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Pixel art for Video games

  • DESIGN
  • Mar 06, 2025
SynopsisPixel art for Video games, available at $84.99, has an averag...
Pixel art for Video games  No.1

Pixel art for Video games, available at $84.99, has an average rating of 4.56, with 99 lectures, 2 quizzes, based on 3250 reviews, and has 23163 subscribers.

You will learn about Learn the fundations for creating anything in pixel art Create solid line work and stunning shading Learn how to build video-game mockups for your games Create create characters and animated them in minutes Create tiles in the top down RPG style Drawing pixel art in Isometric view, like an RTS game This course is ideal for individuals who are Programmers who want to create art for their video-games or Artists and Designers who love the style of pixel art or Game artists looking to expand their toolset with pixel art It is particularly useful for Programmers who want to create art for their video-games or Artists and Designers who love the style of pixel art or Game artists looking to expand their toolset with pixel art.

Enroll now: Pixel art for Video games

Summary

Title: Pixel art for Video games

Price: $84.99

Average Rating: 4.56

Number of Lectures: 99

Number of Quizzes: 2

Number of Published Lectures: 98

Number of Published Quizzes: 2

Number of Curriculum Items: 102

Number of Published Curriculum Objects: 100

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the fundations for creating anything in pixel art
  • Create solid line work and stunning shading
  • Learn how to build video-game mockups for your games
  • Create create characters and animated them in minutes
  • Create tiles in the top down RPG style
  • Drawing pixel art in Isometric view, like an RTS game
  • Who Should Attend

  • Programmers who want to create art for their video-games
  • Artists and Designers who love the style of pixel art
  • Game artists looking to expand their toolset with pixel art
  • Target Audiences

  • Programmers who want to create art for their video-games
  • Artists and Designers who love the style of pixel art
  • Game artists looking to expand their toolset with pixel art
  • Imagine how cool your game would look in pixel art! Stop imagining!

    ==== UPDATED 26th of December==== *NEW SECTION* – Color theory

    This section was added by popular demand as something that was missing from the course.?Thank you for you patience, I wanted to make sure everything was as good as I?could make it. Enjoy!

    In this course I’ll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You’ll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.

    Featuring over6 hoursof footage, you’ll be able to follow step by step as I take you through the creation of some really cool pixel art!

    You’ll learn:

  • Configuring Photoshop to draw in pixel art
  • Drawing lines and smooth shapes, such as circles
  • Shading and texture
  • The use of outlines
  • And once you get these concepts settled, you’ll learn:

  • Creating tiles and adding detail to tilled images
  • Creating sprites while using a tile grid
  • Creating tiles in the style of top-down RPG games
  • Creating characters in top-down perspective
  • Creating some medieval style hud elements
  • Working in isometric perspective
  • You’ll also:

  • create a CHARACTER
  • andANIMATE it within minutes!
  • Learn about color theory
  • As a bonus round you’ll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game

    Take this course now and you will see your pixel art skill skyrocket!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction Video

    Lecture 2: Pixel art and its limitations

    Chapter 2: Creating pixel art – Lineart

    Lecture 1: Working with Photoshop

    Lecture 2: Configuring the tools for pixel art

    Lecture 3: Creating lines

    Lecture 4: Creating circles

    Lecture 5: Drawing your first sprite – a Sword!

    Lecture 6: Exercise – trace over a book drawing

    Lecture 7: Conclusion section 2

    Chapter 3: Creating pixel art – Shading

    Lecture 1: Shading in the real world

    Lecture 2: Shading a sphere and a cube

    Lecture 3: Shading a pyramid and a cylinder.

