the Downloadable Resources

    Chapter 3: Joint Placement

    Lecture 1: Planning, Hierarchy, and Joint Placement

    Lecture 2: Joint Naming and Parenting

    Chapter 4: IK Handles

    Lecture 1: Adding IK Handles to the Arms

    Lecture 2: Adding IK Handles to the Legs

    Chapter 5: Parenting, Controls, and Constraints

    Lecture 1: Adding Control with Set Driven Keys

    Lecture 2: Add Greater Movement with No Knee Flipping

    Lecture 3: Adding Controls for the Eye Movement

    Lecture 4: Adding Animation Controls

    Lecture 5: Creating Custom Animation Controls

    Lecture 6: Parenting the Animation Controls

    Lecture 7: Adding Parent Constraints to the Joints

    Lecture 8: Settings and Paint Weight Brushes

    Chapter 6: Weight Painting and Face Controls

    Lecture 1: Weight Painting Starting from the Root

    Lecture 2: Weight Painting the Arms and Hands

    Lecture 3: Weight Painting the Legs and Feet

    Lecture 4: Adding Face Animation Controls

    Lecture 5: Adding Paint Weights to the Face

    Lecture 6: Polishing the Body Paint Weights

    Lecture 7: Polishing the Face Paint Weights

    Chapter 7: The Rest

    Lecture 1: Adding the Head Follow Controls

    Lecture 2: Adding the Eyelid Controls

    Lecture 3: Adding Hat Following

    Instructors

  • Rigging 101 for Game Characters - Maya  No.2
    Daniel Peterson of Baka Bros. Entertainment
    Indie Game Developer, YouTuber, Lecturer, Character Artist
  • Rigging 101 for Game Characters - Maya  No.3
    Tyler Gogan
    https://www.linkedin.com/in/tyler-gogan-bb709b83/
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 6 votes
  • 4 stars: 5 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!