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Parametric building forms with Blender

  • DESIGN
  • Mar 18, 2025
SynopsisParametric building forms with Blender, available at $59.99,...
Parametric building forms with Blender  No.1

Parametric building forms with Blender, available at $59.99, has an average rating of 5, with 28 lectures, based on 1 reviews, and has 19 subscribers.

You will learn about Learn how to use Blender for parametric Design Generate parametric building massings that can easily be adjusted Procedural modifiers-based design workflows Procedural Geometry Nodes design workflows This course is ideal for individuals who are Architects and Designers or 3d Artists or Architecture and Design students or Parametric designers or Procedural artists and enthusiasts It is particularly useful for Architects and Designers or 3d Artists or Architecture and Design students or Parametric designers or Procedural artists and enthusiasts.

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Summary

Title: Parametric building forms with Blender

Price: $59.99

Average Rating: 5

Number of Lectures: 28

Number of Published Lectures: 28

Number of Curriculum Items: 28

Number of Published Curriculum Objects: 28

Original Price: 64.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to use Blender for parametric Design
  • Generate parametric building massings that can easily be adjusted
  • Procedural modifiers-based design workflows
  • Procedural Geometry Nodes design workflows
  • Who Should Attend

  • Architects and Designers
  • 3d Artists
  • Architecture and Design students
  • Parametric designers
  • Procedural artists and enthusiasts
  • Target Audiences

  • Architects and Designers
  • 3d Artists
  • Architecture and Design students
  • Parametric designers
  • Procedural artists and enthusiasts
  • In this course, you will learn specific strategies for generating numerous architectural massings with ease.

    You will achieve this new knowledge by creating massings and concepts for a staggered building, mimicking the typical design ideation process that most professionals and students utilise for early stages of projects.

    The goal of this course is to equip you with a series of workflow strategies that enable you to ideate and bring more of your ideas out more quickly and effectively.

    Learn from a seasoned Architect!

    Over the years working as an architect, and later as a project designer in distinguished firms in London, I have perfected utilising Blender for Architecture, ranging in scale from small pavilions, to buildings, and to whole masterplans. Why did I create this course? When I had a team to manage, I had to teach them Blender one on one, on the job, and I had to work overtime to then do my job! I thought, why not start creating courses with everything I’ve learned and share them with my co-workers, and perhaps also with other interested students. Then I found out that I love teaching and now I am on a mission to show as many architects and designers the wonders that Blender can do for realising their designs.

    This course came as an idea for applying procedural design strategies while I’ve worked in the office. Often, in the early conceptual phases of a project, architects and designers need to produce numerous iterations, FAST, and still be at a decent level of detail that shows the necessary scale. I am experienced with Grasshopper, but found out that it was taking way too long to produce parametric design, only for the whole design strategy to change and start from the beginning! Yikes! Or the other alternative, explicit modeling in either Rhino, Sketchup, or others was also time consuming, as any little change could result in hours upon hours of remodeling.

    So, with its easy-to-use parametric capabilities and extensive modeling toolset, Blender is perfect for this, as once you get your way around, it has many workflows that are straightforward and can be combined together non-destructively.

    Part 1 – Massings

    You will learn how to create quick massings both non-destructively and destructively in edit-mode. You will learn multiple procedural workflows that allow instant adjustments of massings without having to manually redo work. These workflows will empower you to quickly and easily adopt and modify massings, replicating the typical contextual, programmatic, team, or client-based adjustments that drive the design evolution.

    The procedural workflows encompass techniques utilising multiple modifiers, including Geometry Nodes. The edit-mode workflows teach you how to modify your geometry based on topological adjustments like understanding where it insert loop cuts, splits, connecting vertices, and others.

    Throughout the course, most of the emphasis is placed towards procedural workflows. Yet, it is equally as important to have prime knowledge of modifying topology of any given massing that is sometimes essential for further development.

    Part 2 – Architectural concepts

    After you learn the techniques for creating quick architectural massings, we will investigate turning some of the massings into a more developed architectural concepts, portraying a sense of scale and proportion. Will still part in early ideation phase, these architectural concepts will provide snapshots to understand and communicate whether the project is evolving in the desired direction, without needing to resolving all the project parameters.