    Lecture 4: Creating an apple sprite – Shading

    Lecture 5: Creating an apple sprite – Outlines

    Lecture 6: Creating an apple sprite – Texture

    Lecture 7: Creating an apple sprite – Bounced Light

    Lecture 8: Revisiting the Sword sprite – Adding shading and outlines

    Lecture 9: EXERCISE – Shading a chalice

    Lecture 10: Conclusion Section 3

    Chapter 4: Color Theory

    Lecture 1: Color Theory introduction

    Lecture 2: Color Harmony

    Lecture 3: Color Psychology

    Lecture 4: Using color harmonies in mockups

    Lecture 5: Color Palettes

    Lecture 6: Color in shading – Part 1

    Lecture 7: Color in shading – Part 2

    Lecture 8: Colors in materials – Part 1

    Lecture 9: Colors in materials – Part 2

    Chapter 5: Working with tiles

    Lecture 1: The basic concept of tiles

    Lecture 2: Creating the base tile

    Lecture 3: Creating a simple background and adjusting colors

    Lecture 4: Conclusion Section 4

    Chapter 6: Improving the environment

    Lecture 1: Aditional Tiles for variation

    Lecture 2: Decorative tiles

    Lecture 3: Creating a pine tree

    Lecture 4: Reworking the background

    Lecture 5: Exercise – Building walls

    Lecture 6: Conclusion Section 5

    Chapter 7: Creating a character

    Lecture 1: Creating the head

    Lecture 2: Creating the body

    Lecture 3: Detailing the body

    Lecture 4: Adding an outline

    Lecture 5: Conclusion Section 6

    Chapter 8: Animation

    Lecture 1: The tools and basics of animation

    Lecture 2: Creating the base for animation

    Lecture 3: Breathing life into the character with secondary animation

    Lecture 4: Animating a run cycle

    Lecture 5: Completing the run cycle

    Lecture 6: Animating an attack

    Lecture 7: Exercise – Character

    Lecture 8: Conclusion Section 7

    Chapter 9: Bonus Round – Importing to unity

    Lecture 1: Importing sprites into unity

    Lecture 2: Recreating the animations in unity

    Lecture 3: Making it interactive with free scripts

    Chapter 10: TopDownTiles

    Lecture 1: What is topdown perspective

    Lecture 2: Different types of techniques

    Lecture 3: Creating Path Tiles – Setting up the pieces

    Lecture 4: Creating Path Tiles – Creating a usable pattern

    Lecture 5: Creating Path Tiles – Adding Shading to the tiles

    Lecture 6: Creating Path Tiles – Trying out the tiles

    Lecture 7: Patch Tiles – Understanding the pattern

    Lecture 8: PatchTiles – Creating a base grass tile

    Lecture 9: Patch Tiles – Improving the grass tile

    Lecture 10: Patch Tiles – Creating the dirt tile

    Lecture 11: Patch Tiles – Creating the pattern

    Lecture 12: BlockTiles – The cliff side

    Lecture 13: Block Tiles – Creating the transitions

    Lecture 14: Block Tiles – adding a shadow

    Lecture 15: Block Tiles – Trying out the pattern

    Lecture 16: Exercise – River Pattern

    Chapter 11: Top-Down RPG Characters

    Lecture 1: Introduction

    Lecture 2: Design considerations

    Lecture 3: Basic Shapes Method

    Lecture 4: Shading Principles

    Lecture 5: Shading the body

    Lecture 6: Creating and shading the side view

    Lecture 7: Creating and shading the back view

    Lecture 8: Front view walk animation

    Lecture 9: Side View walk animation

    Lecture 10: Complete animations demonstration

    Chapter 12: Student Edits

    Lecture 1: Alan Pauley – Chalice shading

    Lecture 2: Jason Brennan – Fish and candle

    Chapter 13: Isometric pixel art

    Lecture 1: Understanding isometric perspective

    Lecture 2: Creating an isometric grid

    Lecture 3: Construction lines for an isometric building

    Instructors

  • Pixel art for Video games  No.2
    Marco Vale
    Game Artist
  • Rating Distribution

  • 1 stars: 16 votes
  • 2 stars: 46 votes
  • 3 stars: 239 votes
  • 4 stars: 1031 votes
  • 5 stars: 1918 votes
  • Frequently Asked Questions

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