HOME > DESIGN > Realistic 3D Prop for Films in Blender

Realistic 3D Prop for Films in Blender

  • DESIGN
  • Mar 02, 2025
SynopsisRealistic 3D Prop for Films in Blender, available at $69.99,...
Realistic 3D Prop for Films in Blender  No.1

Realistic 3D Prop for Films in Blender, available at $69.99, has an average rating of 4.1, with 41 lectures, based on 15 reviews, and has 315 subscribers.

You will learn about Clean hard surface 3d modeling Boolean cutting-edge techniques UDIM UV map creation High Quality texturing process Create details such as dirt and dust Realistic shader creation Lights and Camera setup This course is ideal for individuals who are For those who want to create professional hard surface props to boost their portfolio It is particularly useful for For those who want to create professional hard surface props to boost their portfolio.

Enroll now: Realistic 3D Prop for Films in Blender

Summary

Title: Realistic 3D Prop for Films in Blender

Price: $69.99

Average Rating: 4.1

Number of Lectures: 41

Number of Published Lectures: 41

Number of Curriculum Items: 41

Number of Published Curriculum Objects: 41

Original Price: $44.99

Quality Status: approved

Status: Live

What You Will Learn

  • Clean hard surface 3d modeling
  • Boolean cutting-edge techniques
  • UDIM UV map creation
  • High Quality texturing process
  • Create details such as dirt and dust
  • Realistic shader creation
  • Lights and Camera setup
  • Who Should Attend

  • For those who want to create professional hard surface props to boost their portfolio
  • Target Audiences

  • For those who want to create professional hard surface props to boost their portfolio
  • Welcome, everyone! Get ready to take your 3D modeling skills to the next level with me, Hamidreza, a professional 3D artist and teacher. In this course, we will be creating a jaw-dropping realistic 3D asset for films using cutting-edge techniques!

    We’ll start by setting up our project like the pros and gathering top-notch reference pictures for our handheld console. Then, it’s time to dive into the modeling process! We’ll create the front part of our asset and make the action buttons and D-Pad’s hole using boolean methods. But we’re not stopping there – we’ll also craft the back cover using vertex and face extrusion.

    Next, we’ll add the finishing touches by unwrapping the model inside Blender using the UDIM approach. This will give us the best possible texture quality to make our asset truly shine! After that, we’ll export the model to Substance 3D Painter to start the texturing process.

    With the new Baker to Bake Mesh-Maps, we’ll learn how to make different materials for each part. But that’s not all – we’ll also create detailed dirt and dust to make the final product seem more realistic than ever before.

    Then, we’ll export our textures to use in Blender for shading. We’ll go through the process of setting up our lights and camera after the Shader is configured. Finally, we’ll create the final render shot after adjusting the render parameters.

    Are you ready to take your 3D hard surface creation skills to the next level? This course is the perfect opportunity for you to gain the experience you need to create a clean, professional art piece that you can proudly add to your portfolio. So what are you waiting for? Join me at Victory3D and let’s create something amazing together!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Setup

    Chapter 2: Modeling the Prop

    Lecture 1: Making the Grip

    Lecture 2: Finishing up the Grip

    Lecture 3: Making the Front Speakers

    Lecture 4: Making the Steam Button

    Lecture 5: Finishing up the Front Details

    Lecture 6: Making the Top Frame

    Lecture 7: Finishing Up the Front Panel

    Lecture 8: Front Panel Final Touch

    Lecture 9: Making the Action Buttons

    Lecture 10: Making the D-Pad

    Lecture 11: Adding the Button Holes

    Lecture 12: Adding the Fan Grill

    Lecture 13: Making the Back Grip

    Lecture 14: Making the Back Plate

    Lecture 15: Topology Review

    Lecture 16: Making the Screw Holes

    Lecture 17: Making the Rear Button Holes

    Lecture 18: Rear Fan Grill

    Lecture 19: Honeycomb Mesh and the Display

    Lecture 20: Adding the Front Buttons

    Lecture 21: Making the Thumbsticks

    Lecture 22: Top and Action Buttons

    Lecture 23: D-Pad Cross

    Lecture 24: Touchscreen

    Lecture 25: Rear Buttons

    Lecture 26: Making the Trigger Button

    Lecture 27: Making the Bumper Button

    Lecture 28: Adding Final Details

    Chapter 3: Unwrapping, Texturing & Rendering

    Lecture 1: Unwrapping Part 1

    Lecture 2: Unwrapping Part 2

    Lecture 3: Unwrapping Part 3

    Lecture 4: Unwrapping Part 4

    Lecture 5: Substance Painter Project Setup

    Lecture 6: Texturing Part 1

    Lecture 7: Texturing Part 2

    Lecture 8: Texturing Part 3

    Lecture 9: Exporting Textures

    Lecture 10: Shading and Rendering

    Lecture 11: Conclusion

    Instructors

  • Realistic 3D Prop for Films in Blender  No.2
    Victory3D LLC
    Dedicated to Transforming The Way Artists Create
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 5 votes
  • 4 stars: 2 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!