Blender 2.79 Dinosaur creation from scratch
- DESIGN
- Mar 06, 2025

Blender 2.79 Dinosaur creation from scratch, available at $64.99, has an average rating of 4.7, with 47 lectures, based on 454 reviews, and has 3657 subscribers.
You will learn about Discover a complete workflow to create a dinosaur from scientific data Understand the interface and keyboard shortcuts for more efficiency. Get polygonal modeling, texturing, rigging basics. Discover sculpt tools with the multiresolution modifier Learn digital painting with the texture paint mode Animate a character with armature tools This course is ideal for individuals who are The Blender workshop "creation of a dinosaur" targets all future users wanting to discover a complete creation workflow or the professional wishing to update his knowledge. From the small inventor to the company wanting to evolve with free software, Blender will be an indispensable asset for your graphic creations. It is particularly useful for The Blender workshop "creation of a dinosaur" targets all future users wanting to discover a complete creation workflow or the professional wishing to update his knowledge. From the small inventor to the company wanting to evolve with free software, Blender will be an indispensable asset for your graphic creations.
Enroll now: Blender 2.79 Dinosaur creation from scratch
Summary
Title: Blender 2.79 Dinosaur creation from scratch
Price: $64.99
Average Rating: 4.7
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!
– Discover a complete workflow to create a dinosaur ready for render?in production.
– Apprehend the interface and keyboard shortcuts for better efficiency.
– Get polygonal modeling and layout basics.
– Discover the tools of sculpting and texturing.
The creation of a dinosaur with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wanting to update its knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.
Course Curriculum
Chapter 1: Chapter 1 Allosaurus Modeling
Lecture 1: 1.0-Introduction
Lecture 2: 1.1-Introducing the Allosaurus
Lecture 3: 1.2-Insert references images
Lecture 4: 1.3-Modeling the body
Lecture 5: 1.4-Modeling front leg
Lecture 6: 1.5-Modeling hind leg
Lecture 7: 1.6-Join geometries
Lecture 8: 1.7-Modeling the head
Lecture 9: 1.8-Modeling the eyes
Lecture 10: 1.9-Modeling teeth and spine thorns
Lecture 11: 1.10-Refining before sculpt
Chapter 2: Chapter 2 Sculpting Allosaurus
Lecture 1: 2.1-Interface and multiresolution modifier
Lecture 2: 2.2-Sculpting muscles and joints – hind legs
Lecture 3: 2.3-Sculpting muscles and joints – front legs
Lecture 4: 2.4-Sculpting muscles and joints – body
Lecture 5: 2.5-Sculpting muscles and joints – head
Lecture 6: 2.6-Sculpting wrinkles 1 manually
Lecture 7: 2.7-Sculpting wrinkles 2 With alpha textures
Lecture 8: 2.8-Sculpting scales With alpha textures
Lecture 9: 2.9-Sculpting scales and veins With alpha textures
Chapter 3: Chapter 3 UV Mapping
Lecture 1: 3.1-UV Unwrap the mesh
Lecture 2: 3.2-UV Map Edition
Chapter 4: Chapter 4 Baking
Lecture 1: 4.1-Normal map baking
Lecture 2: 4.2-Ambient occlusion map baking
Lecture 3: 4.3-Curvature map baking
Chapter 5: Chapter 5 Texture paint mode
Lecture 1: 5.1-Interface configuration and optimization
Lecture 2: 5.2-Painting the eyes the teeth and thorns
Lecture 3: 5.3-Skin Color variation 1 Base
Lecture 4: 5.4-Skin Color variation 2 Smear Brush
Lecture 5: 5.5-Skin Color variation 3 Alpha texture
Lecture 6: 5.6-Skin Color variation 4 Procedural texture
Lecture 7: 5.7-Roughness map and subsurface scattering map creation
Chapter 6: Chapitre 6 shading
Lecture 1: 6.1-Main shader creation
Lecture 2: 6.2-Nodes organization
Chapter 7: Chapitre 7 Rigging
Lecture 1: 7.1-Armature creation
Lecture 2: 7.2-Parenting armature – deformation test
Lecture 3: 7.3-Constraints creation
Lecture 4: 7.4-Armature customization
Chapter 8: Chapitre 8 Animation
Lecture 1: 8.1-Walk cycle
Lecture 2: 8.2-Run cycle
Lecture 3: 8.3-Roaring
Lecture 4: 8.4-Mixing animations
Chapter 9: Chapitre 9 Création d’une scene et rendu image
Lecture 1: 9.1-Ground creation
Lecture 2: 9.2-Posing and framing
Lecture 3: 9.3-Add rocks and ferns
Lecture 4: 9.4-Add little rocks
Lecture 5: 9.5-Final render and simple compositing
Instructors

Julien Deville
Formateur et graphiste 3d
Rating Distribution
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