    In this phase, we first will look at modifying a massing to create topological continuity. This is both easier in some respects and more difficult. It is easier because sometimes to process of modifying geometry directly is more straightforward. Yet, in the initial highly iterative design process, where numerous massings need to be generated quickly, manually adjusting the topology for multiple options becomes a time consuming and repetitive process.

    Thus, second, we will investigate procedural techniques of generating architectural concepts from the earlier sets of massings. The intent is to provide you with highly creative workflows by reducing the manual process of editing the massings to a minimum. In this step-by-step process, the techniques become more advanced where, eventually you will learn how to further streamline the process with Geometry Nodes into an almost completely automated massing and architectural concept generation process.

    Throughout the course, we will be utilising the Tissue addon to tessellate panel components onto the massings. This step is a further optimisation process that helps reduce the time you need to spend on creating options so you can get to the right one quickly and efficiently.

    Part 3 – Presentation

    Presenting work is as important as generating the work. Hence, why we believe it is as essential to provide knowledge for you that teaches you how to present concepts effectively. This includes creating hidden-line type renderings, isometric cameras, and laying your models in a manners that showcases your design process thinking to the stakeholders (clients, managers, professors).

    What you get

    To help you learn more optimally and progressively, the course includes assignments that allow you to practice with your own ideas beyond the material presented. The best work that is submitted will be showcased throughout this course and on social media with credits.

    Furthermore, you will gain access to an exclusive community of other students like you where you can ask questions and showcase your work. Additionally, you can comment directly on each lesson and you will have access to email support

    The course includes automatically generated subtitles which can be searched in the video player. This his highly useful when you like to go back and find a reference for something you remember watching initially.

    This course also includes live sessions where you can ask your questions directly to the instructor. The live sessions will be recorded and uploaded to the course curriculum so even if you missed a live session, you would be able to recap and learn from other students’ questions.

    By the end of this course you will :

  • Reduce the time you spend on creating massings in the earliest ideation phases of design List item two

  • Enable more creative output of your ideas by learning how to work more effectively with Blender’s inherent procedural workflows List item four

  • Produce your designs more efficiently with Geometry Nodes and the Tissue addon.

  • Compellingly record and present your design processes.

  • Course Curriculum

    Chapter 1: Part 1: Building Blocks

    Lecture 1: Introduction

    Lecture 2: 1st option – simplest possible

    Lecture 3: 2nd option – topologically correct

    Lecture 4: 3rd option – array modifier

    Lecture 5: 4th option – Geometry Nodes

    Lecture 6: 4b – Geometry nodes 2 – more parametric

    Lecture 7: Per instance geometry nodes parameters

    Chapter 2: Part 2a – Develop initial concept based on topologically correct massing

    Lecture 1: Develop a concept

    Lecture 2: Improve component

    Lecture 3: Recap and challenges with initial topologiclaly correct mass

    Chapter 3: Part 2b: Developing concepts from non topologically-correct massings

    Lecture 1: Create a concept from geometry nodes massing

    Lecture 2: 2nd concept from same geometry nodes massing

    Lecture 3: Create a topologically correct object from geometry nodes massing

    Lecture 4: Tessellating the concept with Tissue

    Lecture 5: Few thoughts on floor plans

    Lecture 6: Continue developing previous concept with deform modifiers

    Chapter 4: Part 2c: Working more with Geometry Nodes for developing a concept

    Lecture 1: Automating the concept development with Geomety nodes

    Lecture 2: Adding an attractor

    Lecture 3: Tessellating with Tissue

    Chapter 5: Part 3 – Presenting your work

    Lecture 1: Set up Render settings, lights, and materials

    Lecture 2: Set up first camera view and composition

    Lecture 3: Add wireframe overlaps with Geometry Nodes

    Lecture 4: Set up third and fourth views

    Lecture 5: Grease pencil line modifier

    Lecture 6: Create a view of all the massings together

    Lecture 7: Images review and parallels to actual office projects

    Lecture 8: Create perspective views, elevations, top view

    Lecture 9: Closing remarks

    Instructors

  • Parametric building forms with Blender  No.2
    Dimitar Pouchnikov
    Architect and Educator
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!