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Cinema 4D Complete - Vol. 3 Unleash the power of Mograph!

  • DESIGN
  • Mar 08, 2025
SynopsisCinema 4D Complete : Vol. 3 Unleash the power of Mograph!, av...
Cinema 4D Complete - Vol. 3 Unleash the power of Mograph!  No.1

Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!, available at $69.99, has an average rating of 4.5, with 156 lectures, based on 173 reviews, and has 1802 subscribers.

You will learn about Everything about Mograph Use Mograph for Motion Design Mograph is perfect for modeling too! This course is ideal for individuals who are 3D Artists or Motion Designer or Modelers It is particularly useful for 3D Artists or Motion Designer or Modelers.

Enroll now: Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!

Summary

Title: Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!

Price: $69.99

Average Rating: 4.5

Number of Lectures: 156

Number of Published Lectures: 156

Number of Curriculum Items: 156

Number of Published Curriculum Objects: 156

Original Price: $94.99

Quality Status: approved

Status: Live

What You Will Learn

  • Everything about Mograph
  • Use Mograph for Motion Design
  • Mograph is perfect for modeling too!
  • Who Should Attend

  • 3D Artists
  • Motion Designer
  • Modelers
  • Target Audiences

  • 3D Artists
  • Motion Designer
  • Modelers
  • The third volume of the complete training unleashes the power of Mograph!

    But what is Mograph exactly ? This is the toolset that made Motion Design so popular. In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.

    Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.

    I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

    In this training we will explore everything that Mograph can do, and that is a lot !

  • How Mograph works fundamentally, the core concepts behind it

  • A complete library of all the effectors and how to use them

  • An in-depth exploration of the fields, and how to combine them with the effectors

  • All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces

  • How to combine Volumes and Fields to produce stunning imagery

  • Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes

  • The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :

  • A fully procedural, auto-animated clock!Look, mom, no keyframe!

  • Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc

  • Make dominos tumble, any way you want !

  • Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics

  • Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background

  • Pile up legos to create a stunning logo! Animate the build-up!

  • The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness

  • Make dripping droplets of condensation accumulate on a can of beer !

  • I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.

    This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.

    This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.

    It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.

    Course Curriculum

    Chapter 1: The Cloner Object

    Lecture 1: Exercice Files and Projects

    Lecture 2: R25 and + : Using the old layout to better follow the tutorials

    Lecture 3: R25 and + : The new default layout

    Lecture 4: What is Mograph ?

    Lecture 5: The Cloner

    Lecture 6: The Cloner – Linear Mode

    Lecture 7: The Cloner – Step Mode

    Lecture 8: Reset Coordinates Option

    Lecture 9: Transform Panel

    Lecture 10: Radial Mode

    Lecture 11: Grid Array

    Lecture 12: Honeycomb Array

    Lecture 13: Distributing Clones onto an Object

    Lecture 14: Distributing Clones onto a Spline

    Lecture 15: Distributing Clones onto a Spline – Alignment

    Lecture 16: Iterate, Random, and Sort Modes

    Lecture 17: Blend Mode

    Lecture 18: Instancing Modes

    Lecture 19: Using Particles as a Cloner

    Lecture 20: Caching Mograph

    Chapter 2: The Effector 101

    Lecture 1: What is an Effector

    Lecture 2: The Transform Parameter – Strength, Min and Max

    Lecture 3: The Mograph Selection and Weightmap

    Lecture 4: The Tranform Mode : Relative, Remap, Absolute

    Lecture 5: Managing Colors

    Lecture 6: UV Transform

    Lecture 7: Modify Clone

    Lecture 8: Visibility Checkbox

    Lecture 9: Using the Time Offset to Play Animation

    Lecture 10: Transforming Animations using Time Value

    Lecture 11: Deforming Meshes using Effectors

    Chapter 3: Using Fields

    Lecture 1: What Are Fields

    Lecture 2: Visualizing Fields

    Lecture 3: Blending Fields

    Lecture 4: Using Masks and Folders

    Lecture 5: Remapping and Clamping

    Lecture 6: Remapping : Contour

    Lecture 7: Controling Colors with Fields

    Lecture 8: The Color and Multi Shader Materials

    Chapter 4: The Effector and Field Library

    Lecture 1: Lets Randomize : the Random Effector and the Random Field

    Lecture 2: Advanced options of the Random Effector

    Lecture 3: Noise Pattern with the Random Field

    Lecture 4: Sorting the Randomness

    Lecture 5: Synchronized and Indexed options on the Random Effector

    Lecture 6: Using the Random Field as a Deformer

    Lecture 7: Push Apart Effector

    Lecture 8: Using the Push Apart Effector to Populate a Landscape

    Lecture 9: Creating a Color Blindness Test with the Push Apart Effector

    Lecture 10: The Delay Effector

    Lecture 11: Delay Effector : Advanced Uses

    Lecture 12: The Delay Field

    Lecture 13: Randomizing the Delay Effector and Field

    Lecture 14: The Inheritance Effector

    Lecture 15: The Inheritance Effector : On a Text

    Lecture 16: The Inheritance Effector : Morphing Clones

    Lecture 17: The Time Effector and Field

    Lecture 18: Using the Time Effector to Offset Time

    Lecture 19: The Step Effector and Field

    Lecture 20: The Formula Effector and Field

    Lecture 21: The Spline Effector

    Lecture 22: The Target Effector

    Lecture 23: The Target Effector : Using Fields

    Lecture 24: The Volume Effector

    Lecture 25: The Shader Effector and Field

    Lecture 26: The Sound Effector and Field : Loading and Playing a Sound

    Lecture 27: The Sound Effector and Field : Creating an Animation

    Lecture 28: The Sound Effector and Field : Deforming Geometry with Sound

    Lecture 29: The ReEffector

    Chapter 5: Field Layers and Modifiers Layers

    Lecture 1: The Spline Field : Mask Mode

    Lecture 2: The Spline Field : Curve Mode

    Lecture 3: Radial Field

    Lecture 4: Using an Object as a Field

    Lecture 5: The Volume Object Field

    Lecture 6: Particles as Fields

    Lecture 7: Using Volume Objects as Fields

    Lecture 8: Using a Mograph Selection or Weightmap as a Field

    Lecture 9: Unleashing the Power of the Group Field

    Lecture 10: Decay Field

    Lecture 11: Animating with the Curve Field

    Lecture 12: Creating Accelerating Motion with Curve Field

    Lecture 13: Clamp, Range, Remap Fields

    Lecture 14: Noise Remap Field

    Lecture 15: The Color Modifier Fields

    Lecture 16: Quantize Field

    Chapter 6: More Fun with the Mograph Generators

    Lecture 1: Fracture Object : the Basics

    Lecture 2: Fracture Object : Modes

    Lecture 3: Animating a Logo with Fracture

    Lecture 4: Fracturing a Clock

    Lecture 5: Morphing a Car into Another with Fracture

    Lecture 6: Voronoi Fracture : the Basics

    Lecture 7: Voronoi Fracture : Point Distribution

    Lecture 8: Voronoi Fracture : Shader Distribution

    Lecture 9: Voronoi Fracture : Fracturing with Objects

    Lecture 10: Voronoi Fracture : Sorting Tab

    Instructors

  • Cinema 4D Complete - Vol. 3 Unleash the power of Mograph!  No.2
    Lionel VICIDOMINI
    Instructor in 3D Motion Design
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  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 10 votes
  • 4 stars: 46 votes
  • 5 stars: 112 votes
  • Frequently Asked Questions

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