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Unity Asset Store- Run an Art Business with Maya zBrush

  • DESIGN
  • Mar 18, 2025
SynopsisUnity Asset Store: Run an Art Business with Maya & zBrush...
Unity Asset Store- Run an Art Business with Maya zBrush  No.1

Unity Asset Store: Run an Art Business with Maya & zBrush, available at $19.99, has an average rating of 4.35, with 47 lectures, 1 quizzes, based on 58 reviews, and has 618 subscribers.

You will learn about Make Money Using the Top Programs in the Video Game Industry! Model, Animate and Submit Your Creations for Sale to Millions of Developers! Build High Quality 3D Models For Your Own Projects. Create Consistent Monthly Cash Flow from Your Work! Learn How to Make Low Polygon Mobile Friendly 3D Models This course is ideal for individuals who are This course is for anyone who loves character design and animation. or No prior knowledge of Maya, zBrush or Unity 3D is needed. or Anyone who is looking to create assets for video game design and development. It is particularly useful for This course is for anyone who loves character design and animation. or No prior knowledge of Maya, zBrush or Unity 3D is needed. or Anyone who is looking to create assets for video game design and development.

Enroll now: Unity Asset Store: Run an Art Business with Maya & zBrush

Summary

Title: Unity Asset Store: Run an Art Business with Maya & zBrush

Price: $19.99

Average Rating: 4.35

Number of Lectures: 47

Number of Quizzes: 1

Number of Published Lectures: 47

Number of Published Quizzes: 1

Number of Curriculum Items: 48

Number of Published Curriculum Objects: 48

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Make Money Using the Top Programs in the Video Game Industry!
  • Model, Animate and Submit Your Creations for Sale to Millions of Developers!
  • Build High Quality 3D Models For Your Own Projects.
  • Create Consistent Monthly Cash Flow from Your Work!
  • Learn How to Make Low Polygon Mobile Friendly 3D Models
  • Who Should Attend

  • This course is for anyone who loves character design and animation.
  • No prior knowledge of Maya, zBrush or Unity 3D is needed.
  • Anyone who is looking to create assets for video game design and development.
  • Target Audiences

  • This course is for anyone who loves character design and animation.
  • No prior knowledge of Maya, zBrush or Unity 3D is needed.
  • Anyone who is looking to create assets for video game design and development.
  • Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any
    artist who is looking to thrive by sharing their doodles, sketches,
    characters & designs with one of the largest growing game
    development communities in the world. Get access to millions of paying
    developers and essentially your potential clients who need game assets
    from talented artists like yourself. Help others create the projects of
    their dreams by providing them with your best dream creations. Your
    imagination is the limit.

    What You Will Learn:

  • How to take your doodles and sketches and turn them into Monthly Revenue
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures using zBrush 4R7 and Photoshop
  • How to bring your characters to life in the leading animation package
  • How to export your 3D animated model and set it up inside a game engine
  • How to take your creations and submit them for sale using required tools
  • I will show you a step by step
    process that I use to create and submit 3D assets to the Unity Asset
    Store. I spent the last 15 years learning all the necessary tools &
    techniques and will now teach you how you can do the same with this easy
    to follow online course.

    As you go
    through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course
    welcome to also just squeeze the whole thing in one weekend which will
    quickly send you on your own way to selling your own assets. We all
    learn differently so find your own comfortable speed and Lets Begin!

    Course Curriculum

    Lecture 1: Welcome

    Chapter 1: Modeling and Texturing

    Lecture 1: Analyzing Character Design

    Lecture 2: Modeling Space Gun in Maya (Part 1)

    Lecture 3: Modeling Space Gun in Maya (Part 2)

    Lecture 4: Modeling Space Gun in Maya (Part 3)

    Lecture 5: Modeling Space Gun in Maya (Part 4)

    Lecture 6: Begin Modeling Helmet in Maya

    Lecture 7: zBrush (Part 1) Getting Started

    Lecture 8: zBrush (Part 2) Creating the Head

    Lecture 9: zBrush (Part 3) Creating Antennas

    Lecture 10: zBrush (Part 4) Creating Arms

    Lecture 11: zBrush (Part 5) Creating Legs

    Lecture 12: zBrush (Part 6) Adding More Detail

    Lecture 13: zBrush (Part 7) Creating Helmet

    Lecture 14: zBrush (Part 8) Finishing Helmet and adding the strap

    Lecture 15: zBrush (Part 9) zRemesher

    Lecture 16: zBrush (Part 10) Polypaint

    Lecture 17: zBrush (Part 11) Helmet and Strap

    Lecture 18: zBrush (Part 12) Helmet Final

    Lecture 19: zBrush (Part 13) Shoes Final

    Lecture 20: zBrush (Part 14) Body Final

    Lecture 21: zBrush (Part 15) Merge Subtools

    Lecture 22: zBrush (Part 16) Creating UV map

    Lecture 23: zBrush to Maya 2016 using goZ

    Lecture 24: Maya Combine Two Scenes

    Lecture 25: Maya UV Plasma Gun (Part 1)

    Lecture 26: Maya UV Plasma Gun (Part 2)

    Lecture 27: Maya Creating Eyes and Cartoon Tooth

    Lecture 28: Maya and Photoshop (Part 1) Plasma Ball Texture

    Lecture 29: Maya and Photoshop (Part 2) Weapon Texture

    Lecture 30: Maya and Photoshop Adding EXTRA Detail

    Chapter 2: Rigging in Maya

    Lecture 1: Maya Rigging (Part 1)

    Lecture 2: Maya Rigging (Part 2)

    Lecture 3: Maya Rigging (Part 3)

    Lecture 4: Maya Rigging (Part 4)

    Chapter 3: Animation in Maya

    Lecture 1: Maya Animation (Part 1) Breathing

    Lecture 2: Maya Animation (Part 2) Shooting

    Lecture 3: Maya Animation (Part 3) Walk Cycle

    Lecture 4: Maya Animation (Part 4) Jumping

    Chapter 4: Unity 3D

    Lecture 1: Unity 3D (Part 1) Importing Our Character from Maya

    Lecture 2: Unity 3D (Part 2) Adding Buttons

    Lecture 3: Unity 3D (Part 3) Fixing Final Issues

    Lecture 4: Unity 3D Asset Store Submission (Part 1)

    Lecture 5: Unity 3D Asset Store Submission (Part 2)

    Chapter 5: Quiz

    Chapter 6: BONUS ++

    Lecture 1: zBrush: Another Way to Add a Reference Image using Spotlight

    Lecture 2: zBrush: Fun with Booleans, Subtraction and Intersection

    Lecture 3: Setting Up Humanoid Mecanim (Unity 5)

    Instructors

  • Unity Asset Store- Run an Art Business with Maya zBrush  No.2
    Alan Balodi
    3D/2D Character Artist and Animator
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 7 votes
  • 4 stars: 15 votes
  • 5 stars: 34 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

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    Can I take my courses with me wherever I go?

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