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Substance Painter Maya Course- Low Poly Character Making

  • DESIGN
  • Mar 13, 2025
SynopsisSubstance Painter & Maya Course: Low Poly Character Makin...
Substance Painter Maya Course- Low Poly Character Making  No.1

Substance Painter & Maya Course: Low Poly Character Making, available at $59.99, has an average rating of 4.7, with 58 lectures, based on 41 reviews, and has 451 subscribers.

You will learn about Retopology in Maya Texturing in Substance Painter Rendering in Maya Arnold This course is ideal for individuals who are Beginners 3d students/artist curious to learn how to make high poly character game ready. It is particularly useful for Beginners 3d students/artist curious to learn how to make high poly character game ready.

Enroll now: Substance Painter & Maya Course: Low Poly Character Making

Summary

Title: Substance Painter & Maya Course: Low Poly Character Making

Price: $59.99

Average Rating: 4.7

Number of Lectures: 58

Number of Published Lectures: 58

Number of Curriculum Items: 58

Number of Published Curriculum Objects: 58

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Retopology in Maya
  • Texturing in Substance Painter
  • Rendering in Maya Arnold
  • Who Should Attend

  • Beginners 3d students/artist curious to learn how to make high poly character game ready.
  • Target Audiences

  • Beginners 3d students/artist curious to learn how to make high poly character game ready.
  • Hi Guys, Are you looking for a course that fully explains the retopology and texturing process?

    Would you like to prepare your zbrush characters and sculptures for a production?

    If that is the case then I welcome you to Nexttut Education′s “Substance Painter & Maya Course : Low Poly Character Making”.

    Instructor: My name is Abraham Leal, I am 3D Artist and producer and i have 10 years of experience in the industry. Currently i lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

    Why you should join: At the end of this course, your will be able convert your high poly character into a game ready character.

    In this Course, you will be learning:

  • Retopology Tools

  • Retopology principles

  • Uvs

  • Basic Texturing

  • Shading

  • Lights and Render settings

  • Post Production

    I will start the course by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and uvs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

  • I have designed this course for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

    I hope you join me in this course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Overview

    Lecture 3: Maya Setup

    Chapter 2: Retopology Basics

    Lecture 1: Retopology Basics

    Lecture 2: Retopology of the Eyes

    Lecture 3: Retopology of the Mouth

    Lecture 4: Retopology of the Ear

    Lecture 5: Retopology of the Head

    Chapter 3: Retopology of the Body

    Lecture 1: Retopology of the Neck Piece

    Lecture 2: Retopology of the Shoulders

    Lecture 3: Retopology of the Chest

    Lecture 4: Retopology of the Chest Details

    Lecture 5: Retopology of the Arms

    Lecture 6: Retopology of the Fingers

    Lecture 7: Retopology of the Hands

    Lecture 8: Retopology of the Feet

    Lecture 9: Retopology of the Legs

    Lecture 10: Retopology of the Upper Legs

    Lecture 11: Fixing the Pants

    Lecture 12: Retopology of the Knees

    Lecture 13: Retopology of the Elbow Armor

    Lecture 14: Retopology of the fur

    Lecture 15: Retopology of the shoulder Armor Part 01

    Lecture 16: Retopology of the shoulder Armor Part 02

    Lecture 17: Resculpting Props

    Lecture 18: Retopology of the sword Part 01

    Lecture 19: Retopology of the sword Part 02

    Lecture 20: Retopology of the sword Part 03

    Lecture 21: Retopology of the belt

    Lecture 22: Modelling the Hair part 01

    Lecture 23: Modelling the Hair part 02

    Chapter 4: Texturing in Substance Painter

    Lecture 1: Organizing the Objects

    Lecture 2: UVs Part 01

    Lecture 3: UVs Part 02

    Lecture 4: UVs Part 03

    Lecture 5: UV Layout

    Lecture 6: Substance Painter Basics

    Lecture 7: Baking the Details

    Lecture 8: Basic Layers and Masks

    Lecture 9: Leather Texturing

    Lecture 10: Metals Texturing

    Lecture 11: Cloth Texturing

    Lecture 12: Fur and Hair Texturing

    Lecture 13: Skin Texture Part 01

    Lecture 14: Skin Texture Part 02

    Lecture 15: Modelling the Eyes

    Lecture 16: Texutring the Eyes

    Chapter 5: Rendering

    Lecture 1: Light Setup

    Lecture 2: Render Setup

    Lecture 3: MaterialSetup

    Lecture 4: Quick Rig Part 01

    Lecture 5: Quick Rig Part 02

    Lecture 6: Adding Missing Props

    Lecture 7: Creating the Rope

    Lecture 8: Camera Effects and Render

    Lecture 9: Final Renders

    Lecture 10: Post Production

    Lecture 11: Final Words

    Instructors

  • Substance Painter Maya Course- Low Poly Character Making  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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  • 4 stars: 6 votes
  • 5 stars: 33 votes
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