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3Ds MAX Phoenix FD Fire Smoke VFX Simulation Masterclass

  • DESIGN
  • Mar 07, 2025
Synopsis3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Mast...
3Ds MAX Phoenix FD Fire Smoke VFX Simulation Masterclass  No.1

3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass, available at $49.99, with 57 lectures, and has 11 subscribers.

You will learn about Learn Tools that are used in Game of Thrones Learn to create all kinds of Fire and Smoke Simulations Learn through exciting 20+ project-based lessons Gain complete understanding of every Phoenix FD parameter Learn Pheonix FD from Scratch Understand SMOKE Simulations, RGB Simulations, Motion Velocity and More Charge your client thousands of dollars for Simulations Acquire an UNCONVENTIONAL skillset that is in high demand Get my best tips from years of running simulations Learn to understand Phoenix to the point where you’ll confidently setup your own Simulations Add Stunning 20+ Projects to your Portfolio Learn Masking, Different Emission ,Time Remapping and more This course is ideal for individuals who are Film-makers or 3D Artist and Animators or 3D Designers or Product Animator or Anyone Passionate about VFX or Game Developers or VFX Enthusiasts It is particularly useful for Film-makers or 3D Artist and Animators or 3D Designers or Product Animator or Anyone Passionate about VFX or Game Developers or VFX Enthusiasts.

Enroll now: 3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass

Summary

Title: 3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass

Price: $49.99

Number of Lectures: 57

Number of Published Lectures: 57

Number of Curriculum Items: 57

Number of Published Curriculum Objects: 57

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Tools that are used in Game of Thrones
  • Learn to create all kinds of Fire and Smoke Simulations
  • Learn through exciting 20+ project-based lessons
  • Gain complete understanding of every Phoenix FD parameter
  • Learn Pheonix FD from Scratch
  • Understand SMOKE Simulations, RGB Simulations, Motion Velocity and More
  • Charge your client thousands of dollars for Simulations
  • Acquire an UNCONVENTIONAL skillset that is in high demand
  • Get my best tips from years of running simulations
  • Learn to understand Phoenix to the point where you’ll confidently setup your own Simulations
  • Add Stunning 20+ Projects to your Portfolio
  • Learn Masking, Different Emission ,Time Remapping and more
  • Who Should Attend

  • Film-makers
  • 3D Artist and Animators
  • 3D Designers
  • Product Animator
  • Anyone Passionate about VFX
  • Game Developers
  • VFX Enthusiasts
  • Target Audiences

  • Film-makers
  • 3D Artist and Animators
  • 3D Designers
  • Product Animator
  • Anyone Passionate about VFX
  • Game Developers
  • VFX Enthusiasts
  • Charge your client 1000-2000$ for eye-catching and stunning Fire, Smoke, Liquid and Fuel Simulations.
    Consumer Love ads with slow motion fire and liquid simulations.

    After Taking this course, You will be able to create VFX Simulations that are being used in Microsoft, Adidas, Nike, Sony Ads.

    Throughout this course, you will be guided by industry professionals with years of experience in creating high-quality VFX for films, games, and animations. Whether you are a beginner looking to delve into the world of dynamic simulations or an intermediate user aiming to enhance your portfolio, this course offers valuable insights and techniques.

    Here’s a glimpse of what you’ll learn:

    1. Introduction to Phoenix FD: Get acquainted with the tools and interface of Phoenix FD and 3Ds Max. Learn the basics of setting up your workspace for efficient VFX creation.

    2. Understanding Fire and Smoke Simulation:Dive into the principles behind fire and smoke simulations. Learn about temperature, density, and how to manipulate these properties to achieve the desired effects.

    3. Creating Realistic Fire: Explore the techniques for generating realistic fire effects. Understand how to control the shape, size, and intensity of flames to match different scenarios.

    4. Simulating Smoke and Explosions:Master the art of simulating smoke, explosions, and chaotic effects. Learn to control turbulence, velocity, and other parameters to create dynamic and believable smoke plumes.

    5. Advanced Techniques:Delve into advanced techniques such as fuel combustion, fuel spread, and interaction with objects. Discover how to create complex fire and smoke interactions for impressive visual storytelling.

    6. Optimizing and Rendering:Learn best practices for optimizing your simulations to achieve faster results without compromising quality. Explore rendering settings to produce stunning final images or sequences.

    7. Integration with Scenes:Understand how to integrate your fire and smoke simulations into existing scenes or projects. Learn compositing techniques to blend VFX seamlessly with live-action footage.

    8. Case Studies and Projects: Put your skills to the test with hands-on projects and case studies. Follow along with guided exercises to create various fire and smoke effects, including campfires, explosions, and environmental effects.

    By the end of this course, you will have the knowledge and confidence to create stunning fire and smoke VFX using Phoenix FD and 3Ds Max. Whether you aspire to work in film, gaming, or animation, these skills are highly valuable in the industry.

