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Arrimus Ultimate 3D Modeling Course

  • DESIGN
  • Mar 13, 2025
SynopsisArrimus Ultimate 3D Modeling Course, available at $99.99, has...
Arrimus Ultimate 3D Modeling Course  No.1

Arrimus Ultimate 3D Modeling Course, available at $99.99, has an average rating of 4.64, with 179 lectures, based on 576 reviews, and has 4296 subscribers.

You will learn about Learn how to retopologize, model, and design a mechanical character with 3DS Max. Learn how to retopologize, model, and design a mechanical character with Blender. Learn how to sculpt in Zbrush at a basic level. Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course. This course is ideal for individuals who are This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs. It is particularly useful for This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.

Enroll now: Arrimus Ultimate 3D Modeling Course

Summary

Title: Arrimus Ultimate 3D Modeling Course

Price: $99.99

Average Rating: 4.64

Number of Lectures: 179

Number of Published Lectures: 179

Number of Curriculum Items: 179

Number of Published Curriculum Objects: 179

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to retopologize, model, and design a mechanical character with 3DS Max.
  • Learn how to retopologize, model, and design a mechanical character with Blender.
  • Learn how to sculpt in Zbrush at a basic level.
  • Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.
  • Who Should Attend

  • This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
  • Target Audiences

  • This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.
  • In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

    Course Curriculum

    Chapter 1: Program Introductions

    Lecture 1: Intro to Blender

    Lecture 2: Setting up Max

    Lecture 3: Intro to Max 1

    Lecture 4: Intro to Max 2 (Hotkeys 1)

    Lecture 5: Intro to Max 3 (Hotkeys 2)

    Lecture 6: Intro to Plasticity

    Lecture 7: Intro to Zbrush

    Lecture 8: Intro to Moment of Inspiration (MoI)

    Lecture 9: Intro to MoI 2

    Lecture 10: Exporting Poly to CAD

    Lecture 11: Working Poly to CAD

    Chapter 2: 3DS Max

    Lecture 1: Cool Shapes

    Lecture 2: Freeform Modeling 1

    Lecture 3: Freeform Modeling 2

    Lecture 4: Fun with Symmetry

    Lecture 5: Integrating Objects Together

    Lecture 6: Working at an Angle Part 1

    Lecture 7: Working at an Angle Part 2

    Lecture 8: Practicing Working at an Angle

    Lecture 9: Angular Freeform

    Lecture 10: Freeform Intro Part 1

    Lecture 11: Freeform Intro Part 2

    Lecture 12: Freeform Intro Part 3

    Lecture 13: Combining Angular and Freeform

    Lecture 14: Inserting and Cutting Patterns

    Lecture 15: Happy Accidents Part 1

    Lecture 16: Happy Accidents Part 2

    Lecture 17: Split Mesh and Low Density Modeling Part 1

    Lecture 18: Split Mesh and Low Density Modeling Part 2

    Lecture 19: Auto-Crease Workflow Demonstration

    Lecture 20: Auto-Crease Workflow and Freeform Retopology

    Lecture 21: Design with Shapes and Colors – Part 1

    Lecture 22: Design with Shapes and Colors – Part 2

    Lecture 23: Ornament Modeling – Part 1

    Lecture 24: Ornament Modeling – Part 2

    Lecture 25: Ornament Modeling – Part 3

    Lecture 26: Tiling Sofa Geometry

    Lecture 27: Working with Splines – Part 1

    Lecture 28: Working with Splines – Part 2

    Lecture 29: Advanced Detailing – Part 1

    Lecture 30: Advanced Detailing – Part 2

    Lecture 31: Model, Unwrap, and Texture Straps

    Lecture 32: Fitting Objects Together

    Lecture 33: Set Flow Bridging

    Lecture 34: More Freeform

    Lecture 35: Fixing Really Messy Topology

    Lecture 36: Using Polygons to the Max

    Chapter 3: Blender

    Lecture 1: 1. Angular Freeform

    Lecture 2: More Angular Freeform

    Lecture 3: Even More Angular Freeform

    Lecture 4: 2. Freeform Modeling

    Lecture 5: 3. Basic Armor Modeling

    Lecture 6: 4. Easier Freeform Design with Quad Remesher

    Lecture 7: 5. Detailing After Remesher

    Lecture 8: Cyber Samurai Part 1

    Lecture 9: Cyber Samurai Part 2

    Lecture 10: Cyber Samurai Part 3

    Lecture 11: Bulgarov Style in Blender 1

    Lecture 12: Bulgarov Style in Blender 2

    Chapter 4: Zbrush

    Lecture 1: Rock Sculpting – Part 1

    Lecture 2: Rock Sculpting – Part 2

    Lecture 3: Create and Modify Alphas

    Lecture 4: Create Hard Surface Alphas

    Lecture 5: Mouth Layers

    Lecture 6: Insert Multi Mesh – Part 1

    Lecture 7: Insert Multi Mesh – Part 2

    Lecture 8: Insert Multi Mesh – Part 3

    Lecture 9: Mesh Fusion for Hard Surface and Organic Modeling

    Lecture 10: Sculpting Eyes

    Lecture 11: Create Ornamental Alpha

    Lecture 12: Organic Sculpting Tips

    Lecture 13: Head Sculpt – Part 1

    Lecture 14: Head Sculpt – Part 2

    Lecture 15: Head Sculpt – Part 3

    Chapter 5: Zbrush Hard Surface

    Lecture 1: Part 1

    Lecture 2: Part 2

    Lecture 3: Part 3

    Lecture 4: Part 4

    Lecture 5: Part 5

    Lecture 6: Part 6

    Lecture 7: Part 7

    Lecture 8: Part 8

    Lecture 9: Part 9

    Lecture 10: Part 10

    Lecture 11: Part 11

    Lecture 12: Part 12

    Lecture 13: Part 13

    Chapter 6: Project: Cyber Brain Spider (Blender + Zbrush + Plasticity)

    Lecture 1: Zbrush Part 1 (Base Sculpt)

    Lecture 2: Blender Part 1 (Retopology)

    Lecture 3: Blender Part 2

    Lecture 4: Plasticity Part 1 (Leg)

    Lecture 5: Blender Part 3

    Lecture 6: Plasticity Part 2 (Weapon)

    Lecture 7: Zbrush Part 2 (Sculpt Refinement)

    Instructors

  • Arrimus Ultimate 3D Modeling Course  No.2
    Arrimus 3D
    3D Modeler and Designer
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 5 votes
  • 3 stars: 23 votes
  • 4 stars: 102 votes
  • 5 stars: 441 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!