Model a Low Polygon Character in Autodesk Maya 2018
- DESIGN
- Mar 06, 2025

Model a Low Polygon Character in Autodesk Maya 2018, available at $34.99, has an average rating of 4.25, with 24 lectures, based on 71 reviews, and has 271 subscribers.
You will learn about Set up a character schematic in the modeling workspace. Model characters using simple cylinders and extrusions Model hands using cubes and cylinders Explore how this low poly modeling technique works with UV mapping Map individual groups of polygons with different aiStandardSurface shaders Make shaders that have different subsurface scattering effects Use Skydome and studio lighting techniques to enhance surfacing effects This course is ideal for individuals who are Any 3D artist who is interested in character modeling from a low polygon standpoint. or Any 3D artist who wants to learn more about the Arnold aiStandardSurface material It is particularly useful for Any 3D artist who is interested in character modeling from a low polygon standpoint. or Any 3D artist who wants to learn more about the Arnold aiStandardSurface material.
Enroll now: Model a Low Polygon Character in Autodesk Maya 2018
Summary
Title: Model a Low Polygon Character in Autodesk Maya 2018
Price: $34.99
Average Rating: 4.25
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be “scaled up” to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Inspiration and Template Setup
Lecture 2: Shaping the Body
Lecture 3: Adding the Leg
Lecture 4: Modeling the Arm
Lecture 5: Attaching the Arm
Lecture 6: Modeling the Foot
Lecture 7: Hexagonal Optimization
Lecture 8: Creating the Hand pt. 1
Lecture 9: Creating the Hand pt. 2
Lecture 10: Attaching the Fingers
Lecture 11: Attaching the Hand to the Arm
Lecture 12: Finishing the Body
Lecture 13: Modeling the Head
Lecture 14: Creating the Eyes and Neck
Lecture 15: Starting the UV Map
Lecture 16: Finishing the UV Map
Lecture 17: Beginning the Skullcap for the Hair
Lecture 18: Finishing the Skullcap and Extruding the Hair
Lecture 19: Optimizing the Hair
Lecture 20: UV Mapping the Hair
Lecture 21: Creating an aiStandardSurface for the Character
Lecture 22: Surfacing the Hair
Lecture 23: Studio vs. Skydome Lighting Techniques
Lecture 24: Creating Clothing for the Character
Instructors

Eric Kunzendorf
Professor of Animation at Jacksonville University
Rating Distribution
Frequently Asked Questions
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