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Learn Blender The Right Way!

  • DESIGN
  • Mar 09, 2025
SynopsisLearn Blender The Right Way!, available at $99.99, has an ave...
Learn Blender The Right Way!  No.1

Learn Blender The Right Way!, available at $99.99, has an average rating of 4.78, with 130 lectures, based on 2289 reviews, and has 9392 subscribers.

You will learn about Learn From Zero – Understand and use Blender Interface. Model Your Objects – Use poligonal modeling tools and model 3D objects. Apply different kinds of materials to objects. UV Mapping – UV map the objects and apply textures to materials. Use lights and render scenes using EEVEE and Cycles render engines. Introduction to Animation – Animate objects and create complete projects from scratch. This course is ideal for individuals who are People who want to create 3d scenes for games, films, architecture, animations, and so on or Designers or Advertisers or 3D Artists It is particularly useful for People who want to create 3d scenes for games, films, architecture, animations, and so on or Designers or Advertisers or 3D Artists.

Enroll now: Learn Blender The Right Way!

Summary

Title: Learn Blender The Right Way!

Price: $99.99

Average Rating: 4.78

Number of Lectures: 130

Number of Published Lectures: 130

Number of Curriculum Items: 130

Number of Published Curriculum Objects: 130

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn From Zero – Understand and use Blender Interface.
  • Model Your Objects – Use poligonal modeling tools and model 3D objects.
  • Apply different kinds of materials to objects.
  • UV Mapping – UV map the objects and apply textures to materials.
  • Use lights and render scenes using EEVEE and Cycles render engines.
  • Introduction to Animation – Animate objects and create complete projects from scratch.
  • Who Should Attend

  • People who want to create 3d scenes for games, films, architecture, animations, and so on
  • Designers
  • Advertisers
  • 3D Artists
  • Target Audiences

  • People who want to create 3d scenes for games, films, architecture, animations, and so on
  • Designers
  • Advertisers
  • 3D Artists
  • Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

    In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

  • All topics are covered from both the theoretical and practical points of view.

    Course Curriculum

    Chapter 1: Interface and Basic Commands

    Lecture 1: Introduction

    Lecture 2: Basic requirements and download

    Lecture 3: Quick Setup and Splash Screen

    Lecture 4: Understanding the areas

    Lecture 5: Editors

    Lecture 6: Navigating the 3D Environment

    Lecture 7: Frame objects and orbit around selection

    Lecture 8: Selecting objects

    Lecture 9: Moving, rotating and scaling objects

    Lecture 10: Clear and apply

    Lecture 11: Creating and deleting objects

    Lecture 12: Duplicating objects

    Lecture 13: Repeat last

    Lecture 14: Viewport shading options

    Lecture 15: Viewport overlays menu

    Lecture 16: Exercise – Transforming with manipulators

    Lecture 17: Exercise – Transforming with shortcuts

    Lecture 18: Exercise – Transforming with numerical values

    Lecture 19: Startup File

    Lecture 20: Outliner, collections and visibility

    Lecture 21: Modifiers

    Lecture 22: Using Addons

    Lecture 23: Undo and Undo History

    Lecture 24: Quick favorites menu

    Chapter 2: Polygonal Modeling

    Lecture 1: Modeling – Introduction and selection

    Lecture 2: Workspaces and Multi Object Editing

    Lecture 3: Inserting new edges in the model

    Lecture 4: Deleting parts of the geometry

    Lecture 5: Joining and separating geometries

    Lecture 6: Extrude and Inset

    Lecture 7: Exercise – Modeling a wardrobe.

    Lecture 8: Edge, bridge and fill

    Lecture 9: Spin Tool

    Lecture 10: Exercise – Modeling a Mug

    Lecture 11: Smooth Shading, Auto Smooth and Sharp

    Lecture 12: Form adjustment tools

    Lecture 13: Edge and vertex extrusion and Polybuild

    Lecture 14: Separating and Merging Vertices

    Lecture 15: Visibility

    Lecture 16: Applying the scale

    Lecture 17: Proportional editing

    Lecture 18: Removing overlapping vertices

    Lecture 19: Removing loose edges

    Lecture 20: Removing interior faces

    Lecture 21: Modeling the body of a helicopter

    Lecture 22: Modeling the other parts of the helicopter

    Chapter 3: Subdivision

    Lecture 1: Subdivision of surfaces – Introduction

    Lecture 2: Crease

    Lecture 3: Control Edges

    Lecture 4: Avoiding imperfections on the surface

    Lecture 5: Adjusting the subdivision of the helicopter

    Chapter 4: Render

    Lecture 1: What is render?

    Lecture 2: Cameras and render

    Lecture 3: Creating and activating cameras

    Lecture 4: EEVEE and Cycles overview

    Lecture 5: Lights

    Lecture 6: Materials

    Lecture 7: Textures

    Lecture 8: PBR Textures

    Lecture 9: Multiple materials

    Lecture 10: Environment Images – HDRI

    Lecture 11: Environment Image with no background

    Lecture 12: EEVEE basic settings

    Lecture 13: Cycles basic settings

    Lecture 14: Render output

    Lecture 15: Setting up the materials of the helicopter

    Chapter 5: Data Blocks

    Lecture 1: Introduction to Data Blocks

    Lecture 2: Shared data blocks and single users

    Lecture 3: Garbage collection and fake users

    Lecture 4: Make links

    Lecture 5: Data Blocks – External Data

    Chapter 6: UV Mapping

    Lecture 1: Understanding UV Mapping

    Lecture 2: Introduction to Unwrap

    Lecture 3: UV Editing Workspace

    Lecture 4: UV Editing Tools – Part 1

    Lecture 5: UV Editing Tools – Part 2

    Lecture 6: Smart UV Project

    Lecture 7: UV mapping the helicopter

    Chapter 7: Texture Painting

    Lecture 1: Creating images for painting

    Lecture 2: Saving the images

    Lecture 3: Brush Controls

    Lecture 4: Stroke panel

    Lecture 5: Falloff panel

    Lecture 6: Using textures in the brush

    Lecture 7: Texture mask

    Lecture 8: Texture paint mode tools

    Lecture 9: Mask Tool

    Lecture 10: Face selection masking mode

    Lecture 11: Paint Bleed

    Lecture 12: Painting the base color of the helicopter

    Lecture 13: Painting the roughness map of the helicopter

    Chapter 8: Snap, origin and parenting

    Lecture 1: Pivot center for rotating/scaling

    Instructors

  • Learn Blender The Right Way!  No.2
    Gustavo Rosa
    Modelador, Animador e Generalista 3D.
  • Rating Distribution

  • 1 stars: 13 votes
  • 2 stars: 22 votes
  • 3 stars: 139 votes
  • 4 stars: 592 votes
  • 5 stars: 1523 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!