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Weapon Texturing with Substance

  • DESIGN
  • Mar 16, 2025
SynopsisWeapon Texturing with Substance, available at $54.99, has an...
Weapon Texturing with Substance  No.1

Weapon Texturing with Substance, available at $54.99, has an average rating of 5, with 26 lectures, based on 3 reviews, and has 69 subscribers.

You will learn about Students will learn about UV unwrapping in 3ds Max Students will learn about baking and debugging Students will learn material definition Students will learn about the Substance Painter workflow Students will learn rendering in Marmoset This course is ideal for individuals who are This course is perfect for people that already have a basic understanding of Substance Painter, Marmoset, and 3ds Max and want to have a more in-depth knowledge of how to texture a game ready weapon It is particularly useful for This course is perfect for people that already have a basic understanding of Substance Painter, Marmoset, and 3ds Max and want to have a more in-depth knowledge of how to texture a game ready weapon.

Enroll now: Weapon Texturing with Substance

Summary

Title: Weapon Texturing with Substance

Price: $54.99

Average Rating: 5

Number of Lectures: 26

Number of Published Lectures: 26

Number of Curriculum Items: 26

Number of Published Curriculum Objects: 26

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Students will learn about UV unwrapping in 3ds Max
  • Students will learn about baking and debugging
  • Students will learn material definition
  • Students will learn about the Substance Painter workflow
  • Students will learn rendering in Marmoset
  • Who Should Attend

  • This course is perfect for people that already have a basic understanding of Substance Painter, Marmoset, and 3ds Max and want to have a more in-depth knowledge of how to texture a game ready weapon
  • Target Audiences

  • This course is perfect for people that already have a basic understanding of Substance Painter, Marmoset, and 3ds Max and want to have a more in-depth knowledge of how to texture a game ready weapon
  • In this second tutorial we will continue where we left off with the modeling course. Now that we have our high poly and our low poly – in this tutorial we will go over on how to properly unwrap our weapon and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models. Then we will move to Marmoset Toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws, text etc. Once that is done and it is looking good we will create the base colors of our prop and go over on how to archive good material definition. Then we will first start working on the top of our asset, setting up color changes, edge scratches and overall dirtiness. When everything is looking good we will move the the base of our weapon which is made of an different material so we will also need to add different details to that. We will be mostly adding things like edge highlights, dirt, roughness changes and more. Finally when we are happy with our texture we will set-up a nice scene in Marmoset Toolbag 3 and present the weapon at portfolio quality.

    More about the Instructor:

    Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He’s worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He’s a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.

    Course Curriculum

    Chapter 1: Unwrapping and Baking our Asset

    Lecture 1: Download Source files here!

    Lecture 2: Introduction

    Lecture 3: Start Unwrapping the Base Gun

    Lecture 4: Finish Unwrapping the Base Gun

    Lecture 5: Timelapse for Packing the UVs

    Lecture 6: Scene Setup for Baking

    Lecture 7: Baking Textures in Marmoset

    Lecture 8: Finish Texture Baking

    Chapter 2: Working in Substance Painter and Texturing our Asset

    Lecture 1: Introduction

    Lecture 2: Setting up the Painter Scene

    Lecture 3: Creating the Alpha Map

    Lecture 4: Adding Normal Map Details

    Lecture 5: Adding the Screw Details

    Lecture 6: Finishing the Screw Placement

    Lecture 7: Polishing the Normal Map

    Lecture 8: Creating the Base Map Colors

    Lecture 9: Continue creating the base colors

    Lecture 10: Finish creating the base colors

    Chapter 3: Variation, Polish, and our Final Renders and Details

    Lecture 1: Introduction

    Lecture 2: Adding Color Variation

    Lecture 3: Setting Up Edge Damage

    Lecture 4: Edge Damage Timelapse

    Lecture 5: Adding Detail to the Base

    Lecture 6: Final Polish

    Lecture 7: Creating Renders

    Lecture 8: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Weapon Texturing with Substance  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
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  • Frequently Asked Questions

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