    Course Curriculum

    Chapter 1: Module 1 – Introduction to Pheonix FD

    Lecture 1: 1. Downloading Pheonix FD

    Lecture 2: 2. Enabling the Pheonix FD

    Lecture 3: 3. Pheonix FD container

    Lecture 4: 4. Units Setup

    Chapter 2: Module 2 – Getting Started

    Lecture 1: 1. Rendering the Fire

    Lecture 2: 2. Cooling

    Lecture 3: 3. Only Fire or Smoke

    Lecture 4: 4. Working with Smoke

    Chapter 3: Module 3- Understanding Basic Parameters

    Lecture 1: 1. Smoke Buoyancy

    Lecture 2: 2. Smoke Dissipation

    Lecture 3: 3. Time Scale

    Lecture 4: 4. Preview the Smoke

    Lecture 5: 4. Solid and Non Solid

    Lecture 6: 5. Steps Per Frame

    Lecture 7: 6. Motion Velocity Effect

    Lecture 8: 7. Stop and Backup

    Chapter 4: Module 4 – Understanding Forces

    Lecture 1: 1. Plain Force

    Lecture 2: 2. Smoke and Turbulence

    Lecture 3: 3. Path Follow

    Lecture 4: 4. Body Force

    Chapter 5: Module 5 – Grid Parameters

    Lecture 1: 1. Colorful Smoke Part 1

    Lecture 2: 2. Colorful Smoke Part 2

    Lecture 3: 3. Vorticity

    Lecture 4: 4. Fluidity

    Lecture 5: 5. Presets

    Chapter 6: Module 6 – More Tools

    Lecture 1: 1. Adaptive Grid

    Lecture 2: 2. Noise

    Lecture 3: 3. Dischrage Modifier

    Lecture 4: 4. Masks

    Chapter 7: Project 1 – Plane Through Clouds

    Lecture 1: Project 1 – Plane Through Clouds

    Chapter 8: Project 2 – Bottle Smoke Puff

    Lecture 1: Project 2 – Bottle Smoke Puff

    Chapter 9: Project 3 – Kettle Smoke Simulation

    Lecture 1: Project 3 – Kettle Smoke Simulation

    Chapter 10: Project 4 – Smoke Around Device

    Lecture 1: Project 4 – Smoke Around Device

    Chapter 11: Project 5 – Headphone Reveal

    Lecture 1: Project 5 – Headphone Reveal

    Chapter 12: Project 6 – Smoke Shockwave

    Lecture 1: Project 6 – Smoke Shockwave

    Chapter 13: Project 7 – Dust Removal

    Lecture 1: Project 7 – Dust Removal

    Chapter 14: Project 8 – Car Drift

    Lecture 1: Project 8 – Car Drift

    Chapter 15: Project 9 – Fuel Explosion

    Lecture 1: Project 9 – Fuel Explosion

    Chapter 16: Project 10 – Temperature Explosion

    Lecture 1: Project 10 – Temperature Explosion

    Chapter 17: Project 11 – Wavelet Turbulence

    Lecture 1: Project 11 – Wavelet Turbulence

    Chapter 18: Project 12 – Nuke Explosion

    Lecture 1: Project 12 – Nuke Explosion

    Chapter 19: Project 13 – Fuel Fire

    Lecture 1: Project 13 – Fuel Fire

    Chapter 20: Project 14 – Windmill FIre and Smoke

    Lecture 1: Project 14 – Windmill FIre and Smoke

    Chapter 21: Project 15 – Fire on Liquid

    Lecture 1: Project 15 – Fire on Liquid

    Chapter 22: Project 16 – Colorful Smoke Merge

    Lecture 1: Project 16 – Colorful Smoke Merge

    Chapter 23: Project 17 – Dust with Destruction

    Lecture 1: Project 17 – Dust with Destruction

    Chapter 24: Project 18 – Smoke Man

    Lecture 1: Project 18 – Smoke Man

    Chapter 25: Project 19 – Meteor Crash

    Lecture 1: Project 19 – Meteor Crash

    Chapter 26: Project 20 -Eyes On Fire

    Lecture 1: Project 20 -Eyes On Fire

    Chapter 27: Project 21 – YOUR CHALLENGE

    Lecture 1: Project 21 – YOUR CHALLENGE

    Chapter 28: Project 22 – Create Slow Motion

    Lecture 1: Project 22 – Create Slow Motion with AI

    Chapter 29: More Things You Need to Know

    Lecture 1: 1. Vertex Paint

    Lecture 2: 2. Rendering Optimization

    Lecture 3: 3. Compositing Fire and Smoke

    Lecture 4: 4. As Mesh

    Lecture 5: 5. Use Any Texture

    Lecture 6: 6. After Effects

    Instructors

  • 3Ds MAX Phoenix FD Fire Smoke VFX Simulation Masterclass  No.2
    Zeon Horizon
    Learn From Engineers
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!