HOME > DESIGN > Weapon Modeling Texturing For Game for Absolute Beginners

Weapon Modeling Texturing For Game for Absolute Beginners

  • DESIGN
  • Mar 08, 2025
SynopsisWeapon Modeling & Texturing For Game for Absolute Beginne...
Weapon Modeling Texturing For Game for Absolute Beginners  No.1

Weapon Modeling & Texturing For Game for Absolute Beginners, available at $69.99, has an average rating of 4.7, with 64 lectures, based on 163 reviews, and has 739 subscribers.

You will learn about Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter This course is ideal for individuals who are Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course. It is particularly useful for Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.

Enroll now: Weapon Modeling & Texturing For Game for Absolute Beginners

Summary

Title: Weapon Modeling & Texturing For Game for Absolute Beginners

Price: $69.99

Average Rating: 4.7

Number of Lectures: 64

Number of Published Lectures: 64

Number of Curriculum Items: 64

Number of Published Curriculum Objects: 64

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Modeling Weapons in Maya
  • Sculpting Weapon Details in Zbrush
  • Retopology High Poly Meshes in Maya
  • UV Unwrapping in Maya
  • Baking Normal, Occlusion, Curvature and some other maps in Substance Painter
  • Texturing in Substance Painter
  • Who Should Attend

  • Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
  • Target Audiences

  • Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
  • Welcome and Instructor Intro   

    Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.

    Do you want to learn the full pipeline of creating a weapon for game ?

    If so then this is the perfect course for you.

     My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

    I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

    Benefits   

    Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.

    By the end of this course you will be able to create weapons for game and films.

    Why to learn from me ?

    1. As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.

    2. You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.

    List of Major Components   

    Let’s see how the course is designed. There would be 8 modules.

    The first module will introduce you with the course.

    The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.

    Then in the 3rd module, Modeling the Axe Base Mesh in Maya,  you will be learning Maya modelling to model the Axe base mesh.

    In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.

    The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.

    6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.

    In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.

    I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.

    I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.

    finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.

    And the Final module I am going to conclude and wrap up the course.

    Ideal Students

    I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course

    There are no prior knowledge required for the course.

    30 days money back guaranty

    Feel free to check out the course description and course outline below to see everything that is included in this course.

    There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

    So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.

    This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Download Concept Art and Resources

    Chapter 2: Maya Basics For Absolute Beginners

    Lecture 1: User Interface Overview

    Lecture 2: Viewpot Navigation

    Lecture 3: Creating Objects

    Lecture 4: Saving and Opening Files

    Lecture 5: Selecting Objects and Components

    Lecture 6: Using Move, Rotate and Scale Tool

    Lecture 7: Using Layers

    Lecture 8: Soft Selection and Symmetry

    Lecture 9: Hide and Show Objects

    Lecture 10: Intro to Outliner

    Lecture 11: Using Pivot Point

    Lecture 12: Group Objects

    Lecture 13: Using Marking Menu

    Chapter 3: Modeling the Axe Base Mesh in Maya

    Lecture 1: Modeling the Axe Center

    Lecture 2: Modeling the Axe

    Lecture 3: Modeling the Axe back Part

    Lecture 4: Modeling the Axe Handle

    Lecture 5: Finishing the Axe Metal Part

    Lecture 6: Modeling the Wrapped Cotton

    Lecture 7: Finishing the Axe Base Mesh

    Lecture 8: Exporting the Base Mesh and Wrap up

    Chapter 4: Detailing the Axe in Zbrush

    Lecture 1: What is Zbrush.

    Lecture 2: How to Download and Install Zbrush

    Lecture 3: Interface Overview

    Lecture 4: Navigating the Canvas

    Lecture 5: Importing the Axe into Zbrush

    Lecture 6: Using PureRef for Reference Image

    Lecture 7: Sculpting the Metal Part 01

    Lecture 8: Sculpting the Metal Part 02

    Lecture 9: Adding Scratches Part 01

    Lecture 10: Adding Scratches Part02

    Lecture 11: Adding Surface Details

    Lecture 12: Sculpting the Wood Handle

    Lecture 13: Sculpting the Wrapped Cloth

    Lecture 14: Finishing The Axe Sculpting

    Lecture 15: Decimating, Exporting and Wrap Up

    Chapter 5: Retopology in Maya

    Lecture 1: Setting the Scene for Retopo

    Lecture 2: Retopo the Axe Metal Part 01

    Lecture 3: Retopo the Axe Metal Part 02

    Lecture 4: Retopo the Axe Metal Part 03

    Lecture 5: Retopo the Axe Handle

    Lecture 6: Retopo Small Parts

    Lecture 7: Final Adjustment to the Low Poly

    Lecture 8: Clean Up Assigning Smoothing Group and Wrap Up

    Chapter 6: UV Unwrapping in Maya

    Lecture 1: Exploring UV Editor and Toolkit

    Lecture 2: Unwrapping Practice with Simple Objects

    Lecture 3: Unwrapping the Axe Handle

    Lecture 4: Unwrapping the Axe Metal Body

    Lecture 5: Unwrapping the Small Parts

    Lecture 6: Creating the Layout and Wrap up

    Chapter 7: Texturing the Axe in Substance Painter

    Lecture 1: Substance Painter Overview

    Lecture 2: Understanding Maps

    Lecture 3: Baking Test Maps

    Lecture 4: Preparing the Maya Scene for Baking Maps

    Lecture 5: Baking Maps

    Lecture 6: Texturing the Metal

    Lecture 7: Texturing the Wood

    Lecture 8: Texturing the Fabric

    Lecture 9: Adding Dirt Layer

    Lecture 10: Exporting the Maps

    Lecture 11: Rendering using Iray and Wrap Up

    Chapter 8: Conclusion

    Lecture 1: Bonus Lecture – Whats Next?

    Instructors

  • Weapon Modeling Texturing For Game for Absolute Beginners  No.2
    Nalini Kanta Jena
    3D Character Instructor
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 11 votes
  • 4 stars: 38 votes
  • 5 stars: 114 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!